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Approved Starship Valor-class Carrier

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Mazik Stazi

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TcYvzMF.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To resubmit an older Galactic Alliance carrier updated to the most recent factory standards.
  • Image Source: Here
  • Canon Link: Canon Ship
  • Primary Source: Original Submission (credit to [member="Vilin"]), Original Concept (credit to [member="Ayden Cater"])
PRODUCTION INFORMATION
  • Manufacturer: Corellian Engineering Corporation
  • Affiliation: Closed-Market
  • Model: Valor-class Fleet Carrier

  • Production: Minor
  • Material: Durasteel-Titanium Alloy Plating, Quadanium Frame, Transparisteel
TECHNICAL SPECIFICATIONS
  • Classification: Fleet Carrier/Ship Tender
  • Length: 980 meters
  • Width: 430 meters
  • Height: 465 meters
  • Armament: Very Low
    20 Quad Laser Cannons
  • 16 Ion Cannon Turrets (Starfighter-grade Ion Cannons)
  • 24 Anti-Missile Octects

[*]Defenses: Average
[*]Hangar: Very High: 9 Squadrons
[*]Maneuverability Rating: Low
[*]Speed Rating: High
[*]Hyperdrive Class: Fast: 1
STANDARD FEATURES
  • Advanced Sensor Array
  • Cargo Elevators
  • Encryption Network
  • Escape Pods
  • HoloNet Transceiver
  • Large Cargo Holds
  • Long Range Communications Array
  • Repair Deck
  • Secondary Hangers
  • Standard Deflector Shield Generator
  • Standard Detention Cells
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Targeting System
ADVANCED SYSTEMS
  • Fleet Tender: The Valor comes equipped with an assortment of tugs and worksleds that can perform patchwork repairs on other capital ships. Its starfighter maintenance bays are state of the art and outfitted to service a wide range of models.
Strengths:
  • Flight of the Valkyries - The Valor-class Fleet Carrier hosts a large assortment of fighters capable of launching from one of its four main hangers.
  • Get You Patched Right Up - As a fleet tender, the ship has a wide assortment of parts to repair starfighters, bombers, shuttles, and even has hull plates and some parts for capital ship patch-work. Though starfighter repairs could technically be done even while in combat, both types of repairwork is best down outside of combat so as to avoid the worksleds being destroyed.
  • Everybody Get Loose, Footlose! - The Valor is a very quick ship for its size, both a necessity and by-product of its lack of heavy weaponry.
Weaknesses:
  • Let It All Hang Out - The Valor achieves its large squadron count by pushing the main engine bank to the ventral side of the ship. Though steps were taken to armor it, it remains never the less a very prominent target to hit from virtually all sides.
  • City So Nice, They Named It Twice - It is worth stating again that because of its position, the Valor's engines are virtually undefendable from any angle unless approached from the dorsal-side of the ship. No amount of shielding or armor plating can stop that, and if the Valor is not fiercely guarded then it will almost assuredly end a battle crippled if the damage does not outright destroy the ship.
  • I'm a Lover, Not a Fighter - The Valor is designed as a fleet tender and carrier. As a result, it lacks any capital guns or warheads whatsoever. While its modest defense gun count lets it defend itself against moderate starfighter assaults, the Valor is defenseless if caught out of place without its starfighter or capital ship escort.
  • Bit Drafty, Isn't It? - With four primary and three secondary hangers, the Valor can be difficult to secure if the enemy tries to board from multiple shuttles. While its larger than average crew count can potentially help mitigate this, it remains nevertheless a flaw in design which further reinforces the need for the ship to have a strong fleet escort.
  • Was That the Primary Buffer Panel? - As the Valor is not designed for direct military engagements, it is only armored in strategically important locations. Thus if the shields ever give, the ship is in danger of sudden and catastrophic damage should the hull be breached. This is due to the numerous cargo elevators and large cargo holds to store parts and in-repair fighters.
Description:

Based upon the design of an ancient Republic cruiser, the Valor-class Fleet Carrier was designed to fulfill a key role within the Alliance. As the Alliance was often on the move, their needs tended to move with them. But ships break down and need repairs. Some worlds, like Fondor, had such a strong defensive presence that the Alliance could freely settle in and use the orbital facilities to repair. But such planets were already very busy and could not always take in ships for repairs. Thus a mobile solution was needed, and thus the Valor-class Fleet Carrier was born.

The Valor-class was meant to be a mobile staging area for starfighters and other military support craft. Sporting four main hangars and three secondary hangars, the Valor-class could hold an impressive number of starfighters and bombers for its size. The primary hangars are where combat-ready fighters are stored and launch from. In order to conserve space, starfighters and bombers are stored in racks along the ceiling as well as to the sides of the hanger deck. This allows the hangars to not be massive holes in the ship's sides while still allowing it to hold a large assortment of craft. Obviously it's difficult to get a pilot into a top-rack starfighter if the one below it is being prepped at the same time. Thus crafts are sent out in waves, with the bottom-most starfighters being prepped and launched first. Then the top-rack fighter is lowered to the deck and prepped. Once launcher, the Valor's advanced sensor suite coordinates the assault. With arrays turned to detect low profile fighters and missiles these ships are able to process a huge amount of data real time and give squadrons an edge in large scale engagements. It cannot detect cloaked vessels.

The secondary hangars house worksleds which assist with capital ship repairs as well as serve as the return point for critically damaged fighters. Crash nets, fire suppression systems, and tractor beams dot these hangars to assist in retrieving crippled fighters. Once such craft are brought onboard and any potential explosions contained, they are loaded onto cargo lifts and lowered onto the repair deck which stretches almost the entire length of the ship. These lifts can handle starfighters of all sizes, and even light freighters (Starfighters and other craft <= 50 meters long / wide). Storage space and parts means that fighters and bombers can be virtually repaired from any state, though obviously bottom lines mean that some will simply be marked for salvage. Once they are repaired, they are sent to one of the primary hangars for storage or launch.

Similarly, the worksleds can ferry hull plates to apply patch work repairs to capital ships that have suffered serious or critical hull breaches. Engine repairs, radiation leaks, and other structural repairs can be carried out, though obvious such repairs represent more of a band-aid than an actually full serve repair job at an orbital facility. But when it comes to having your ship explode or vent the entire supply of oxygen, or having an ugly bit of metal slapped over a hole and radiation absorbing foam sprayed all over a damaged engine block most will take the latter.

However, for all its support capabilities, the Valor is vulnerable. While it has a modest assortment of anti-starfighter weaponry, it lacks any means of directly engaging enemy capital ships. Its large assortment of hangars, cargo holds, and lifts means that its interior structure is incredible vulnerable and fragile. Armored plates were placed over the most sensitive areas, but since the ship is not meant for combat there are many gaps, some quite large, in the protection. The shields of the ship are certainly military-grade, but even they will fail if pressed in combat. But beyond these, there is one absolutely critical, potentially fatal flaw that all captains should remember when a chance comes up to perform a daring rescue.

In order to make space for the various fighters and repair supplies, the ship's hyperdrive and main engine block were moved to the ventral section of the ship. This means the ship suffers from asymmetric acceleration, inhibiting the ship's true maneuverability, as well as a far more dire flaw. Such a placement mean that this crucial system is virtually undefendable from any angle. If the ship jumps into a hot combat area, unless it has immediate fleet support then it is virtually assured that the ship's engines will be destroyed. At best this cripples the ship. At worst it will lead to sympathetic explosions and the total annihilation of the entire ship and any craft it might be carrying. To take a Valor-class into direct combat then is a virtual death sentence for all aboard.

With the fall of the Galactic Alliance, manufacturing and distribution rights have reverted back to the Corellian Engineering Corporation which originally designed it.
 
[member="Mazik Stazi"], this technically is two ratings too high, but I think that the exposed and vulnerable engines count as a valid weakness for one of those increases.

This means that this is about one rating too high right now. As always, this can be balanced by lowering a rating, adding a significant weakness, or lowering production.
 

Mazik Stazi

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[member="Gir Quee"]

I think I zigged when I should have zagged when transposing this ship's movement ratings from the old system anyway, I was wondering why its balance was coming out so wonky. I've swapped the speed and maneuverability ratings and dropped maneuvering to low, which I believe is more in line with the original.
 
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