Star Wars Roleplay: Chaos

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Thrawn-class Assault Carrier

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Scruffy Lookin’ Nerfherder
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Intent: To create a formidable, unique warship capable of taking on multiple cruisers at once and winning.
Development Thread: http://starwarsrp.net/topic/4285-thrawns-return/
Hero Unit: Yes
Manufacturer: Mon Calamari Drive Yards
Model: Thrawn-class Assault Carrier
Affiliation: The Empire
Modularity: Technology can be updated
Production: Unique
Material: Depleted Bronzium Hull, standard starship material otherwise
Description: The Thrawn is possibly the most technologically advanced ship in the galaxy. With an exorbitant cost, it was developed in secret as a stealth carrier. The ship has a passive stealth system with its Darkened Bronzium Hull giving the starship a matte black appearance making it difficult to distinguish by eye and rendering it capable of absorbing radar. It also wields a multitude of jammers, the same brand used on the A-wing and Shrike-class U-wing, though update to current technologies standards. Despite its size, it seems to have a deficiency in weaponry, however this is deceptive. It is armed with two small proton beam cannons, similar to the one used on the Imperial-Class I Star Destroyer Accuser. The blocky projections extend on either side of the ship. Another of the vessel's seeming deficiencies is its troop support, which appears to be lacking. However, it makes up for this by fulfilling its primary roll as a carrier. With a very large hangar space, it is capable of fielding thirty squadrons of attack craft. However, in the unlikely event of enemy shuttles actually reaching the ship, it is highly susceptible to being boarded and taken by the enemy due to the lack of troop size.

The Thrawn's primary role is to come into a battle and close with the enemy while under the cloak, then launch fighters and fire heavy proton beams at short distance before retreating while under the cloak. When not cloaked, it is designed to hang back from the main battle and use its proton beams and advanced mass drivers to obliterate the enemy while its starfighters provide a forward screen.

Classification: Capital Ship
Role: Assault Carrier
Height: 800
Width: 1,600
Length: 3,800
Power Core Generator/Reactor: Hypermatter Reactor
Hyperdrive Rating: 3
Minimum Crew: 12,000
Optimal Crew: 34,000
Armaments:
  • 40 Taim&Bak Heavy Turbolaser Batteries
  • 20 Ion Cannons
  • 30 Quad Laser Cannons
  • 17 Tractor Beams
  • 21 Advanced Mass Drivers
  • 2 Heavy Proton Beam Cannons
Hanger:
  • 30 Skipray Gunboats
  • 20 Starfighter Squadrons
  • 10 Bomber Squadrons
  • 5 Boarding Shuttles
Non-Combative Attachments:
  • Molecular Furnace
  • DSSC hull
  • Stygium Cloak
  • Combat Computer Predictor
  • CGT Array
  • Ion Engine Baffles
  • Ion Hardened Hull
  • Miradyne 10x-Phantom Long-Range Sensor Jammers
Passenger Capacity:
  • 2,000 Stormtroopers
  • 200 Zero-G Troopers
  • 300 passengers
Cargo Capacity: 20,000 tons
Consumables: 9 months
Sublight Speed and Maneuverability: 8
 

Sirella Valkner

Because I'm a plant.
Okay so this is denied do to it's size. Currently we do not accept ships of this size without a thread dedicated to them. In addition currently we're not accepting ships with cloaking technology unless properly role played out with a convincing story. Stygium crystals are all but extinct having long been mined out of existence, there would have to be a very plausible story RPed in order to obtain some, and even though in order to obtain enough for a large ship may be questioned. Other than these issues the stats don't look bad at a quick glance. Although denied I won't put this in the archive yet so you can post and tell us if you intend to pursue this or not.
 
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