Vicard Heyn
Character

Theme Song
NAME: Unknown.
ALIAS: Vicard Heyn
SPECIES: Human, traces of Near-Human ancestry.
HOMEWORLD: Accent sounds a mix of Balmorran with hints of Corellian.
AGE: 28
SEX: Male
HEIGHT: 1.85m
WEIGHT: 79kg
EYES: Blue
HAIR: Dark Blonde
SKIN: White
FORCE SENSITIVITY: Yes, ignorant of it.
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APPEARANCE:
Vicard's face easily blends with the millions of faces one sees in heavily urbanized areas such as Coruscant and he has no extravagant nor eccentric tastes in fashion that would make him stand out. Military-like boots with magnet soles and common spacer's clothes in the shapes of gray trousers and a black t-shirt is what he most often wears. A long trench coat conceals the holster on his right hip and bears heavy similarities to trench coats usually worn by CorSec operatives. An intricate tattoo covers his right shoulder down to his bicep.
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OCCUPATION: Agent for hire, Infochant, Freelancer.
AREAS OF OPERATION: Inner and Mid Rim, mainly.
AREAS OF EXPERTISE: Intelligence Gathering, Asset Protection, Counter Intelligence, Encryption and Decryption
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PRIMARY SKILLS:
- Psychometry: Quite certainly Vicard's strongest card, the ability to deduce valuable information about people and events associated with an object just by a mere touch has been instrumental in Vicard's successes. Nonetheless, one needs to be careful with throwing superlatives at the ability due to Vicard's lesser control of it. Perhaps hindered with his amnesia or the lack of proper training in the Force or a combination of the both have made the infochant receive blurred information or a cacaphony of images within his head upon a touch of an object. Shortly said - rather than receiving clear visions, they appear more as puzzles or grant much less clues than they usually would under the hands of a capable master.
- Networking: "It's not only important who you know but who do they know." The importance of networking is well known among the denizens of the galaxy. It is as twice as important to the denizens who operate in the shadows just like Vicard. Although not charismatic as natural born leaders, Vicard's main persuasive element is his serious attitude towards a job. The strict and get to the point method of approach he utilizes has earned him respect from other associates. Despite being a man who works alone, he is not foolish enough to disregard the necessity of other individuals with skills in spheres he does not posses. Moreover, the freelancer is an avid fan of doing favors. Favors have always been more valuable than credits in his sphere.
- Wit: Vicard is a man whose strength stems from his wits rather than his muscle. Simply said, he would not play the game but play the man. Even in physical combat, his main aim would be to outsmart, trick or deceive his opponent. Ideally, he would try to 'pull' Xanatos' gambit in most scenarios by setting the pieces on the board in his favor before he plays. Ironically, his own sense of justice has been the downfall of many of his plans due to the certain characteristic of unpredictability that he demonstrates. Contradictory, indeed.
SUPPORTING SKILLS:
- Unarmed Combat: Vicard has the capability to defend himself quite well in unarmed combat. The style of unarmed combat he utilizes bears semblance to military arts of self defence focused on quickly disabling foes and the threats they possess. Counters using the enemies' momentum, disarming techniques, attacks to vulnerable areas such as the eyes, the groin and the face play a big part in his capability to defend himself. As a supporting skill, Vicard is no master of it nor can he sustain a prolonged unarmed fight against a professional.
- Athletics: Naturally gifted and regularly keeping shape, Vicard is man who benefits in his field of work from his good athleticism. Unfortunately, the combination of tobacco addiction, uses of stims and exposure to drugs and other harmful substances due to his line of work have affected him. Smaller pools of stamina and shorter breath are just a few of the consequences of his lifestyle.
- Small Firearms and Demolitions: Vicard is able to operate smaller firearms easily while his skills with demolitions are not that far off. He's an experienced user of small firearms, mainly pistols, but he is no gunslinger and especially nor marksman. While he is deadlier than your average shooter, Vicard is quiet incapable of demonstrating average marksmanship skills. Long range firing attempts are completely out of the question.
- Slicing: Above average skills in slicing have aided Vicard in his operations quite often. His capabilities in slicing are more concentrated in breaking into locked places and disabling/hindering security protocols.
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BIOGRAPHY:
(For the sake of keeping a touch of mystery to the character that would attract interest from the audience and sustain my own interest in developing the character, I have preferred to keep his history prior to his loss of memory a blank canvas to which I would periodically add pieces of information when attained during the course of role playing. There are some small hints of his background in this sheet itself and my idea of his background is deliberately vague-ish for the purpose of building his pre-amnesia history/background via role playing.)
PRIOR LOSS OF MEMORY:
TBA in the course of role playing.
POST LOSS OF MEMORY:
Suffocation.
Water pouring freely into lungs.
The man awoke frantically gasping for air. Immediately after heavy pounding in his head forced him to lay back in bed. Blurred vision recovering from his abrupt movement to reveal a med bay.
"Sir." The feminine voice startled him. He turned to face its source - a young nurse with a worried look on her face. The man could read her like an open book. New staff, possibly intern. His quick deductions surprised him.
"Where am I?" The redundant question came almost automatically but before she could answer the obvious, the man swiftly corrected himself. "Disregard. How did I end up here?"
The nurse dug in her thoughts for a moment before answering. "The emergency team brought you, Sir."
"How did I end up as I am?" The man mustered strength to keep his expression as blank as possible. A natural habit built from hours upon hours of practice.
"I...I believe the law enforcement would best answer this, Sir." She stood up from her seat. Worry was replaced by fear. Was it his interrogative tone?
"No!" He snapped for reasons unknown. Was it instinct?
"I. I was told to alert my superiors when you're awake, Sir. I cannot answer more of your questions." The lady hurried away from the room and despite the humming in his ear and the pounding of his head something told the man he had to leave. Quickly.
Clothes neatly stood in the corner of the room. The man quickly dressed and found them his size, surprisingly. Perhaps they were his. He had no memory-
No memory at all. A cold chill ran down his spine at the realization. Frozen in place, he tried digging into his mind to find something. Anything.
Nothing.
A frantic hand reached for the pocket of the trench coat and within he found an ID card. His face rotating on the digital piece of transparisteel and a name attached to the face.
Vicard Heyn.
PERSONALITY: A contradictory persona. Behind the mask of endless calculations and pre-planned steps lies a chaotic nature burning with unpredictability. Most likely Vicard's unpredictable characteristic is attributed to his personal sense of justice and system of morals and values. Due to his case-by-case approach to situations, his choices in outwardly similar situations may greatly vary. This has not only been a thorn that could puncture an employer's ambitions but also a thorn that has often thrown him in scenarios where only sheer luck has been his savior.
Usually, Vicard is not someone who would take everyone's eyes. He possesses either a talent of blending in with his surroundings or has put thousands of hours of effort in practice to appear so. If one looks closer, the first impression one usually might get from Vicard is the man's subtle detachment from socializing. Not in an edgy way as one might think but in a cautious approach. Thus, he may often come as a distrustful individual.
To break the gloomy description of Vicard, he is certainly not a man of stone nor is he devoid of any emotions. Just like many other good men, he enjoys a good drink, a good laugh, a cigarette and a charming companion of the opposing gender. The agent is also drawn to material gain and power.
A few habits he has picked up over the course of his life is cracking his knuckles and occasionally exhaling smoke from his nostrils while smoking. Among the few he feels comfortable, he'd also demonstrate the annoying habit of cheek biting or even scratch his chin for no apparent reason while thinking.
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SHIP:
A cheap to maintain freighter. Looks Kuati but the practical 'refurbishment' speaks Corellian.
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THREAD TRACKER: