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Approved Starship The Wolf's Head

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Mazik Stazi

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OUT OF CHARACTER INFORMATION
  • Intent: To submit a storyline ship for an upcoming ORC thread, and test out experimental new technology.
  • Image Source: The Light of Kahless, Issue 3
  • Canon Link: /
  • Primary Source: /
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Ramship
  • Length: 5000 meters
  • Width: 900 meters
  • Height: 2000 meters
  • Armament: Low
  • Defenses: Extreme
  • Fighter Hangar: Average: 19 Squadrons
  • Support Craft Hangar: 6 Squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: Very High
  • Hyperdrive Class: Average: 1
STANDARD FEATURES
  • Reinforced Armor Plating
  • Double Redundant Deflector Generators
  • Standard Sensor Array
  • Standard Targeting Systems
  • Encryption Network
  • Escape Pods
  • HoloNet Transciever
  • Long-range Communications Array
  • Standard Life Support Systems
  • Tractor Beams (x60)
ADVANCED SYSTEMS
  • HIMS: Outfitted with a hyperwave inertial momentum stabilizer, this allows the Wolf's Head to punch through active interdiction fields and close within range to take out the source.
  • Gravity Well Neutralizer: Effective against everything but a battlecruiser with redundant gravity well generators, the Wolf's Head is able to disrupt a single large interdictor.
STRENGTHS
  • Blunt Force Trauma: The Wolf's Head is a ramship, and constructed in such a way as to inflict maximum damage on enemy hulls through a forward charge. Large enough to decimate frigates and cruisers with ease, anything destroyer sized or larger will quickly begin to take a toll on the battlecruiser's own structural integrity.
  • Counter-Interdiction: Equipped with a gravity well neutralizer, the Wolf's Head is able to disrupt a hostile interdictor of up to battlecruiser class.
WEAKNESSES
  • Lightly Armed: Although it still bristles with turbolaser and variable missile emplacements, including a robust point defense system, the Wolf's Head is still undergunned for a ship of its size and role. It relies on its starfighter compliment and brutal ramming potential.
  • Maneuverability: It has almost none. Once the Wolf's Head gets going, its very slow to turn or stop. A ship of this size isn't built for fine tuned adjustment, it is most effective against slower targets.
DESCRIPTION

Construction on the Wolf's Head began not long after the second battle for Skor II. Anticipating the need to one day bring down the First Order's hyperlane blockades by force, the battlecruiser wasn't even completely finished when reports first emerged from Dosuun about a Ssi-ruuvi invasion that threatened to overwhelm the superpower's military resources. Taking advantage of the instability to launch a two pronged attack on occupied Alliance worlds, while Sullust was to be taken by more conventional methods the Alliance and their Coalition partners elected to deploy its newest battlecruiser against the blockade's southern front near Elrood.

Based on ancient Mandalorian design, the ship itself is a very simple design. A scything hull literally serves as one massive blade's edge, betraying its original designer's rather direct approach towards assaulting a fixed position. Its gravity well neutralizer is a modern conceit, allowing the battlecruiser punch through with its HIMS and disrupt its target's gravity well generators.
 
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