Star Wars Roleplay: Chaos

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Approved Tech The Yutan Job

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Klesta

The King of Ergonomic Assessments
Image Source: N/A
Intent: To provide an adventure RPG to the galaxy
Development Thread: N/A
Manufacturer: Sith Inquisitor
Model: The Yutan Job hack-and-slash adventure RPG
Affiliation: Open Market
Modularity: No
Production: Mass-Produced.
Material: Computer software

Strengths:
  • Short learning curve
  • Fits multiple playing styles
  • Quests do not solely involve combat
Weaknesses:
  • The protagonist remains a dark-sider throughout the game
  • Stat-locked equipment can cause problems, especially at later stages of the game
  • Does not provide an accurate historical account of the attack on the Yutan Jedi Temple or the Black Tie Syndicate attack on Alexandria
Description: The plot of The Yutan Job begins when Darth Maladon dies, uncovering the location of a Jedi Temple on Yutan. The protagonist, a fresh Sith Acolyte, undertakes its first deployment on Yutan under the Sith Order's banner, realizing that the treasures housed in the temple are ripe for the taking. At the early stages of the deployment, the protagonist realizes that its first sortie made it question what it meant to be a Sith; the protagonist decides to steal the content of the vault to protect the Sith Order from themselves, betraying the Order in the process. The next opportunity to get back at the Sith will come on Alexandria, when the Black Tie Syndicate attacks with Sith in tow, and several other levels at later stages, each of which are set on different planets, provide the player with equally many opportunities to attack Sith Order, culminating in the player laying siege to the fortress of the Dark Lord of the Sith. But the historical inspiration ends after the end of part 2 (that is, after the Alexandria "dungeon" ends, which results in a Commonwealth victory)

Each planet (any given planet in the game will not feature more than one part of the plot) features a town/city where the player can restock its consumables, equip their character and hire/fire mercenaries, and also take on side quests. When the protagonist levels up, an additional skill point, used to learn an additional Force-power, as well as stat points, are gained. Of course, some enemies drop equipment, such as armor, weapons, jewelry and other accessories, some of which carry stat bonuses. One of the more frustrating consequences of the stat bonus system is that sometimes, when one piece of equipment is unequipped, a slew of other pieces of equipment are also unequipped because these pieces of equipment depended on the statistical bonuses provided by one of the items. Also, the protagonist can hire NFU mercenaries, which can use equipment the PC has collected (which means that NFU mercs can end up wielding lightsabers).

Primary Source: Torchlight 2 (a conceptually similar real-world game)
 
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