Matt the Radar Tech
ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ

OUT OF CHARACTER INFORMATION
- Intent: To create a unique hybrid blaster rifle, utilizing rail gun and bowcaster technology.
- Image Source: Section 8 Wiki, wallpaperstock.net
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: Bowcaster, Rail Gun
- Manufacturer: Unknown, private commission
- Model: N/A
- Affiliation: Kur
- Modularity: Yes; capacity for quarrel ammunition variants (canon or sub)
- Production: Unique
- Material: Trimantium, bowcaster & rail gun components, integrated inertial compensator components, autosteady gyro-gimbal systems, heat diffusion plating, heat sinks, internal cooling system, ostrine barrel & chamber, thermal gel lined stock & grips
- Classification: Railcaster Rifle (anti-armor/anti-tank)
- Size: Very Large (5 foot | 1.5 m)
- Weight: Heavy (30 kg | 66 lbs)
- Ammunition Type: Quarrels
- Ammunition Capacity: 15 (magazine), 1 (micrel power cell)
- Reload Speed: Low (Very Low after Overcharge)
- Effective Range: Long Range
- Rate of Fire: Average (Semi-Auto)
- Stopping Power: Very High (Extreme with Overcharge)
- Recoil: High
- Hypersonic ammunition, capable of up to heavy anti-tank damage levels
- Internal cooling and heat reducing tech
- Assisted kinetic and recoil compensation tech
- Thermal gel lined stock butt-pad for recoil absorption
- Capable of an 'Overcharge' shot (see below)
- Anti-Tank: Powerful rifle, able to damage up to heavy tank armor with hypersonic quarrels
- One-Of-A-Kind: Hybrid firing system that allows for increased performance over original counterparts
- Explosive Force: Quarrel ammunition is solid with explosive components, and has a charged energy envelope that directs explosive force directly into the target
- Overcharge: Able to use a single 'overcharge shot', which increases damage levels to extreme degrees
- Recoil Kick: High power comes with a high recoil and kinetic force generation, despite numerous compensation systems and stabilizers, and requires enhanced upper-humanoid strength to even use; long range aiming requires slow, methodical firing
- No Humans: No standard humanoid could handle this weapon, due to the size and dimensions required to support it; large humanoids only, such as Gen'Dai, Wookiees, Trandoshans and others
- Dual-Phase Reload: The magazines have 15 rounds, and requires a fully charged micrel power cell per magazine load; without this dual loading method, the weapon damage is somewhat lessened (high) due to lack of electromagnetic charge (effectively firing uncharged quarrels); the reload time also suffers, due to this dual-phase loading process
- More Ammo: Because a magazine requires a micrel power cell to maximize the rifles power, that means more ammunition to carry; this can lead to more ammo carrying weight compared to other weapons
- Heavy: In order to assist with mass compensation, the gun had to be made heavy and of a highly tensile metal; this makes it heavy and cumbersome to use, without the strength to support it; this also means standard humanoids have little hope of using this weapon, let alone firing it
- No Attachments: The weapon wouldn't benefit from attachments, such as scopes or grips, due to the force of recoil; this means it comes as is, and relies on personal enhancements, if any, to assist in firing
- Semi-Only: The weapon must be fired in semi-auto only, due to heat generation and kinetic force build-up; auto fire modes would result in damage to the weapon, and potential death to the wielder, and as such has been removed as a firing option entirely
- Power-Drain: The overcharge shot can only work with an unused micrel power cell; if any energy is drained from standard shots prior, it will not have the required power to adequately charge
- Overcharge Limit: Repeated overcharge shots will damage the barrel and chamber beyond repair; as such, a limit of two overcharges per battle is recommended, in order to allow for continued standard firing use
- EMP Bad: Due to the mechanisms used, namely electromagnetic and rail charging, strong EMP pulses (such as EMP grenades) can deactivate the weapon; this results in internal components requiring replacement out of battle, and leaves the rifle as little more than a giant metal club
Kur had always been impressed with the Wookiee's bowcaster, appreciating the power and application of the weapon. Still, he couldn't deny that even that weapon had its limitations. Seeking a method of improving on what the Wookiees had produced, Kur turned his attention to rail gun weapon systems, of which he had seen in action prior to the rise of the Galactic Empire under Emperor Palpatine. The potential for damage and adaptability was impressive, but the weapons tended to be small in order to compensate for excessive amounts of kinetic force buildup. Deciding that didn't suit him, Kur approached a private weapons contractor, and proposed the idea of combining two existing methods of projectile weapon into a hybrid that could mutually serve from two methods of firing.
The result was the creation of the Railcaster.
The notion was simple, insofar as the weapon-smith was concerned. By using a combination of rail gun components, for charging the quarrel projectile with electromagnetic force, effectively energizing the ammunition to an even greater degree than bowcasters, the internal magnetic firing systems then used an increased number of polarizers to magnetically accelerate the bolt out of the barrel at hypersonic speeds. Like the bowcaster, the quarrel would explode on impact, and resembled an elongated laser bolt wrapped in an energy envelope, which channeled the quarrel's explosive force into the target. Due to the increased charge generated on the quarrels, as well as the higher number of polarizers in the weapon, the kinetic and explosive output per shot was increased.
When fired, the weapon produces a 'chattering' charge, a muzzle flash, with a resounding boom.
An additional fire-mode was added by the manufacturer, which was labeled as an overcharge shot. And by using a full power cell charge, on the first quarrel of a magazine, the bolt could be overcharged, increasing its damage potential even further. The limitation of this firing-mode was that it fully expended the power cell in a single use, and required a replacement to continue firing the weapon with energized quarrels; additionally, the heat generated didn't allow for continued overcharges, for fear of damaging and warping the barrel. So it was a powerful, but limited use, alternative firing mode.
A multitude of internal tech and systems were used, each aimed at improving stability, kinetic compensation, heat dissipation and cooling application. And even with the inclusion of components like the autosteady gyro-gymbals, the weapon had high recoil and heat generation. Additionally, the weapon was constructed of a highly durable metal known as trimantium, known for its unusually high tensile strength, and also added mass for recoil control that was absorbed into the thermal gel layer of the stock butt-pad. Due to the sheer forces being produced with each shot, attachments were redundant, as they would shift and warp, so direct firing assistance wasn't an option; this also made firing the weapon by standard humanoids very dangerous, if not impossible.
Kur was very happy.