Star Wars Roleplay: Chaos

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Approved Starship The Phantasm

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Banner/background image sources: X, X, X


THE PHANTASM
OOC INFORMATION
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Intent: To make a personal ship for Faegard to use as a home​
Canon Link: N/A
Permissions: None
Primary Source: Me
PRODUCTION INFORMATION
Manufacturer: Faegard
Affiliation: Faegard
Model: N/A
Production: Unique
Material:
- Titanium
- Phrik frame
TECHNICAL SPECIFICATIONS
Classification: Personal Ship
Length: 18m
Width: 12m
Height: 7m
Armament: Average
Defenses: Average
Squadron Count: 1
Maneuverability Rating: Extreme
Speed Rating: Extreme
Hyperdrive Class: 0.5
FEATURES
STANDARD
- Hyperdrive (Class 0.5)
- Turret
- Communication suite:
- Galley/Amenities

ADVANCED
- Medbay

STRENGTHS
- SHADOW - Thanks to its nightshadow coating, the whisperthrust engine, and the in-built cloaking device, the Phantasm is almost undetectable, baffling or avoiding most detection systems
- SWIFT - With a state of the art hyperdrive and finely-tuned sublights, what Faegard’s ship can’t avoid, she can almost definitely outrun
- STREAMLINED - When you have a small ship with limited fuel reserves, efficiency is key. Thankfully, that has been taken into account with the Phantasm and she’s able to keep up with the larger vessels in long hauls between fuel stops, thanks to both how the engines are tuned and the solar arrays to compliment her standard fuel tanks
WEAKNESSES
- SLIGHT - Faegard’s ship has a small silhouette, but the maneuverability and versatility comes at a price. After fuel and supplies, there is no space for cargo or more than one or two passengers
- NO BITE - The particle shield and basic turrets Faegard’s ship is fitted with are primarily for space debris. While the vessel might survive a tussle with a single fighter, it’s clearly not built combat
- BASIC - While the ship has a medbay, to accommodate for the small space, it is relatively basic, unable to service overly complicated sickness or injuries, or issues that would require multiple people to tend to
- LIMITED - Even the Phantasm’s state of the art tech is not infallible. If subjected to disabling tech like an EMP or a grav well projector, her cloaking device could be disabled, leaving her vulnerable. Additionally, all her tech cannot shield her occupants from a force-sensitive pursuer

DESCRIPTION
Upon returning to Dathomir, it became abundantly clear to Faegard that she would need a ship in order to stay ahead of the Sith. Hardly willing to meet the Sith in combat, her priorities were for a vessel that could get her out of trouble as quickly and quietly as possible.
So that’s what was commissioned. Right from the drawing board, the Phantasm was designed to be quick and quiet. With a state-of-the-art whisperthrust engine, top of the line hyperdrive, and nightshadow coating, the ship truly embodies her namesake. Because of the Phantasm’s small silhouette, all her tech has been finely tuned to be as efficient as possible, to ensure her humble fuel reserves can last just as long as the larger vessels. In addition, her small silhouette and fine-tuning means that she can turn on a dime, able to maneuver with agility few other vessels can match.
Unable to go home to Dathomir, Faegard needed to be able to be at home on her ship. Although it may be small and relatively humble, the Phantasm does support fully-equipped living quarters and a medbay. They may not be extravagant, but they are comfortable, cozy even (Especially when the ship is berthed on a planet and Faegard can curl up by the windows and watch the rain from her bunk). Thanks to her solar arrays to compliment the fuel tanks, the small ship is able to store about a month’s worth of consumables to support a maximum of two occupants (or two months for Faegard if she’s on her own). However, it has no cargo space, meaning she can’t carry much more than the bare necessities.
But a ship of the Phantasm’s caliber has its drawbacks. All the power her small frame can hold goes to the stealth systems and the speed. Her shields and turrets are fitted primarily to protect her hull from space debris, and while her Titanium shell and phrik frame are hardy, she’d be no match for combat-oriented vessels. Additionally, the Phantasm’s medbay has been somewhat stripped down to fit into the small space, meaning it can’t accomodate for more serious sickness or injuries.
Her tech might be state of the art, but the Phantasm isn’t entirely flawless. Like most ships without specific protection, her systems are vulnerable to EMPs and other technology designed to disable. Additionally, there is no tech on board to hide the occupant’s signature in the force, which means that even if the ship itself is hidden, the witch may not be.
The Phantasm isn’t a perfect ship. With no bite, she relies on her stealth systems, speed and agility to get Faegard out of trouble. While it can support the witch, it does not have the fully-decked-out systems larger vessels can boast. Even for all her engineering, she can still only carry a few month’s supplies at most. However, more than any of that, the Phantasm is the one thing that Faegard needs her to be:
A home.
 
Last edited:

Fiolette Fortan

Guest
F
In the future with any squadron/hangar rating, please leave the rating there - this should have read as None - 1. Otherwise, the sub itself is fine and looks good. Good job. :D Faegard Faegard

PENDING APPROVAL. John Locke John Locke
 
All done!
  • Removed original aesthetic banners/switched to template format
  • Added image sources for said template
  • Updated the image and image source for the living quarters (old image disappeared from the source website)

John Locke John Locke
 
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