Kemoth of Asteria
Character
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[SIZE=11pt]| OOC INFORMATION | [/SIZE]
[SIZE=11pt]Intent: [/SIZE][SIZE=11pt]To create a personal weapon for Kemoth[/SIZE]
[SIZE=11pt]Image Source: [/SIZE][SIZE=11pt]Here[/SIZE]
[SIZE=11pt] Original Item: [/SIZE] [SIZE=11pt]VT-RAM Disruptor[/SIZE]
[SIZE=11pt]Canon Disruptor Info:[/SIZE][SIZE=11pt] Disruptor[/SIZE]
[SIZE=11pt] Other Canon Info: [/SIZE] [SIZE=11pt] Dallorian Alloy |[/SIZE][SIZE=11pt] Zersium Flecks [/SIZE][SIZE=11pt]|[/SIZE][SIZE=11pt] Plas-bonded Ostrine Coils [/SIZE][SIZE=11pt]|[/SIZE][SIZE=11pt] Vardium Steel [/SIZE][SIZE=11pt]|[/SIZE][SIZE=11pt] Barrel-shroud [/SIZE]
[SIZE=11pt] IRL Info: [/SIZE] [SIZE=11pt] Smartgun |[/SIZE][SIZE=11pt] Smart Gun[/SIZE]
[SIZE=11pt]Restricted Missions: [/SIZE][SIZE=11pt]If necessary[/SIZE]
[SIZE=11pt]Manufacturer: [/SIZE]Vanir Technologies[SIZE=11pt] | Kemoth | I received permission from Vanir Technologies to make a mass production or lower version of the VT-Ram Disruptor, but am seeing if I can get an unique one for Kemoth specifically passed here before I tone it down to something suitable for a higher production level[/SIZE]
[SIZE=11pt]Model:[/SIZE][SIZE=11pt] The Pale Echo[/SIZE]
[SIZE=11pt]Affiliation:[/SIZE][SIZE=11pt] Kemoth of Asteria[/SIZE]
[SIZE=11pt]Modularity: [/SIZE][SIZE=11pt]Yes. Most components can be swapped out[/SIZE]
[SIZE=11pt]Production: [/SIZE][SIZE=11pt]Unique[/SIZE]
[SIZE=11pt]Material: [/SIZE][SIZE=11pt]Dallorian Alloy | Zersium | Ostrine | Verdium Steel | Electronics[/SIZE]
[SIZE=11pt]| TECHNICAL SPECIFICATIONS |[/SIZE]
[SIZE=11pt]Classification: [/SIZE][SIZE=11pt]Handheld Disruptor[/SIZE]
[SIZE=11pt]Size: [/SIZE][SIZE=11pt]Large[/SIZE]
[SIZE=11pt]Length: [/SIZE][SIZE=11pt]181.4 cm[/SIZE]
[SIZE=11pt]Weight: [/SIZE][SIZE=11pt]Very Heavy [2,000g][/SIZE]
[SIZE=11pt]Ammunition Type: [/SIZE][SIZE=11pt]Power Cell[/SIZE]
[SIZE=11pt]Ammunition Capacity: [/SIZE][SIZE=11pt]12 bolts per power cell; 3 power cells per magazine[/SIZE]
[SIZE=11pt]Effective Range: [/SIZE][SIZE=11pt]Long[/SIZE]
[SIZE=11pt]Rate of Fire: [/SIZE][SIZE=11pt]Average to high [Single shot, double burst, or overcharge][/SIZE]
[SIZE=11pt]Stopping Power: [/SIZE][SIZE=11pt]Very High against non-vehicles; Moderate for type against vehicles[/SIZE]
[SIZE=11pt]Recoil: [/SIZE][SIZE=11pt]High (for a disruptor)[/SIZE]
[SIZE=11pt]| Add-ons |[/SIZE]
[SIZE=11pt]Modular Rail System [/SIZE][SIZE=11pt](one under-barrel, 2 side-barrel)[/SIZE]
[SIZE=11pt]Under-barrel Charric[/SIZE] [SIZE=11pt] (10 rounds, short range)[/SIZE]
[SIZE=11pt]Under-barrel slug thrower[/SIZE][SIZE=11pt] (Reloadable) (two rounds)[/SIZE]
[SIZE=11pt]Side-barrel dart shooter[/SIZE][SIZE=11pt] w/compressed air launcher, size-appropriate for the weapon, w/a range of long thanks to larger size than similar dart launchers[/SIZE]
[SIZE=11pt]Vardium Steel Ergonomic Grip -[/SIZE][SIZE=11pt] The stock grip has been replaced with an ergonomic grip made out of vardium steel that prevents Kemoth’s hands from sweating, and causing problems with firing the disruptor. It is specifically fitted to Kemoth’s hands, which allows it to be better fit to her.[/SIZE]
[SIZE=11pt] Dallorian-Vardium Steel Alloy Casing - [/SIZE] [SIZE=11pt]The Pale Echo has had its casing replaced with a dallorian-vardium steel alloy. This provides the additional cooling capacity necessary for use.[/SIZE]
[SIZE=11pt]| STRENGTHS | [/SIZE]
[SIZE=11pt]Extended, High-Density Magazine -[/SIZE][SIZE=11pt] [/SIZE][SIZE=11pt]The Pale Echo has an extended magazine that combines what it holds with the high-density power cell to create a reasonably powerful disruptor bolt, and help to increase the maximum number of disruptor bolts to 12. The magazine doesn’t have to be replaced for a total of three power cells worth of use.[/SIZE]
[SIZE=11pt]High-density Disruptor Power Cell -[/SIZE][SIZE=11pt] [/SIZE][SIZE=11pt]The Pale Echo is equipped with a high-density disruptor power cell that is made with refined, spin-sealed tibanna gas that allows the VT-RAM to fire more powerful, semi-transparent bolts.[/SIZE]
[SIZE=11pt]Extended, Modified Barrel -[/SIZE][SIZE=11pt] [/SIZE][SIZE=11pt]The Pale Echo has an extended barrel that may increase its size, but allows for modifications. The barrel has zersium flecks and plas-bonded ostrine coils in a Dallorian Alloy base with plas-bonded ostrine in the formula to help with cooling in extended combat. It is equipped with a barrel-shroud that includes air cooling, which enables the double burst mode to be used.[/SIZE]
[SIZE=11pt]Adjustable Firing Action - [/SIZE][SIZE=11pt]Aside from the single-action firing option, Kemoth’s modified VT-RAM disruptor is capable of functioning in a double burst mode.[/SIZE]
[SIZE=11pt]Sound Suppression/Semi-Transparent Bolts -[/SIZE][SIZE=11pt] [/SIZE][SIZE=11pt]The Pale Echo has been equipped with a sound suppression system, and it is capable of firing semi-transparent bolts because of the refined, spin-sealed tibanna gas used in its power cell that are more difficult to see than normal disruptor bolts.[/SIZE]
[SIZE=11pt]Rapid-replace Power Cell -[/SIZE][SIZE=11pt] The Echo is modified with a power cell holder that can be easily replaced thanks to the holder being able to pop out, ejecting the power cell as needed, and allowing one to be added with ease.[/SIZE]
[SIZE=11pt]Double Secured -[/SIZE][SIZE=11pt] Multiple biometric types are sought out from the user, allowing the VT-RAM Disruptor to identify who its wielder is, using a small microchip containing quantum RAM, four computer cores, and a small amount of computer storage to eliminate lag time and provide additional features. The biometric types are adaptable, and capable of identifying Kemoth no matter what form she has taken unless she deactivates the biometrics and/or the weapon through the Force-controlled mechanism. The biometrics identify a variety of different signatures, including DNA registered from skin folicles, fingerprints and palm prints (which is where the adaptability comes into play most, as these can change with Kemoth’s shape changing), hand size, strength, and grip style. The VT-RAM also seeks out the signature of Kemoth’s brain-computer interface with a limited proximity sensor hidden within the weapon that only functions when Kemoth has her hand on the weapon, before allowing any kind of access to the weapon, creating an amazing form of security against splicers that outright prevents anyone else from accessing the weapon.[/SIZE]
[SIZE=11pt]Electronics Connection/Additions -[/SIZE] [SIZE=11pt] The Pale Echo is capable of being connected to HUDs and other electronics. This would register when the weapon is fired, records parameters of use, and keeps track of heat, power cell round count, magazine status and round count, can notify the user when the weapon needs repair or maintenance, as well as other parameters.[/SIZE]
[SIZE=11pt]Fitted Fire-control System - [/SIZE][SIZE=11pt] The Pale Echo is fitted with a fire-control system that accurately depicts where the weapon is aimed, provides the best point to aim at when used in combination with the range detectors and other equipment on-board connected electronics, and the precise moment to fire the weapon.[/SIZE]
[SIZE=11pt]Overcharge - [/SIZE][SIZE=11pt]By using additional energy from the power cell and additional energy from the magazine, the Pale Echo is capable of firing an overcharged shot. The level of overcharge can be decided upon by how long the weapon is held. A single, massive blast capable of annihilating enemies - and exhausting the current power cell - can be fired, or one can simply channel the power of two bolts at the same time.[/SIZE]
[SIZE=11pt]Linked Multi-Optic Sight -[/SIZE][SIZE=11pt] The multi-optic sight that Kemoth uses, which is linked to her cybernetics, allows Kemoth to "see in the dark or through smoke due" to a combination of ultrasonic, infrared, and night vision sensors, which Kemoth's enhanced senses are capable of adapting to the use of.[/SIZE]
[SIZE=11pt]Weight & Charge:[/SIZE][SIZE=11pt] [/SIZE][SIZE=11pt]The greatest weakness of the VT-RAM comes from it's strength. The weapon is insanely heavy for it's size, weight a whopping one and a half kilograms while only featuring a charge powerful enough for eight shots in a single powerpack. Compared to other blaster pistols and weapons of similar size the RAM weighs quite a bit, being unwieldy while at the same time having only a limited number of shots before running out of ammo. Knocking this weapon is aside and utilizing it properly requires time and experience with handling such a heavy weapon. (Directly taken from original VT-RAM app; edited only slightly)[/SIZE]
[SIZE=11pt]Heat: [/SIZE][SIZE=11pt]The multiple methods of cooling the weapon does not stop heat from being a very real thing. The heat of firing 12 bolts rapidly, one after another, as fast as you can may not cause too many problems, since it is designed to be allowed for extended battles, but doing so while completely exhausting the magazine's capacity to handle three power cells one after another, for whatever reason, is likely to cause both intense burns (3rd degree or worse), and has the potential to cause the weapon to detonate. Maybe one day Kemoth will add a cryocooler to the barrel, but who knows. [/SIZE]When the weapon overheats, it may detonate, but for the most part it will become entirely inoperable.
[SIZE=11pt]Physical Damage: Physical damage to the weapon, such as from the lightsabers Kemoth would encounter when battling her equals, are capable of harming the weapon's sensitive systems to the point of making them useless or dangerous to Kemoth. While the weapon can't be stopped up by things like dirt or dust in the battlefield, physical damage [/SIZE]
[SIZE=11pt]Overcharge: [/SIZE][SIZE=11pt]The overcharge function isn't lacking in danger for anyone involved. The chance of too much heat building up in the weapon doubles when using overcharge rapidly. Instead of taking all three power cells that a single magazine can handle to overheat, it really only takes 1.5 power cells worth of energy to overheat. [/SIZE]
[SIZE=11pt]Ionic Interference: While ions cannot interfere with all of the systems in the weapon, it can, however, interfere with several. The first would be the fitted aiming system, which will become completely non-functional and one will have to rely entirely on themselves. The second would be the adjustable firing action. Because it is digital, it will become stuck in one position for half an hour. The third is the electronics connection, but the effects are limited. The the temperature, the magazine counter, and power cell round count.[/SIZE]
[SIZE=11pt]| DESCRIPTION |[/SIZE]
[SIZE=11pt]The Pale Echo was innovated for one purpose: to produce a killing machine capable of obliterating enemies in a package smaller than comparative systems. It built up on a similar, previous innovation that produced one of the most high-quality disruptors in history, a ground-breaking design by Vanir Technologies. The third-model prototype of a potentially new model of disruptor based on the VT-RAM, possessing more features than you would find in the production model, the Pale Echo is a sophisticated weapons system that possesses the capacity to help make Kemoth even more of a killing machine than she already is. While most of the kinks have been worked out, aside from the lack of the use of a cryocooler in the barrel and other similar functions to increase power and cooling, the Pale Echo isn’t a perfect weapon. It is heavy and weighs a lot - something that may be fixed by the use of echani graphite in the future (probably after a development thread) - possesses flaws in its overcharge mechanism, overheats more easily than it would with a cryocooler, doesn’t possess as much power as it could because of lack of use of an augmented spin barrel, and still possesses the issue with its charge.[/SIZE]
[SIZE=11pt]The power behind the Pale Echo, however, allows Kemoth to quickly dispatch enemies in even powerful heavy armors, building up on the VT-RAM’s position as one of the most powerful handheld weapons on the market, and allowing the Pale Echo to hold the position of being even more powerful. The combination of the magazine, the new power cell, and the extended, modified barrel increases power by up to 20%, thanks largely to the materials used in the barrel and the power cell. Meanwhile, the overcharge function could allow the Pale Echo to heavily damage lightly armored vehicles if targeted at the right spot when at full power, and to do moderate damage to medium armored vehicles, while doing light damage to heavily armored vehicles, though this isn’t necessarily worth it because of the dangers that the overcharge function creates when used rapidly or at full power. Kemoth is not the most skilled disruptor user, but the Pale Echo makes up for that. Perhaps others will realize that, soon. The advanced electronics in the weapon help turn it into a definite plus on Kemoth’s side, with her strength, decent skill in using the weapon, and the aim assistance providing what she needs to make it a danger to her foes.[/SIZE]
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