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Type-22 "Zev's Revenge" Force Nullifier Round

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Other Space Kaiden

Better than other-other space Kaiden
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Intent: To create an artillery variant of the Mandolorian Force-Breaker grenade
Development Thread: no (upon request)
Manufacturer: Stargo Enterprises
Model: Type 22 “Zev’s Revenge” force nullifier round
Affiliation: CIS
Modularity: no
Production: minor-production
Material: Durasteel coating, dense (but very fine) powdered Ixetal Cilona Extract
Description:
Nicknamed after the late Zev Stargo, for his infamous resentment of force users, this artillery shell is a deviation from the very popular “Force Breaker Grenade”. Instead of using a gas form of the chemical “Ixetal Cilona”, it uses a highly condensed and finely powdered form. The extract was purified and then mixed with acidic compounds to create a very fine powder after intense grinding. So fine is this powder that a single shell can hold multiple square feet of powder that can be dispersed over a large area. The powder is in a much higher quantity than the gas forms used by the Mandolorians, making it an effective weapon against both non-force users and force users.

After detonation of the warhead, the powder is released over the target area and descends rapidly to the surface. The powder then takes effect after being inhaled or directly injected into the blood from open wounds. Once absorbed, the powder begins to affect the midi-chlorines of force-users which then disrupts their connection to the force. If enough of the powder is absorbed, one will also begin to moderate to severe hallucinations. An acidic compound is also added to the deployment stages. This acidic compound is made to eat through suits worn under armor, standard cloth and create open wounds in the skin for the powder to enter into the body.

There are three detonation modes that the shells can be set to just prior to launch.

HAHD (High Altitude High Deployment) or High Altitude Burst – In this mode, the shells is launched at a high angle and detonates 200 meters (600 feet) above the surface of the planet and disperses the powder over a radius of 1 mile (though wind conditions can carry the powder farther or shift the radius to a directional deployment). The effects on force-users on this setting have proven to be minor, with reports of slight headaches and loss of force sense (the ability to use the “sixth sense”) but no power loss. In Non-Force users, severe headaches have been reported. This is the hardest for force-users to deflect away (near impossible) but the easiest to be intercepted by counter-measures thanks to its high firing arc.

MAHD (Mid Altitude High Deployment) or Mid Altitude Burst – In this mode, the shell is launched at a slight angle and detonates 100 meters (300 feet) off of the planet’s surface. The powder is dispersed across a half-mile radius, though wind has a slight effect on the deployment. The effects on force-users on this setting are adequate, resulting in both the loss of force-sense and power loss (equivalent to a force-breaker grenade or higher). Force-users have also reported severe headaches and slight hallucination while NFUs have reported both severe headaches and major hallucination. This setting makes the projectile is less vulnerable to counter measures but is also vulnerable to force deflection.

LALD (Low Altitude Low Deployment) or Low Burst Round or, as a slang term, Up the Tail Pipe – In this mode, the shell is launched at a low angle and requires a decent line of sight to be effective. This is the only mode in which the maximum range of the round is not that of the Artillery piece. This setting has a maximum range of 6 miles and is the fastest moving of the three settings. The round detonates 15 meters (45 feet) off of the surface of the planet and deploys over a small area of about 80 feet. The high concentration of powder is the most effective, causing reports of severe force connection loss to the temporary, but complete, loss of force powers. Aside from becoming nearly blind (or nearly blind) to the force, force-users have reported severe hallucinations and severe headaches. NFUs have been reported as experiencing severe headaches, severe hallucinations, severe spasms, severe seizures, temporary complete/partial paralysis and permanent handicapping. In some severe cases, a lethal dose is administered and death is a result. Death has been reported in multiple NFU exposure cases, but only a handful of times in Force User tests. This round is near impossible for counter-measures to intercept, but the fact that line of sight is near the only way to fire in this setting is a downfall. Its speed when in air makes it very vulnerable to buildings and other obstacles and is the easiest to be deflected by force-users.


Strengths

-Highly effective against force users

-Can create violent hallucinations and medical problems when in high dosage

-Can be deployed in multiple stages and is quick to act

-Hard to intercept


Weaknesses

-Wind can divert the direction of the compound and render the deployment useless

-While the acidic compound can eat through cloth and protective suits worn under armor, it is slow to eat through armor and usually is ineffective against any armor deemed over a light.

-Only high dosages can kill and many symptoms can be avoided with a gas mask

-The most effective way to fire the round is also the hardest to deploy.
Classification: Rocket assisted bio-chemical warhead
Size: Artillery launched
Status: Illegal (military)
Length: 4 meters
Weight: 800kg
Ammunition Type: Physical
Ammunition Capacity: N/A
Effective Range: 3 miles with a maximum of 6
 
@Nocturno
Hey! There's a few things that need to tabled in regards to this entry. If you'll bear with me, I'll go over them point by point. By set examples, items dealing with Ixetal Cilona have only ever been allowed in, at maximum, Minor-Production capacity. Such as here and here. And these are simple grenades. Well, not simple in regards to their mechanisms, but a sight smaller than something as large as Mass-Produced warheads. Another item of contention is that Ixetal Cilona, from what I've been told and have researched, can only affect a sentient through inhalation and digestion, not epidermal absorption. Also, the weaknesses seem like no real weaknesses at all, given that most Force Users forgo armour for maneuverability.

Disregarding another handful of issues that I'm having with this entry, I can't in good faith process this through. Not without significant edits and costly nerfing.
 

Other Space Kaiden

Better than other-other space Kaiden
@[member="Seroth Ur-Rahn"]

Your thoughts are very reasonable indeed. First id like to say that turning it to minor production is no issue for me. Second I'll happily get rid of the skin absorption, because id agree. Lastly the weaknesses, which i may need to pint put clearer, are that


A. Due to wind conditions, there is a strong chance that deployment of the agent would be for not as the powder would be carried away.


B. Each mode of detonation has its own set of weaknesses. High deployment has major wind factors and interception by missiles or aircraft to take into consideration. Mid deployment has both force user deflection of the unit and wind conditions and interception. Finally low deployment needs line of sight, and has to worry about obstacles and easy reflection by for users.


Can't wait to hear back :)
 
@Nocturno

I'ved looked this sub over multiple times, and in good faith can not approve it. Your weaknesses aren't weakness, and the factors you have cited above can easily be written off. This sub opens up a lot of area for future reports. That being said, you worked hard on this but it is still very over powered for board balance.

Denied.
 
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