Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Work In Progress The Revengeancy (Title Pending)

5OwkTX9.png
OUT OF CHARACTER INFORMATION
  • Intent: To create a memorable and terrifying second-in-command for Csariden and the Chiss Revengeancy, inspired by Hugo Stiglitz from Inglourious Basterds. He serves as a brutal enforcer, anti-Imperial legend, and NPC ally to Csariden.
  • Image Credit: Art generated via Open AI
  • Role: Triggen is Csariden’s loyal enforcer, demolitions specialist, and walking war crime. He is a one-man breach team and symbol of fear among Imperials. He rarely speaks — but when he does, someone dies.
  • Permissions: N/A
  • Links:

PHYSICAL INFORMATION
  • Age: 41
  • Force Sensitivity: Non-Force User
  • Species: Chiss
  • Appearance: Triggen is broad-shouldered, heavy-built, and battle-scarred — one side of his face charred black from an orbital firebomb. His eyes glow faintly red with retinal targeting augments. His armor is dented, dark gray, and layered in burn marks, tally slashes, and fragments of broken Imperial gear welded into the chestplate. His head is shaved down to stubble. He speaks rarely, but when he does, his voice is gravel and broken glass.

SOCIAL INFORMATION
  • Name: Zal’trigg’nenn (“Triggen”), a.k.a. “The Butcher of Braxant,” “The Silence,” “That Chiss With the Shotgun”
  • Loyalties: The Chiss Revengeancy; Csariden; no one else.
  • Wealth: Minimal. Triggen has no interest in material possessions. His wealth is measured in body counts.
  • Notable Possessions:
    — Modified Charric Shotgun (triple-barrel, breach loader, cortosis-bayonet)
    — Detcord bandoliers & industrial demolition satchel
    — Encrypted field comlink with Csariden’s signal hardcoded
    — Imperial teeth necklace (self-explanatory)
  • Skills:
    — Urban breaching and high-density close-quarters combat
    — Demolitions, structural sabotage, anti-personnel mining
    — Extreme pain tolerance and tactical endurance
  • Languages: Basic, Cheunh, Binary (understands only), and Huttese (cuss words only)
  • Personality: Unflinchingly quiet, Triggen is the Revengeancy’s most infamous enforcer. He doesn’t give speeches. He gives corpses. He hates Imperials, Sith, and cowardice with equal passion. He respects only those who survive him. Some say he’s already died once — and didn't notice.

COMBAT INFORMATION
  • Weapon of Choice: Triple-barrel Charric shotgun w/ cortosis bayonet; detpacks; fists; doorframes.
  • Combat Function: Triggen is an area-denial specialist, breach-and-clear frontliner, and pure blunt-force trauma in motion. He functions best in brutal close-range engagements, especially in confined urban environments. Not stealthy. Not elegant. But brutally effective.
  • Force Abilities (Force Users Only): N/A

Strengths:
  • Fearless Juggernaut: Triggen shrugs off pain and danger. His enemies often flee before he even fires.
  • Demolitions Expert: Adept at structural sabotage and close-range breaching with extreme prejudice.

Weaknesses:
  • Emotionally Volatile: Triggen lacks subtlety, diplomacy, or restraint. He will kill before questioning.
  • No Long-Range Combat Utility: He is ineffective beyond 50 meters and refuses sniper rifles outright.

HISTORICAL INFORMATION
Little is known of Zal’trigg’tenn’s early life. Some records suggest he was court-martialed from the CEDF for executing an entire detachment of Imperial diplomats during a ceasefire. Others say he volunteered for a Maw prisoner exchange, then killed everyone inside the holding facility with an industrial-grade spanner.

What is known: Triggen was found by Csariden during the earliest days of the Chiss Revengeancy, knee-deep in the ruins of a Sith-aligned listening post with his armor smoking and his boots soaked in blood. He never swore allegiance. He just nodded.

Since then, Triggen has served as Csariden’s iron shadow — the breachman, the interrogator, the nuclear option. He is not meant to command, inspire, or negotiate. He is meant to make survivors wish they hadn’t.

He does not speak often. When he does, it usually ends with a scream. Someone else's scream.
 
Last edited:
nQFFXal.png
OUT OF CHARACTER INFORMATION
  • Intent: To submit an elite combat unit for the Chiss Revengeancy that embodies their ideology of vengeance, fear, and retribution through cybernetic shock warfare.
  • Image Credit: AI generated with OpenAI
  • Role: Elite strike force and terror weapon deployed by Csariden for targeted assassinations, breach missions, and vengeance operations.
  • Permissions: N/A
  • Links: Zulc'Sarid'endatzu - Csariden Bio, Chiss, Head of the snake (Csilla annihilation), Charric

GENERAL INFORMATION
  • Unit Name: Revenants
  • Affiliation: Chiss Revengeancy (Zulc’Sarid’endatzu)
  • Classification: Shock Troopers / Black Ops
  • Description: The Revenants are the Chiss Revengeancy's elite cybernetic kill squad — reanimated from the ashes of Csilla’s destruction and forged into unrelenting instruments of vengeance. They wear jagged, piecemeal pieces of repurposed cortosis weave armor stylized with broken Chiss iconography and glowing cyan visors. Their behavior is ritualistic, silent, and terrifying — never speaking in combat and leaving behind branded sigils scorched into walls and corpses. Each Revenant is more machine than flesh, and each is expected to die gloriously or be recovered and rebuilt.

COMBAT INFORMATION:
  • Unit Size: Small
  • Unit Availability: Rare
  • Unit Experience: Elite
  • Equipment:
    • Revenant Charric Blade (Custom mono-edged vibroblade, energized with plasma field, future factory submission)
    • Blackwake Adaptive Armor (future factory submission)
    • Integrated HUD cybernetics, enemy tagging, blackout mode optics
    • Neural spike overclocking module
    • Arm-mounted slugthrower pistol
    • Gravitic anchors and magnetized boots
    • Optional Stealth Field Generator
  • Combat Function: The Revenants are deployed in kill cells to assassinate high-priority targets, breach enemy fortifications, and disrupt battlefield morale through terrifying brutality. Their combat style favors brutal close-quarters execution, coordinated melee ambushes, and terminal intimidation tactics. While capable of independent operations, they perform best when directed by command implants or Csariden himself. They do not retreat, often fighting to self-destruction. They are feared not only for efficiency, but for the message they deliver.
  • Force Abilities (Force User Units Only): N/A

Strengths:
  • Cybernetic Apex Predators: With multiple implants enhancing reflexes, vision, adrenal surges, and internal stability, Revenants are designed to outperform even most Force-sensitive duelists in raw reaction and ferocity.
  • Shock and Terror Warfare: The unit’s tactics and aesthetic are meant to demoralize — branding corpses, moving silently, and turning each engagement into a horror story told across enemy ranks.

Weaknesses:
  • EMP and Ion Vulnerability: Their reliance on implants and internal tech makes them extremely vulnerable to ion-based weapons or electromagnetic disruption.
  • Psychological Instability: Their reconditioning process is incomplete in many subjects — glitch episodes, berserker states, or disobedient psychotic breaks are not uncommon under sustained duress.

HISTORICAL INFORMATION
Born from grief, rage, and lost identity, the Revenants were forged by Csariden following the annihilation of Csilla. Veterans of the Chiss Expansionary Defense Fleet, refugees, enslaved war criminals, and others who survived the Maw were given one chance: vengeance or oblivion. Those who chose the former underwent “The Reckoning” — a surgical and psychological breaking ritual followed by intense cybernetic augmentation.

They are named not for what they are, but for what they represent: the return of Chiss justice in blood and steel.

The Revenants have participated in multiple unsanctioned strikes across ex-Imperial worlds and criminal syndicates known to have participated in the sacking of Csilla. They are not soldiers, they are murderers.
 
Last edited:
7hYl6dj.png
OUT OF CHARACTER INFORMATION
  • Intent: To create a grunt-tier combat unit for the Chiss Revengeancy, representing the faction's desperate conscripts, radicalized civilians, and emotional core — ideal for narrative depth, tragedy, and swarm tactics.
  • Image Credit: AI generated with OpenAI.
  • Role: Rank-and-file ground unit for the Chiss Revengeancy; used to overwhelm, distract, or martyr themselves in battle for ideological and strategic advantage.
  • Permissions: N/A
  • Links: Zulc'Sarid'endatzu - Csariden Bio, Chiss, Head of the snake (Csilla annihilation), Charric
GENERAL INFORMATION
  • Unit Name: Orphans of Csilla
  • Affiliation: Chiss Revengeancy / Zulc'Sarid'endatzu ("Csariden")
  • Classification: Irregular Infantry / Zealot Militia
  • Description: The Orphans of Csilla are desperate, ragtag conscripts forged from the smoldering aftermath of planetary extinction. Many are true orphans, survivors of bombardment or political purges, while others were born after the annihilation, radicalized by loss and propaganda. They wear scorched remnants of old CEDF uniforms and warpaint made from soot and shattered Chiss alloy. Despite poor equipment, they fight with fanatic courage and terrifying resolve — chanting vows and charging positions meant for trained troops. Often called "Cinders" by their elite counterparts.

COMBAT INFORMATION:
  • Unit Size: Large
  • Unit Availability: Common
  • Unit Experience: Recruit
    • Equipment:
    • Scavenged Charric rifles and slugthrowers
    • Fragmentation grenades (old surplus, high risk of misfire)
    • Ascension guns (limited deployment)
    • Basic body armor or flak jackets (often mismatched)
    • Propaganda tattoos and ritualized facepaint
  • Force Abilities (Force User Units Only): N/A

Strengths:
  • Fanatical Resolve: They fear nothing. Not death, not pain, not failure — only being forgotten.
  • Overwhelming Numbers: Deployed in massive groups to saturate an area, allowing tactical exploitation of chaos and distraction.

Weaknesses:
  • Poor Training: Most have minimal combat experience and no tactical discipline; they die in droves when unsupported.
  • Instability: Emotionally volatile and prone to infighting, panic spirals, or martyrdom stunts without orders.

HISTORICAL INFORMATION The Orphans of Csilla formed in the wake of the planet’s annihilation by the Brotherhood of the Maw. Lacking structure, purpose, or protection, many Chiss survivors turned to revenge as a reason to live. Csariden gave them that reason. He gave them purpose and in return they give him fire and blood, vengeance and perdition.

What began as a anger-driven mob became a doctrine. The Orphans are organized not by discipline and doctrine, but by cults of personality, those who stir the fury in their respective mobs, armed with salvage, and trained only to kill — not survive. Their first engagements were bloodbaths. But their message resonated: “We die now, you die next.”

Now the Orphans serve as the soul of the Revengeancy — not polished, but pure. Not skilled, but unshaleable. And while most fall, a rare few are taken for enhancement — reforged into Revenants.
 
Last edited:

Users who are viewing this thread

Top Bottom