Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Unreviewed Vhe’kad Echo Net aka Gravitic Mass Echo Projector (GMEP)

Manufacturer: Choruk Shipwrights Consolidated
Type: Electronic
Market Status: Closed Market
Production: Limited
Weight: Heavy
Size: Large

Vhe'kad Echo Net
EchoNet.jpg

SPECIAL FEATURES
  • Mass-Anchored Echo Projection
    • False contacts are generated using reflections and distortions tied to real celestial mass, creating spatially believable targets.
  • Gravitic Signature Fabrication
    • Micro-scale gravitic modulation mimics localized mass concentrations, allowing echoes to register on gravimetric sensors.
  • Multi-Vector Signal Injection
    • Signals are routed through complex environmental paths, producing staggered returns that simulate multiple independent vessels.
  • Plasma-Field Scattering Layer
    • Controlled ionization creates transient plasma regions that refract and diffuse sensor signals across multiple detection systems.
  • Adaptive Echo Behavior Modeling
    • Real-time processing adjusts echo motion to replicate:
      • Capital ship maneuvering
      • Formation spacing
      • Acceleration profiles
  • Low-Origin Emission Profile
    • Minimal detectable output from the host ship; most activity appears environment-generated.
STRENGTHS
  • High-Fidelity Deception: Echoes present realistic mass signatures, signal timing and motion vectors.
  • Targeting System Disruption: Enemy fire control suffers from lock instability, misidentification and solution drift.
  • Force Multiplication: Simulates multiple capital-scale threats, creating confusion and chaos amongst the enemy.
  • Environmentally Amplified Performance: Most effective in the presence of Planets, Moons, Gas Giants, Asteroid Belts
  • Cross-Spectrum Impact: Disrupts electromagnetic scanners, gravimetric scanners and active targeting systems.
WEAKNESSES
  • Mass Dependency: Requires nearby celestial mass; effectiveness drops to nil in open space.
  • High Computational Demand: Continuous recalibration required; vulnerable under heavy Electronic Warfare conditions.
  • Close-Range Limitations: Visual confirmation and short-range sensor fusion can expose inconsistencies.
  • Countermeasure Vulnerability: Multi-angle triangulation by multiple ships or fleets at different vectors, passive line of sight detection though this does not solve the targeting issue and gravitic anomaly filtering.
  • Power Consumption Spikes: More echoes require more power.
DESCRIPTION
The Vhe'kad Echo Net is a Mandalorian-designed capital ship sensor warfare system engineered to dominate battlespace awareness through mass-anchored deception. Rather than relying on conventional jamming or emitted decoys, the system exploits the gravitational and electromagnetic complexity of nearby planetary bodies, moons, or dense debris fields to generate coherent false sensor returns.

By combining low-intensity gravitic field shaping, multi-path signal injection, and environmental scattering, the Vhe'kad Echo Net produces multiple capital-scale contacts that appear physically consistent across targeting systems. These echoes behave as independent vessels—complete with believable mass signatures, vector changes, and range profiles—forcing enemy ships to divide targeting solutions and degrade fire control accuracy.

The system draws on principles similar to those seen in gravity manipulation platforms like the Interdictor-class Star Destroyer, but operates with precision and subtlety, focusing on perception control rather than raw gravitational disruption.

 


Out Of Character Info


Intent: to create a device for battlefield control
Canon Link: N/A
Permissions: N/A; Chatgpt created image with my input

Technical Information


Affiliation: Andras Garon; Choruk Shipwrights Consolidated
Model: N/A
Modular: No
Material: Electronic Components, Interdiction Components, Sensor Components

Users who are viewing this thread

Top Bottom