Star Wars Roleplay: Chaos

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Venom-Class Elite Starfighter

Lee Astaar

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L
viper-mk-xiii-04.jpg

Image Credit: Battlestar Galactica Unused Viper MK XIII Design [Image Source]
Intent: To create an elite starfighter that can be used by the Confederacy’s best pilots.
Development Thread: N/A
Manufacturer: Incom Corporation
Model: Similarities to the X-Wing
Affiliation: Confederacy of Independent Systems
Modularity: None
Production: Minor
Material: Durasteel, Glasteel, other materials needed for Starfighter creation
Description:
The Venom-Class Elite Starfighter is one of the more advanced and powerful Starfighters. Its good speed and maneuverability combined with its armament make it a formidable opponent in space missions. However the Starfighter only has standard shielding and rather light armor plating.

The Ships’ combination of Laser and Ion weaponry gives it a wide range of uses. It can be used for non-lethal engagements as well as lethal ones. In both cases it can be highly effective, though it has a pretty well working anti-Starfighter use. Thanks to its Ion Cannons it can neutralize the shields of enemy starcraft rather fast and then destroy them with its Laser Cannons or Proton Torpedo Launchers. The Venom’s fight-performance is comparable to that of the X-Wing, though the Venom is much bigger and has lighter shielding and armor plating.

The drawbacks are of course the aforementioned shielding and armor plating. This makes the Venom much more dependent on good dodging, outmaneuvering and use of possible cover; otherwise it can be taken down rather easily by enemy ships. The Venom is only made for the best pilots of the Confederacy and requires great skill and specialization to pilot, otherwise it will only be wasted in the hands of a pilot who doesn’t understand how to fly this particular Starfighter.


Classification: Elite-Starfighter
Role: Space Superiority Fighter, Anti-Light Spacecraft
Height: 4 m
Width: 9 m
Length: 16 m
Power Core Generator/Reactor: Ionization Reactor
Hyperdrive Rating: N/A
Minimum Crew: 1
Optimal Crew: 1
Armaments:
  • 2 Laser Cannons
  • 2 Ion Cannons
  • 2 Lock-on Proton Torpedo Launchers
Hangar: N/A
Non-Combative Attachments:
  • Standard Deflector Shields
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Advanced Sensor Array
  • Advanced Targeting Systems
  • Ejector Seat
  • Countermeasure Flares (4x per battle use, need to be restocked afterwards)
Passenger Capacity: 0
Cargo Capacity: Except for ammo and personal belongings, none
Consumables: 1 week
Sublight Speed and Maneuverability: 2
 

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