Star Wars Roleplay: Chaos

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The Sunken God

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assimilator_class_star_destroyer_by_ignusdei-d8ysskh.png


OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*]Point Defense Cannons
[*]Anti-missile Octets
[*]Flak Cannons
[*]Heavy Tractor Beams

[*]Defenses: Low

[*]Hangar: Very Low - 4 Squadrons
[*]Maneuverability Rating: Very High
[*]Speed Rating: High
[*]Hyperdrive Class: 1
SPECIAL FEATURES

[*]Environmental Systems:

[*]Medical Bay
[*]Navigation System
[*]Ray Shields
[*]Gravity Well Projector
[*]ST-45 "Pitfall" Orbital Ambush Droids
[*]Spy satellite
[*]Trickster Decoy
[*]Stygium Cloaking


[*]Propulsion Systems:

[*]Predator Interdiction Drive
[*]Maneuvering Jets

[*]Ritual Chamber:
The Ritual Chambers of the Sunken God were designed in the image of the one on board of Abyss flagship the Eldritch, but the spells used are mostly unique. To be performed each spell needs 20 users of the dark side, as well as one to lead the incantation. The chambers can be used alone, or in conjunction to each other, changing the strenght of the spells. The rituals that can be cast are:

Entropy Shield:
Spell: "Dekomet jenja pro nuyak raka, jenja sas tave jena'tes" ("Forever shielded through my hand, shielded by the darkness")

Effect: Needs 2 Minutes to be cast. Once done small asteroids and debris form a shield around the front of the ship, useful against missles and most less precise means of attack. Can only be cast by both ritual chambers working together.

Hand of the Prophet
Spell: "Nuyak Raka buti Qormuo" ("My Hand is Endless.")

Effect: Takes one minute to be cast. A telekinetic grip that can be used to throw small asteroids and debris at ships, even when cloaked. When cast by both chambers at once, medium objects can be throwen.

Ballistic Shredder
Spell: "Nuyak dvasi buti zo asimi, nuyak laikas âhci je'as figura nuo tave karza kia tapti'" ("My mind is a storm, my enemies cut into pieces for the war to come"

Effect: A twist on Ballistakinesis. When called upon the spell takes 1 minute to be cast. Once done extremly small debris will gather around the ship, and the be fired at a target much alike small bullets, useful against starfighters and other small vessels. The debris can be fired either at once, or in short burst. Can not be cast by both chambers as one spell.

Glass Cannon
Spell: "Tonka visita, renjotas midwan is nuyak raka" ("Lightning calls, unlimited power in my hands")

Effect: Creates a singular blast of force lightning, strong enough to damage and in rare cases even break medium ship armor, summoned from the top end of the Sunken god. Takes 3 minutes to be cast, and can be either be called as a single blast from both chambers, or to lesser blasts fired from one (only effective against weak armor then.)


STRENGTHS
  • Fast and agile Titan: The Sunken God is fast and agile for a ship of its size. Not at the maximum of what is possible, but still far above the original Imperator Class.
  • Stealth and Trickery: Stygium Cloaking and Relec, plus bafflers and jammers allow the Sunken God to operate below the shadows, jumping in and out of battles cloaked, to make up for its megere defenses. It also comes with predetor drives and a gravity well that allowed the Sunken God to keep ships from leaving hyperspace, as well as slowing them down for short periodes of time.
  • Arcane Overlord: The Sunken God was outfitted with two ritual chambers that allow the vessel to call upon the dark side of the force in naval combat by using complex rituals and spells.
  • Independent Operator: The Imperator-class is capable of operating on long-term assignments without need for regular resupply, and thus does not need additional ships for logistical support. It does, however, need to be resupplied every six months, and must be given yearly servicing, with potential refits every five years.
  • Command Vessel: The extensive sensor and targeting suites make the Imperator-class ideal for hunting down enemy targets and eliminating them, but also for serving as the centre of any effective battle fleet, able to monitor large-scale engagements.
  • Droid Brain: The Sunken God was outfitted with a Droid Brain to command the collection of Droid Starfighters (2 Squadrons of Vulture Class, and 2 Squadrons of Droid Tri Fighters), allowing it to act with starfighter support without the need for living pilots.
WEAKNESSES
  • Rear Blind Spot: Like many warships of the angular Imperial design, the Imperator-class cannot fire on any ship directly behind it.
  • Bridge Tower: The Imperator-class' bridge tower serves as a glaring target for enemy vessels.
  • Fragile: The Sunken God traded strenght and resilliance for speed and agility, and can only take a comparable small amount of damage.
  • Large Crew Complement: Due to the size and complexity of the Imperator-class, she requires a considerable number of crewmembers, in the form of naval officers, engineers, troopers, pilots and support personnel. This invariably means that there are only a limited number of the Imperator in service.
  • Small Hangar Size: Despite the size of the Imperator-class, they are not designed as carrier vessels, and have a far smaller complement of fighters for a ship of her size.
  • Tainted: The ship has a clear aura of darkness that lingers over it, cloaked or not.
DESCRIPTION

When the sith once more gathered under a single banner, a single dark lord, each being that had risen to be accapted as a lord of the sith among the others was gifted one of the devestating Imperator-class Star Battlecruiser to serve the empire.

So one of them found its way into the hands of Darth Abyss, Mindeater and Lord of Deception. While he took a liking in the overall design of the ship, the heavily armed, slow titan was not well suited for the needs of the shadowy sith. As always Abyss called upon his assets and began to alter the ship to fit his methods.

Dubbed "The Sunken
God" the ship rose once more, changed into something new. The amount of heavy weapons was reduced, as was its shielding, in trade for higher speed and agility to enable more elegant boarding attampts as well as stealth systems to serve as another priate vessel in Abyss Twilight Fleet, a collection of privateers in service of the empire.


Another new feature is the ritual chamber, made to mirror that of Abyss flagship, The Eldritch. From there various spells can be cast on a naval scale to further strenghten the Sunken God in battle.

In the end the ship was given to Captain Tarn, a new pirate in service of the Prophet and a talented at that.
 
Darth Abyss said:
Length: 2784 meters

Darth Abyss said:
Affiliation: Cacak Tarn
This needs to be affiliated with a major faction.
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Darth Abyss said:
Manufacturer: Sith Ascendancy Shipwright Corps/Darth Abyss
I assume you mean The Sith Empire, as that is the new name of the Ascendancy. If so, please correct this.



Darth Abyss said:
Ritual Chamber:
Remove the spoilers from this information. It makes it too easy to miss potentially important information as both a judge and a reader.
 
[member="Darth Abyss"]
There should be no descriptions, text, abilities, etc, placed within spoilers in the factory. Spoilers for images is fine, as are spoilers for URLs such as for multiple image sources, but anything that can effect the outcome of a judgement for a submission should not be kept within a spoiler.

That being said, I've read through them and I cannot approve this starship with these force abilities tagging along. If you wish to use the force in concert with your starship, in a similar or the same fashion as what you've included in your submission, do so outside of the factory. We do not approve force abilities, rituals, and so on - just as we do not approve turbolasers and starships powered by the force. If I were to approve this starship, members reading posts made using this starship and its abilities will think that staff or the factory has sanctioned those abilities and their usage.

Please remove them.
 
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