Star Wars Roleplay: Chaos

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Approved Tech Verpine Shatter Pistol

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Image Source: HERE
Intent: An elite quality side-arm
Development Thread: If Needed
Manufacturer: Gotal'Veman
Model: Verpine Shatter-gun, Pistol
Affiliation: Open Market
Modularity: Due to high-end EM firing mechanism, can practically be loaded with anything for ammo, though different ammo types will drastically decrease the range, accuracy and lethality of the round, dependent on what the 'round' is...
Production: Minor
Material: Durasteel, Veshok Wood, Gravitic Accelerators
Classification: Slughthrower
Size: Handheld
Length: 13.3 cm (7-inch barrel)
Weight: 335.9 grams
Ammunition Type: Pretty much whatever fits down the barrel. Designed to work with a specialized mono-molecular edged tungsten bolt.
Ammunition Capacity: 9 Round Magazine
Effective Range: 50 meters (Effectively)
Rate of Fire: Semi-Auto

Special Features:

  • Completely Silent Firing

  • Versatile ammunition sourcing (uses nearly anything, with various penalties to accuracy, range, and lethality dependent on ammo)

  • Compensational droid assisted barometer with manual adjustments as well

  • EM filter allowing for tracking of 'tagged' targets with applicable rounds/substances to tag said target.

  • Extremely delicate

  • Vulnerable to EMPs and ionic weaponry

  • No active tracking devices keep EM scanners from detecting weapon

Description:
The Verpine Shatter Gun Weapons System was arguably one of the most versatile and deadly weapons in the galaxy. The weapons' special feature was its ability to utilize multiple types of ammunition and also multiple calibers, as well as extremely high velocity and utterly silent firing. The Verpines created this in order to sustain the shooters save position and prevent it from being compromised by obvious and easily noticeable traces of glowing blaster bolts. You could choose any kind of ammunition - including armor piercing ammunition, explosive ammunition, 2 stage explosive ammunition, smart grenades, smoke grenades, laser dissipating aerosol canisters, EM dust tags, tracking devises, EMP grenades, acid rounds, poison rounds, frangible ammunition, and even rocks, nuts or bolts, and rivets could be used if nothing else was at hand -, as long as it could fit into the electro-magnetic (EM) chamber. The weapon system allowed nearly unlimited combat usage, with super accelerated particles at a speed of 3000 feet per second, making even a handful of dust, ice or even water considerably lethal ammunition at close range.

The weapon system's EM coil allowed for the option of silent firing with subsonic settings for ammunition according to the size and mass of the round. However, this had a variable effect on long range accuracy, depending on the planet's atmospheric make up, gravity, and weather.

The optics housed a barometer that compensated and applied changes to scope settings, what could also be adjusted by the shooter manually. The optics (if the optional package upgrade is chosen for the pistol) had multiple filters allowing the marksman to scan for targets in various light spectrums, and the EM filter could visually detect radio wave, and hyper wave transmissions that could be used to narrow down a target otherwise invisible to visual and other light spectrums. The EM filter could also work successively with the other filters, allowing the shooter to track tagged targets while observing the target area in the most practical spectrum for the current mission.

The rangefinder and compass could be slaved to a GPS or alternative global tracking system to provide coordinates for pinpoint accuracy for ground, naval, and orbital artillery batteries. The ARD (anti reflective devise) on the objective lens kept light from the internal workings of the scope bounce back to the target, and thus further concealed the shooter. Using no active targeting systems to aim at or acquire targets, the Verpine Sniper weapon system keept the shooter from being detected by EM scanners.

The Verpine Shatter-gun weapon system was so delicate in that, if it was banged around or jolted enough, the slightest miscalibration would impede the weapon's effectiveness at peak ranges. It would still work effectively at close range but the marksman's sniping abilities would be compromised.

Primary Source: N/A
 

Netherworld

Well-Known Member
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 

Netherworld

Well-Known Member
[member="Ijaat Akun"]

I'll need you to link the manufacturer (company sub) of the weapon.

Looks good otherwise, verpine shatter gun with some tricks up its sleeve. Or is that "up its barrel"? :p

Tag me when the edit is done.
 
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