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Approved Tech Vespa-Maser Defensive Turret

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Huxy

[ Message Received ]
Vespa-Maser Defensive Emplacement Platform

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[SIZE=9pt]Canon Link: N/A[/SIZE]

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[SIZE=9pt]Primary Source: N/A[/SIZE]

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  • [SIZE=9pt]Manufacturer: CIC Corps of Engineers[/SIZE]

  • [SIZE=9pt]Affiliation: Core Imperial Confederation[/SIZE]

  • [SIZE=9pt]Model: Vespa-Maser DEP/001[/SIZE]

  • [SIZE=9pt]Modularity: Maser Weapon can be equipped to Vehicles[/SIZE]

  • [SIZE=9pt]Production: Mass-Produced[/SIZE]

  • [SIZE=9pt]Material:[/SIZE]

    [SIZE=9pt]Quadaniumhttp://starwars.wikia.com/wiki/Quadanium_steel-Titanium Alloy Frame[/SIZE]

  • [SIZE=9pt]Quadanium Base[/SIZE]

  • [SIZE=9pt]Quadanium Internal & External Reinforcements[/SIZE]

  • [SIZE=9pt]Quadanium-Titanium[/SIZE][SIZE=9pt] Alloy Armor Plating[/SIZE]

  • [SIZE=9pt]Copper & Silver Electromagnetic Coils (Internal; Barrel)[/SIZE]

  • [SIZE=9pt]Electrical Cords[/SIZE]

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  • [SIZE=9pt]Classification: [/SIZE][SIZE=9pt]Maser[/SIZE] Defense Emplacement Turret

  • [SIZE=9pt]Size: Average[/SIZE]

  • [SIZE=9pt]Weight: Heavy[/SIZE]

  • [SIZE=9pt]Ammunition Type:[/SIZE]

    [SIZE=9pt]Batteries[/SIZE]

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[SIZE=9pt]Ammunition Capacity:[/SIZE]

  • [SIZE=9pt]Battery Charge (One Month // 720 Standard Hours)[/SIZE]

  • [SIZE=9pt](If connected to Reactor) Effectively Unlimited[/SIZE]

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[SIZE=9pt]Reload Speed: None[/SIZE]

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[SIZE=9pt]Effective Range: Long Range[/SIZE]

  • Effective Range - 6,500 ft (1981.2 m)

  • Maximum Range - 10,000 ft (3048 m)

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[SIZE=9pt]Rate[/SIZE][SIZE=9pt] of Fire: High[/SIZE]

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[SIZE=9pt]Stopping Power: Average[/SIZE]

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[SIZE=9pt]Recoil: None.[/SIZE]


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Standard Features

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[SIZE=9pt]Long-distance Lifeform Scanner[/SIZE]

  • 8,500 ft (2590.8 m)

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[SIZE=9pt]Thermal Vision[/SIZE]

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Infrared Vision

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Audio Listeners

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Encryption Software

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Comlink Jamming Software

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Anti-jamming software

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Auto Lock-on System

  • 8,500 ft (2590.8 m)

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Alert System

  • Audio Alert

  • Visual Alert (Red flashing lights)

  • (If in defensive emplacement) Digital Alert to Garrison Soldiers & Command

  • (If in defensive emplacement) Comlink Alert to Garrison Soldiers & Command

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Active Shield Generator System


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  • Electromagnetic Beam - Maser weapons make use of electromagnetic beams. Short length electromagnetic waves are created on the Microwave and X-ray spectrum through the use of a high-powered battery or reactor module, effectively created a constant beam of electromagnetic waves that can, in most cases, render armor ineffective and obsolete and even ignite organic tissue on fire. Once launched from its device, the EM beam will be directed towards its target through the use of its internal droid brain and targeting system. Both of these systems work in conjunction with one another to fire the beam with unmatched precision towards its target, keeping the beam locked onto its target as best as it can. From thence, the EM beam will begin to burn through most forms of armor plating, being able to effectively cut through any sort of armor though it will take longer depending upon the relative strength and density of said armor plating. For individual oppressors, the beam takes less time than it would against an armored vehicle to burn through their armor. This makes it to where an individual trained on by the EM beam needs to get out of the way, or their armor will be cooked...and then they will be subsequently cooked and lit aflame as well.


  • Effectively Invisible Projectile - The defensive emplacement uses short-length, electromagnetic waves as it's source of dealing damage and killing enemy soldiers and destroying enemy vehicles. With the usage of electromagnetic waves come an unexpected, however, welcomed consequence. EM waves cannot be seen by the naked eyes of many, if not most of the regular sentient humanoid beings in the galaxy. This means that, in theory, and after subsequent testings of multiple different humanoids and near-human individuals involving EM waves and weapons, that the projectile beam is invisible. In effect, creating projectiles that are near impossible to dodge and see unless an individual has the proper equipment to see Microwave electromagnetic waves and X-ray electromagnetic waves as well.

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  • Prone to Overheating - The turret makes uses of a convoluted and complicated battery system with too many wires. The power system of the turret has to undergo multiple processes before firing sequence, slowly heating up the battery to warm temperatures. After the weapon fires, the heat scale on the battery spikes momentarily before slowly evening out and increasing at a steady, albeit slow pace that trends upwards into the extreme temperature ratings which can cause internal damages and malfunctions. When the battery finally does reach these said extreme temperatures, the turret will undergo an automatic cooling system with heat vents opening and the rush of liquid nitrogen through the battery to cool it's systems rapidly to room temperature. The entire cooling process stated above takes an estimated fifteen seconds at the maximum. During this cooling period, the turret's shield will temporarily go down a layer, leaving only the deflector shield running on emergency power, and during this phase, the turret will not be able to fire at any active targets.


  • ION / EMP Weaponry - The molecular shield of the turret for all intents and purposes, can and should be able to absorb any form of fire directed it's way. Whether that be blasters, ion, heat beams, cryo beams, anything really...at least that was the supposed theory. In reality, however, the exterior and interior shield layer's of the turret can not sufficiently sustain itself when under pressure and the constant barrage of both ION and EMP weapons. ION weapons are more effective at taking down the molecular shield and deflector shield, however, it will take them awhile nonetheless to break through the defensive shield barrier. ION weapons will be able to break through the shield faster than standard weaponry, and EMP's are the second most effective weapon at taking down the shield. However, EMP's cannot easily break through the shield despite their ionic and anti-electrical system nature.

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  • The Vespa-Maser Defensive Emplacement Platform Model 001 (or simply the Vespa-Maser Turret) is an electromagnetic wave based defensive turret created to maintain and protect the holdouts and strongholds of the Galactic Empire. The turret itself is a Maser, which utilizes electromagnetic waves among the electromagnetic spectrum as 'ammunition' in effect, to charr and annihilate most forms of enemy opposition. Specifically, the Maser makes uses of electromagnetic waves of either the microwave variety or X-ray variety depending on the current situation at hand. These type of EM waves, or more accurately called, condensed and constant beams, can, in theory, cut through most forms of armor and ignite organic tissue into a mass of writhing flames. EM waves can easily cut through most forms of armor, whether it be lightly armored stuff, to medium armored, to possibly even the heaviest of armor. Though, all of that is just in theory of course. In actuality, the Vespa-Maser would still be relatively effective against heavily armored vehicular devices, not the heaviest of devices of course.

  • Maser weapons make use of electromagnetic beams. Short length electromagnetic waves are created on the Microwave and X-ray spectrum through the use of a high-powered battery or reactor module, effectively created a constant beam of electromagnetic waves that can, in most cases, render armor ineffective and obsolete and even ignite organic tissue on fire. Once launched from its device, the EM beam will be directed towards its target through the use of its internal droid brain and targeting system. Both of these systems work in conjunction with one another to fire the beam with unmatched precision towards its target, keeping the beam locked onto its target as best as it can. From thence, the EM beam will begin to burn through most forms of armor plating, being able to effectively cut through any sort of armor though it will take longer depending upon the relative strength and density of said armor plating. For individual oppressors, the beam takes less time than it would against an armored vehicle to burn through their armor. This makes it to where an individual trained on by the EM beam needs to get out of the way, or their armor will be cooked...and then they will be subsequently cooked and lit aflame as well.

  • The defensive emplacement uses short-length, electromagnetic waves as it's source of dealing damage and killing enemy soldiers and destroying enemy vehicles. With the usage of electromagnetic waves come an unexpected, however, welcomed consequence. EM waves cannot be seen by the naked eyes of many, if not most of the regular sentient humanoid beings in the galaxy. This means that, in theory, and after subsequent testings of multiple different humanoids and near-human individuals involving EM waves and weapons, that the projectile beam is invisible. In effect, creating projectiles that are near impossible to dodge and see unless an individual has the proper equipment to see Microwave electromagnetic waves and X-ray electromagnetic waves as well.
 
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