Star Wars Roleplay: Chaos

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Character Victra Rinnel

Victra Rinnel

Guest

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MusicThe Pretender
Full nameVictra Avalon Rinnel
Class(es)CSS Operative
BirthworldMorlana One
Current HomeworldRothana
Age28
Rank(s)Operative
Faction(s)The Confederacy
SpeciesHuman
GenderFemale
Force SensitiveN/A
Character AlignmentLawful Neutral
HeightMedium Tall
WeightN/A

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VICTRA RINNEL
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BACKGROUND


You don't survive Morlana One by being soft. You survive it by being invisible. Not in the literal sense, no cloak, no active camo, but in the way a shadow falls through a crowd and no one remembers the shape. That's how Victra learned to live: between the lines, beneath the noise, and just far enough behind the cameras to trace the wires instead of being caught in their lens.

She was born in the Denton District, where the buildings weep rust and the air stings like regret. Her parents were functionally absent, her father lost in the gears of factory debt, her mother a ghost with a name. Her older brother was swept up in a smuggling syndicate before he was sixteen. Her younger sister was born too soft and stayed that way. Victra didn't have that luxury. She grew teeth.

Electricity was rare. So she learned to steal it. And when she stole her first functional datapad from a washed-up dock tech, she found a god she could worship: code. Scripts, backdoors, slicing protocols, it wasn't long before she wasn't just surviving the system, she was inside it. Digging. Listening. Redirecting. At fourteen, she could crash a freighter's docking schedule just to watch the panic. At fifteen, she built a voice-mimic loop good enough to spoof her way into corporate nodes.

She didn't join the Navy. She wasn't interested in rank insignias or polished boots. She found her way off-world through merit scholarships, offered sparingly to Outer Rim candidates who could pass the Confederacy's Remote Aptitude Exams. She passed all of them. In under half the allotted time. Twice. The tech institution at Rothana thought they were getting a prodigy. They didn't realize they were training a weapon.

By twenty-one, Victra was flagged for CSS recruitment. Not the kind that comes with a polite call and a tour of headquarters. No, her first contact was a man with no name, handing her a file with a full dossier on herself, including hacks she thought were buried. "You can keep hiding," he said. "Or you can make your shadows useful."

Now, she works for the Confederate Intelligence Bureau, tucked deep in a labyrinth of black-budget operations and unsanctioned wet-work. Her specialty? Tech-enabled political sabotage. If a regime needs destabilizing, she can falsify elections without leaving a fingerprint. If a CEO's loyalty needs questioning, she'll leak the kind of footage that collapses markets. She runs deep-cover missions, embedding herself in the bureaucratic sludge of foreign worlds, using every ounce of her Denton-born cunning to turn enemies of the Confederacy into tools, pawns, or corpses.

But espionage isn't what hardened her.

It was realizing that power never sleeps. That the galaxy is run by petty tyrants and bloated diplomats who sell entire sectors for a percentage of the take. That order, real order, doesn't come from rules, it comes from precision. From knowing what lever to pull, what name to whisper, what server to corrupt.

Victra doesn't kill unless she has to. But she erases. She vanishes people. Truths. Elections. Sometimes even hope. Not because she enjoys it (well, maybe a little), but because no one else is willing to do what must be done.

In the CSS archives, her file is mostly redacted. Her codename is whispered in CIB bunkers and foreign intel cells alike: The Wraith. She's not a ghost. She's worse.

She's real. And she's watching.

PERSONALITY

Victra Rinnel is cold-blooded on purpose. She learned early that warmth gets exploited, kindness gets leveraged, and loyalty is just a liability with nice branding. She's sarcastic in the field but quiet in the debriefing room. She speaks only when precision demands it, and when she does, it cuts deep. Her mind works like a slicer's algorithm: fast, recursive, ruthless. She's more comfortable behind a screen or in a secure shadow network than at any social function, and if she is at a social function, someone is about to be blackmailed.

She doesn't play the part of a traditional operative. She doesn't charm; she unsettles. Her intensity is magnetic, in a "why is my spine cold" sort of way. She's not trying to be liked. She's trying to win. And her definition of winning rarely leaves survivors.

Goals & Objectives

  • Undermine Rival Powers: Systematically destabilize economic, political, and military threats to the Confederacy through targeted intelligence operations.
  • Amass Leverage, Not Loyalty: Build and maintain a deep web of compromised individuals, tech exploits, and actionable secrets across the Outer Rim and beyond.
  • Reshape the Information War: Manipulate perception, rewrite narratives, and use controlled disinformation to create outcomes favorable to Confederate interests.
  • Settle Scores Quietly: Remember every name, every betrayal, and every "acceptable casualty" she's flown for. Eventually, they'll all get an ending, hers or theirs.
SKILLS


  • Advanced Slicing & Signal Infiltration: Capable of penetrating and manipulating secure data networks, comm arrays, and encrypted surveillance systems.
  • Deep-Cover Espionage: Trained to embed in hostile political systems, corporate infrastructures, and insurgent groups with total identity submersion.
  • Social Engineering: Expert at exploiting behavior patterns to manipulate, extract information, or trigger controlled failures.
  • Multilingual Code & Language Fluency: Fluent in multiple galactic dialects, as well as most high-level coding languages, including proprietary and legacy encryption scripts.
  • Surveillance Countermeasures: Advanced detection and neutralization of audio/visual and biometric surveillance tech.
  • Blackmail Architecture: Skilled in constructing multi-layered blackmail structures to compromise targets across multiple jurisdictions.
STRENGTHS & WEAKNESSES


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STRENGTHS
  • Unmatched Precision: Every action is calculated. She doesn't improvise, she anticipates.
  • Tech Intuition: Born with a slicer's instinct. Systems speak to her, and she speaks back in command-line poetry.
  • Emotional Discipline: Nearly impossible to rattle. Uses apparent emotional vacancy as both shield and psychological weapon.
  • Information Hoarder: Has an uncanny ability to cross-reference, recall, and repurpose even obscure details, nothing goes to waste.
  • Adaptive Morality: Can pivot operations on a dime, morally flexible enough to do what others won't, and sleep afterward.

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WEAKNESSES
  • Isolationism: She trusts no one, which is great for not being poisoned, but terrible for teamwork, long-term relationships, or therapy.
  • Zero PR Skills: Doesn't bother with diplomatic niceties. If she attends your diplomatic gala, bring a body bag and a data scrubber.
  • Reluctant Field Agent: Prefers digital and psychological warfare to physical confrontation. She can handle a blaster but considers it "crude."
  • Obsessive Focus: When she locks onto a target, she can get tunnel vision, sometimes missing broader tactical shifts.
  • Reputation Precedes Her: "The Wraith" persona is as much a liability as it is a weapon. Some factions know the name and prepare accordingly.
ITEMS


RELATIONSHIPS


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FAMILY
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THE CONFEDERACY
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