Star Wars Roleplay: Chaos

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Approved Starship The Twins

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beviin2.jpg

[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer: The Time Foundry - The Sith Empire[/SIZE]

  • [SIZE=9pt]Model: Custom S.E.W.A.S. [/SIZE]

  • [SIZE=9pt]Affiliation: [/SIZE][SIZE=9pt]The Slave[/SIZE]

  • [SIZE=9pt]Production: [/SIZE][SIZE=9pt]Semi-Unique (Two)[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]

  • [SIZE=9pt]Classification: Heavy Escort[/SIZE]

  • [SIZE=9pt]Length: 1000 m[/SIZE]

  • [SIZE=9pt]Width: 400 m [/SIZE]

  • [SIZE=9pt]Height: 350 m[/SIZE]

  • [SIZE=9pt]Armament[/SIZE]: [SIZE=9pt]Average[/SIZE]

    [SIZE=9pt]20x Null-Burst Projectors On Fast Track Mounts[/SIZE]

  • [SIZE=9pt]4x Bomb Tubes[/SIZE]

    [SIZE=9pt]8x CL-3 Anti Starfighter Cluster Bomb[/SIZE]

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[SIZE=9pt]5x Helix Warhead Tubes [/SIZE]

  • [SIZE=9pt]Forward Facing │ Fixed Position[/SIZE]

  • [SIZE=9pt]1 Warhead Each[/SIZE]

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[SIZE=9pt]120x MC1001 Barracuda-Class Point Defense Laser [/SIZE]

  • [SIZE=9pt]20 Per Side[/SIZE]


[*][SIZE=9pt]Defenses: [/SIZE][SIZE=9pt]High[/SIZE]

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[SIZE=9pt]Hangar: [/SIZE][SIZE=9pt]Average[/SIZE]

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[SIZE=9pt]Maneuverability Rating: [/SIZE][SIZE=9pt]Very Low[/SIZE]

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[SIZE=9pt]Speed Rating: [/SIZE][SIZE=9pt]Very Low[/SIZE]

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[SIZE=9pt]Hyperdrive Class: [/SIZE][SIZE=9pt]Very High - 0.4[/SIZE]

[SIZE=9pt]SPECIAL FEATURES[/SIZE]

  • [SIZE=9pt]Triple Redundant Shielding[/SIZE]

  • [SIZE=9pt]Heavy Military Grade Armor[/SIZE]

  • [SIZE=9pt]MC-1002 Oracle-Class Sensor Suite[/SIZE]

  • [SIZE=9pt]Hibridium Model Cloaking Device[/SIZE]

  • [SIZE=9pt]Superior Military Grade Electronic Warfare Systems[/SIZE]

    [SIZE=9pt]Heavy use of Jamming Beams, Full-Spectrum Distortion Projector, Sensor Scramblers, and an EM Field Generator.[/SIZE]

  • [SIZE=9pt]Amplified by AI led system aboard The Technicolor Beat[/SIZE]

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[SIZE=9pt]Superior Military Grade Electronic Warfare Firewall Systems[/SIZE]

  • [SIZE=9pt]Creates a network with friendly Droid Starfighter Squadrons present with a local theatre, to provide electronic firewall systems, but does not directly control them, only preventing them from being hacked. If the Time Rift is destroyed, or otherwise disabled, the droid starfighters it was supporting are then vulnerable to hacking.[/SIZE]

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[SIZE=9pt]SG-ED-02 ‘Daedalus’ Reactor[/SIZE]


[SIZE=9pt]Strengths:[/SIZE]

  • [SIZE=9pt]No Fly Zone - [/SIZE]

    [SIZE=9pt]The Twins as ships are entirely escort vessels, ones so capable in capacity that anywhere within their range could easily be considered a ‘No Fly Zone’ for anything Cybele wouldn’t approve of. Because of this, these two ships are highly regarded as the end all be all of escort vessels when faced with the smaller side of space combat.[/SIZE]

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[SIZE=9pt]Ghost Ship -[/SIZE]

  • [SIZE=9pt]To be the silent, watchful protectors of their master; The Twins are ships loaded with stealth capabilities that allow them to follow and watch. To observe, to wait, and then execute when give their orders. In truth, the only time they should ever be seen is when directly engaged in destruction of their enemy.[/SIZE]

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[SIZE=9pt]Hackerman -[/SIZE]

  • [SIZE=9pt]Amplified by the massive AI aboard The Technicolor Beat, each of The Twins are able to commit digital atrocities across the board, each a powerful and violent arm for use against the enemy. From taking down shields, to slamming enemy ships into one another, Cybele utilizes these two and their stealth systems to create the ultimate defensive grid around her host. This however does come with its own weaknesses and limitations, ranging from limited operative range of 10km to a direct shut down should commands ever cease.[/SIZE]

[SIZE=9pt]Weaknesses:[/SIZE]

  • [SIZE=9pt]Fly Swatter - [/SIZE]

    [SIZE=9pt]Because of the massive focus on anti starfighter capabilities, combat weapons focuses on anything bigger than a 100 meter corvette begins to suffer drastically. While it may be assumed that a larger vessel wouldn’t be able to close the distance between The Twins and their own fleet; the possibility always stands and is easily one of the greatest weaknesses they ships have.[/SIZE]

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[SIZE=9pt]Apple Doesn’t Fall Far From The Tree - [/SIZE]

  • [SIZE=9pt]Just as the main fleet vessel, The Twins are unable to win in so much as the slightest sprint. In truth, they only need to meet the speed of their host lord; but faced down against other vessels of its size it is simply unable to keep up in any capacity.[/SIZE]

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[SIZE=9pt]I Can’t Do That, Dave -[/SIZE]

  • [SIZE=9pt]Although some may consider having no human crewmembers as a valid and genuine strength, at the end of the day this opens up the vessel to a number of holes one wouldn’t otherwise have. One, the vulnerability to be counter hacked by skilled vessels, AI, or slicers. Two being the obvious electronic implications.[/SIZE]

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[SIZE=9pt]We Didn’t Plan For This? - [/SIZE]

  • [SIZE=9pt]As stated in the last weakness, with a fully automated vessel comes the dangers of ionic discharges and electromagnetic pulses. While a series of deployable cap drains are equipped to each ship to make up for this glaring weakness, that is not to say they are out of the proverbial waters. Should one get a lucky shot, or out pace the relatively low cap drain capacity either of the ships has, each are fully open to the wounds their enemies might seek to deliver.[/SIZE]

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[SIZE=9pt]Can You Hear Me Now? - [/SIZE]

  • [SIZE=9pt]To make room for the cloaking systems, additional weaponry, and more; any automated computer systems were minimized. Compared to the standard variant of the Time-Rift vessel, these ships are entirely dumbed down. To make up for this, each is equipped with massive receiving modules that allow for Cybele, The Technicolor Beat’s AI, to actively control all of them; but do to the massive amounts of data required to control such massive ships and all its systems, the range to do so is extremely low to still be combat effective. Should either of the vessels move any further than 10km away from the main vessel, they will cease to receive new orders besides basic move commands; and past 50km, even those will cease to work. This creates a need for the vessels to be nearly in contact with the ‘flagship’ at all times, and are unable to perform tactile or evasive maneuvers should the need ever arise. Only queued commands sent by Cybele would be accepted, and once those are finished there would be no further commands, leaving each of the vessels stranded and awaiting their next order.[/SIZE]

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[SIZE=9pt]Two-Of-A-Kind - [/SIZE]

  • [SIZE=9pt]Because of the complexity of the vessels, and the fact their design has now been lost to The Time Foundry’s new controllers, these can not be reproduced. While repairing them is always an option, should one ever fall into a state of total destruction, or even separated from the main fleet, there would be absolutely no way to reproduce them. [/SIZE]

[SIZE=9pt]Description: [/SIZE]
[SIZE=9pt]--OVERVIEW--[/SIZE]
[SIZE=9pt]The Twins are ships made entirely to compliment The Technicolor Beat, a ship itself that strikes nightmares into the various naval captains who roam the galactic skies. With cloaking capabilities on par with the best of ships, and no human crew to deal with logistics; there is overall an extremely effective and sharp electronically powered sword in the naval combat playing field found in both of these vessels.[/SIZE]

[SIZE=9pt]--DESIGN--[/SIZE]
[SIZE=9pt]Although the original design was created by The Primeval’s first incarnation, this reiteration of the tried and true design was implemented by The Slave himself. Altering much of the standard protocols and design with Cybele’s help, he in turn helped create two of the most powerful escort vessels to ever grace this side of space; all with the help of The Sith Empire to offer their shipyards, factories, and funds. [/SIZE]

[SIZE=9pt]With no need to implement crew quarters, or wasted space for any such basic logistics for that matter, only a few tight corridors exist in the entirety of the kilometer long ship. These are used for repair when the rare occasion occurs that a human technician is ever required to repair something in the ship, but also the various self repairing robots used to make sure the ship’s stay in peak operating capacity at all times. Still, while these are strictly meant for maintenance protocols, should a human slicer ever enter them they would find almost uninhibited access to many of the ship's systems through a number of slice ports littered through many of the internal systems.[/SIZE]

[SIZE=9pt]Still, despite the obvious weakness of unprotected internal ports, Cybele runs a tight ship in regards to what goes in and out of the digital networks associated between the vessels. While many may consider hacking the systems to be the end all be all of the vessels lives, to do so involves not only overcoming the standard systems already designed into the electronic warfare suite, but in turn the extremely powerful and adaptive mechanisms of the AXIOS AI that looks over all the systems at once. [/SIZE]

[SIZE=9pt]In addition, a number of cloaking systems has been installed and used to replace the standard ‘mainframes’ of the massive vessel. These systems are often the strongest in their category, but each suffer from the double blind effect often seen within cloaked vessels; however, do there being no actual human crew the weakness itself is nearly null and void. Effectively, this allows for extremely powerful cloaking systems to be installed with an almost complete ignorance to their otherwise devastating side effect.[/SIZE]

[SIZE=9pt]Lastly, to power all these energy intensive devices requires a duplicate reactor used on The Technicolor Beat as well. Experimental reactors known as Zero Point Generators, however each of the Twins is only holding one by themselves. Should these ever be damaged, the entire vessel will cease to exist in a space of time so small, it is often considered theoretical by many modern physicists. [/SIZE]

[SIZE=9pt]--ARMAMENT--[/SIZE]
[SIZE=9pt]To better complement their main host vessel, each of The Twins are armed with a number of fast mounted point defense systems that are perfected fit for laying out massive amounts of short range fire against various starfighters. Effectively able to create literal walls of blaster bolts in space, the self explained ‘No Fly Zone’ is an extremely dangerous area around each of the vessels it is highly recommended not to ever attempt to intrude on without the proper escorts or vessels. [/SIZE]

[SIZE=9pt]In addition, each of The Twins is given identical electronic suites that are fully capable to intrude on the operating system of both dated and modern ships of all kinds. From starfighters and their fleets, to other battlecruisers themselves; each vessel is a monument to electronic warfare in every standard. Since each suite could easily be considered a force multiplier with Cybele’s massive computing power, these ships are capable of doing untold amounts of damage to the sensitive inner workings of anything that comes within range of their prowess.[/SIZE]

[SIZE=9pt]Lastly, should the various guns, bombs, and other anti starfighter weapons fail to perform; a final three squadrons of Shadow Droids are utilized in full effect to defend their parent vessel and each other. The pure skill and crazy reaction of each ship creates a perfect balance between organic and electronic that allows for the greatest assortment tactile responses one or the other would never consider; with the weapons and capacity to perform in turn.[/SIZE]

[SIZE=9pt]--SUPPORT SYSTEMS--[/SIZE]
[SIZE=9pt]Although not outfitted with anything especially crazy in regards to direct support systems, as both vessels are heavily reliant on the main systems from their host ship, each vessel is equipped with a number of extracurricular systems that allow for a number of stealth based approaches one may not consider without said capacity to do so.[/SIZE]

[SIZE=9pt]First, each vessel is able to completely cloak; from both sensors and more. Although a Crystal grav field trap would normally be able to track them despite this, the gravity modulators located on each allow this to be overcome to become nearly invisible to everything but The Force itself. Even then, the lack of a living entity board the vessels make them less than noticeable to anything less than very skilled members of the force. [/SIZE]

[SIZE=9pt]Additionally, with the Other Drive installed on both vessels; there is yet another way to traverse hyperplanes and more with relative ease and lack of attention. Without being able to track where the vessels go utilizing standard means, each are able to disappear within an other jumps moment; creating the perfect hit and run monoliths this side of wild space. Even so, the dangers involved with the system create a serious chance of losing the massive investment to build any of the vessels, but one risk deemed worth it for the sake of instant assaults on any fleet in any area.[/SIZE]

[SIZE=9pt]--SUMMARY--[/SIZE]
[SIZE=9pt]The Twins are extremely advanced ships based on a traditional design, but even despite that standard incarnation they differentiate themselves even then by their extreme prowess in defense, escorting, and electronic warfare against any and all enemies that approach. [/SIZE]

[SIZE=9pt]Overall, horrifying vessels meant for nothing more than complete shutdown of entire vicinities of space and the ability to get there without being seen. [/SIZE]
 
The Slave said:
Hangar: Extreme


The Slave said:
3x Squadrons of Shadow Droids
3 squadrons is average for a cruiser. You might want to change that to reflect this.



The Slave said:
Armament: Very High

The Slave said:
Defenses: High

The Slave said:
Maneuverability Rating: Average

The Slave said:
Speed Rating:Very Low

The Slave said:
Hyperdrive Class: Very High - 0.4
Your ship is semi-unique production, which is a step above unique, while your ratings are higher than what is permissible on an unique production ship. Keep in mind that having a stealth system and HIMS enabled hyperdrive should also be accounted for when choosing these ratings, putting you quite a bit over what is capable of a semi-unique ship. I would suggest you either remove the stealth system and drop your ratings twice, or lower your ratings to compensate for having such advanced features.



The Slave said:
Amplified by the massive AI aboard The Technicolor Beat, each of The Twins are able to commit digital atrocities across the board, each a powerful and violent arm for use against the enemy. From taking down shields, to slamming enemy ships into one another, Cybele utilizes these two and their stealth systems to create the ultimate defensive grid around her host.
Your AI is not a part of this ship or submission, what your AI is capable of does not need to be listed in this submission unless it is a part of this ship, at which point we must examine the fact that your AI is an unique production submission and is already in use on the Technicolor Beat.
 
Darth Ananta said:
3 squadrons is average for a cruiser. You might want to change that to reflect this.
Apologies, many of the ratings and such were established under the 'Frigate' classification by accident.



Darth Ananta said:
Your AI is not a part of this ship or submission, what your AI is capable of does not need to be listed in this submission unless it is a part of this ship, at which point we must examine the fact that your AI is an unique production submission and is already in use on the Technicolor Beat.
To explain, the reason the AI is mentioned is because without it, these ships are useless. With no central processing units themselves, the automated systems will not function without command from the AI aboard The Technicolor Beat; so while not on this vessel, it is required to make these ships function under normal circumstances. That is stated within this weakness:

Can You Hear Me Now? -

  • To make room for the cloaking systems, additional weaponry, and more; any automated computer systems were minimized. Compared to the standard variant of the Time-Rift vessel, these ships are entirely dumbed down. To make up for this, each is equipped with massive receiving modules that allow for Cybele, The Technicolor Beat’s AI, to actively control all of them; but do to the massive amounts of data required to control such massive ships and all its systems, the range to do so is extremely low to still be combat effective. Should either of the vessels move any further than 10km away from the main vessel, they will cease to receive new orders besides basic move commands; and past 50km, even those will cease to work. This creates a need for the vessels to be nearly in contact with the ‘flagship’ at all times, and are unable to perform tactile or evasive maneuvers should the need ever arise. Only queued commands sent by Cybele would be accepted, and once those are finished there would be no further commands, leaving each of the vessels stranded and awaiting their next order.


Darth Ananta said:
Your ship is semi-unique production, which is a step above unique, while your ratings are higher than what is permissible on an unique production ship. Keep in mind that having a stealth system and HIMS enabled hyperdrive should also be accounted for when choosing these ratings, putting you quite a bit over what is capable of a semi-unique ship. I would suggest you either remove the stealth system and drop your ratings twice, or lower your ratings to compensate for having such advanced features.

A few things;
  1. The semi-unique production classification is because there is only two of these vessels. It doesn't fall under the traditional category of 'Only PC characters may own one', and rather that there just simply isn't anymore than two around. To add to that, they are not reproducible after these two; so should one ever fall then it simply can not be brought back. That is mentioned as well in the weaknesses. I hope this alleviates some of the worry in the submission.
  2. I wasn't aware there is an actual limit to what is permissible on ratings regarding ships. I've adjusted the weapons accordingly, and the hangers to account and hopefully balance somewhat of the offputs; but I will admit I am unwilling to both drop the stealth system and drop my ratings two fold. Should the need be required I am willing to drop the stealth systems, but would certainly wish not to if able.
All in all, while I realize balancing is very important for these submission; these ships still do have glaring weaknesses that keep them on a very level playing field with most other ships. From an abysmal operating range, to no capital weapons, to arguably average stats (besides its Hyperdrive); I'd argue that very much so helps to balance out their superior electronic warfare suites and cloaking devices. I've altered some of the ship regardless, and hope a conclusion can be met.

Thank you, ahead of time!
 
The Slave said:
I wasn't aware there is an actual limit to what is permissible on ratings regarding ships. I've adjusted the weapons accordingly, and the hangers to account and hopefully balance somewhat of the offputs; but I will admit I am unwilling to both drop the stealth system and drop my ratings two fold. Should the need be required I am willing to drop the stealth systems, but would certainly wish not to if able.
There is a limit to ratings and features on a ship at any given production. Each drop in production allows for an increase to a rating on a ship. The ratings your ship had prior matched the ratings we provide in the unique example for cruisers, while also having additional advanced systems like a stealth system that effect the balance of the submission when put into consideration with the ratings on the ship. By decreasing ratings on your ship you can add in more stuff like that, as well as by lowering production, but when you put your ratings right at the limit (yours were into the unique range, but if it was a couple ratings lower than they had been it would have been right at the edge of what was acceptable for a semi-unique submission) you become heavily limited on the stealth and other features you can place onto a ship because they're no longer balanced at that point.

Here's what an unique cruiser could look like in one configuration, as outlined in the template:
e85cd2ebbead3415c8904c3982a527fd.png




The Slave said:
To explain, the reason the AI is mentioned is because without it, these ships are useless. With no central processing units themselves, the automated systems will not function without command from the AI aboard The Technicolor Beat; so while not on this vessel, it is required to make these ships function under normal circumstances. That is stated within this weakness:
Your weakness explains this a bit better than your strength, could you reword the strength to also mention that it is because they work in concert with, specifically, the Technicolor Beat? Mentioning the 10 KM range would also be preferable.



The Slave said:
I've altered some of the ship regardless, and hope a conclusion can be met.

The Slave said:
Hyperdrive Class: Very High - 0.4

The Slave said:
Bring the hyperdrive to 0.8 and you can keep the HIMS.
 
I dropped the HIMS instead to maintain the smaller ships ability to keep up with the larger ship, and also altered the strength to better explain that there is a limit in tactile range and more. Other than that, I hope everything is up to snuff with your standards!

[member="Darth Ananta"]
 
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