Star Wars Roleplay: Chaos

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Ready For Judge TIE/RB Bomber

john-burns-img-4461.jpg

OUT OF CHARACTER INFORMATION
  • Intent: Create a very fast and dangerous bomber.
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Fast Bomber
  • Length: 6 Meters
  • Width: 10 Meters
  • Height: 7 Meters
  • Armament: Very High
    2x Laser Cannons (Green) (Ball Turret, Top)
    2x Proton Bomb Bay with Choices of the Following:
    Advanced Proton Bomb
    Advanced Cluster Proton Bomb
  • Defenses: Very Low
  • Squadron Count: Low: 8
  • Maneuverability Rating: Average (SLAM: Low)
    Maneuvering Jets: (x)
  • Speed Rating: Very High (SLAM: Extreme)
    Scramjet Booster (x)
    SLAM (x)
  • Hyperdrive Class: N/A
STANDARD FEATURES

Life Support

ADVANCED SYSTEMS
C-3a "Mercury" Class Communications Suite: Haon finally broke down and bought a supply of them, hoping they will come in handy. These are much more updated communications systems than before, hoping it be more challenging for them to break into. (x)
Maneuvering Jets: While pitted all across the TIE/VM, it allows it to make complex turns while keeping the extreme amount of speed possible to do all of this. (x)
Scramjet Booster: How it is able to get to such extreme speeds in a hurry. Activating it will give the speed it requires possible for a short period of time before needing a recharge. In space however, that recharge is very short while in atmospheric, it can take a while.
ST2X Targeting Computer: While slightly aged in todays standards, it is still a prime example of targeting computer technology, allowing the user to keep target locked on and perform complex maneuvers while giving ridicules on where to fire. (x)


STRENGTHS
  • Prepare Bombing Run, Full Speed!: Not only would this bomb right on top of your target, it can get away just as easily.
  • Ball Turret: It has a small ball turret up top to defend itself from behind, making it a bit deadly.
  • No SLAM/Scramjet Limit: Unlike previous generations, this SLAM is more perfect than the last one. It is almost close to full realization as it never overloads on this starfighter.
WEAKNESSES
  • No Ejection System: It must either survive a crash landing or hope it can stop the starfighter to get out of it manually when damaged. There is no pull out switch.
  • I Can Poke Through the Panels!: It is very weak armor, something that had to be done to get all the speed out of it.
  • Pilot/Gunner Down!: If either one goes down, the other cannot take over. Pilot goes down, Gunner has to get down pull the pilot out of the seat and keep going. Gunner goes down, he loses all access to laser cannons and the only way to defend itself.
DESCRIPTION
Bombers are generally described as the words: Slow, Unreliable, and Well Undefended. All these words were bundled up and thrown out the nearest window when Haon Hafey got ahold of the closest designer who said it could not be done. TIE/RB as it was called, known also as "Running Back" in Huttball Terms, is a bomber designed to quickly get in and out of a combat area while minimizing those he would strafe for easy kills. Ball turret was designed to prevent such things but is not fool proof and in addition, it still suits the classic SLAM to make it even go faster, making some starfighter types a bit jealous.
 
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