Star Wars Roleplay: Chaos

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Approved Starship The Myrmidon

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Ri'ven Gevrok

A cigarette and a gun's all you need.
mars_drop_ship_for_sci_fi_film_by_robking21.jpg


OUT OF CHARACTER INFORMATION
Intent: A personal ship for Ri'ven Gevrok
Image Source: http://adamkop.deviantart.com/art/Mars-Drop-ship-for-Sci-Fi-film-174246992


PRODUCTION INFORMATION
Manufacturer:
Custom Special
Model: N/A
Affiliation: Ri'ven Gevrok
Production: Unique
Material: Transparisteel, Starship components.

TECHNICAL SPECIFICATIONS
Classification:
Personal Transport, Light Freighter, Patrol Ship
Length: 68,5 meters
Width: 72 meters
Height: 22 meters

Maximum speed (atmosphere): 1,100 km/h
Engine unit(s):
  • 2 Sublight engines (modified) at the very back of the ship
  • 4 Sublight engines mounted on either wing (2 on each) capable of being rotated up and down as well as very slightly to the sides to allow for smoother landing, speed and maneuverability.
  • 28 x Maneuvering jets
Maneuverability Rating: High
Speed Rating: Very High
Hyperdrive Class: 2

Back up Hyperdrive Class: 8
Power plant: Quadex power core
Back up power systems: Emergency power generator, Cryogenic reserve power cells
Shielding:
  • Military grade deflector shield generator (main)
  • Civilian grade deflector shield generator (back up)
  • anti-concussion field generator
  • Navigational deflector system
Hull: Reinforced Alusteel/Quadanium steel blend
Sensor systems:
Navigation system: Equipped
Avionics: Flight computer
Main computer: A powerful custom built computer built with 4 droid brains:
Countermeasures:

Armament: High
  • 2 x Medium Ion cannons
  • 2 x fixed turbolaser cannons on either side of the cockpit
  • 2 x retractable quad laser cannon turrets located on the top and bottom of the ship, Much like the millennium falcons though they can be set to droid brains or be handled like manned turrets.
  • Projectile launcher, can fire either XX-23 S-thread trackers, Ion missiles or homing Concussion missiles.
  • 3 x Ax-108 "Ground Buzzer" surface-defense blaster cannons, situated with one bellow the cockpit and two at the back near the boarding ramp.
  • 2 x Tractor beam projectors
  • 4 x power harpoons, used to hold the ship in place or to make sure a target ship isn't going anywhere without a proper fight.
Defenses: Average
Complement: Capable of holding a speeder bike and small fighter.
Escape craft: 2 x eight people capacity escape pods
Crew:
  • Pilot
  • Copilot
  • 2 x Gunners, though the on board droid brains can take this job upon themselves though not very accurate or fast reacting.
  • 12 x Passengers
  • 4 x Prison cells, can hold 1 person each
  • Minimum crew: 2
Cargo capacity: 120 tons
Consumables: 3 months
Life support: equipped
Communication systems:

Other systems:
  • A subsystem inside the hull that disperses airseal gel to stop any decompression from happening in case of power failure
  • External loudspeaker
  • Personal Workshop, fully stocked with materials and tools needed to build, maintain, upgrade equipment and the ship.
  • Docking clamps
  • Inertial Compensator
  • High-intensity floodlamps
  • Alluvial damper
  • Med-unit, bolted into the floor of a dedicated medical room.
  • Slave-circuit, this allows Ri'ven to call the Myrmidon to him.
  • Armory, the ship has a dedicated room that is sealed with a password only known to Ri'ven and contains most if not all of his armory.
SPECIAL FEATURES

Strengths:
Tough: The ship is quite tough even without it's shields due to it's alusteel and quadanium steel blend hull plating.

Fast: Due to it's engines and maneuvering jets the Myrmidon is faster than most other corvettes.
Utility: The Myrmidon's utility is more versatile than most Corvette class vessels, with the low number of crew needed as well as the various subsystems on board.

Strength and Weakness
Droid brains: Due to having the main computer made up of four droid brains they tend to have almost schizophrenic or psychotic arguments, making it hard to slice into the main computer of the ship, however sometimes those arguments tend to get out of hand and cause systems to short out, shut down or simply activate without being prompted to.
Slave Circuit: While the Myrmidon is slaved and can take off and come to Ri'ven, it causes the ship to start up in a sluggish manner and it takes a little more time to start up and warm up then other ships as a result.

Weaknesses:
Weapons: While the turrets are the most powerful weapon of the Myrmidon they have to be maned to get the most out of them due to slow automated targeting and low accuracy if left to the main computer.

Target: The ship, while fast isn't as small or sleek as starfighters, is a large enough target for capital ships to be able to fire upon it and starfighters can still easily out pace this ship.
Ion: The ship is quite vulnerable to ion weaponry.
Reliability: while not exactly unreliable the kinks in the Myrmidon's system are a great source of frustration as one of the shields might short out during a tense moment or some of the weapons fail to properly activate.
Maintenance: This ship almost has to be constantly maintained as some system or other breaks down or malfunctions.
Old: While unknown how old the ship is, it is easily fifty standard years old and parts are hard to come by, as such fixing it is both time consuming and expensive.


Description:
Before Ri'ven Gevrok took over as the Myrmidon's captain the ship was named The Fools folly and was captained by some pirate that had taken the ship as a prize from some of his exploits. However unfortunately for the pirate Ri'ven was given the job of capturing him for a bounty.
Currently Ri'ven has been captaining the Myrmidon, the name he chose as he took it for himself, for almost five years now. Often times Ri'ven muses on how lucky he was to have gotten hold of the Myrmidon during the first year of his bounty hunting and mercenary career as it's helped out immensely during his eventful career.
Over the last years Ri'ven has been modifying, upgrading, repairing and putting in new systems into the Myrmidon, giving the ship everything he'd need for his career with it's different systems and equipment that he's meticulously but into the ship.

It's rusted appearance and the strange sounds it lets out every so often push under the illusion that the Myrmidon is a rickety old junk heap which has made many an opponent underestimate the surprisingly powerful ship that the Myrmidon is.
 
[member="Ri'ven Gevrok"]


Given the strengths of this vessel (speed, armament, droid brains, etc) the weaknesses don't seem very balanced in comparison. I've either bulk up the weaknesses a little or reduce speed/armament to balance out more fully.
 

Ri'ven Gevrok

A cigarette and a gun's all you need.
I'm not sure I understand what you mean, there are three strengths, four weaknesses and then there are two that can be taken as both as they have both a positive and a negative. I'd like to hear your logic on this please. Not arguing or anything just FYI, simply want to see the train of thought on this.

[member="Delila Castillon"]
 
[member="Ri'ven Gevrok"]


Reliability, Maintenance and Old are just general issues. Any vessel could have them if one wanted to be technical. As for your gray areas( the two in yellow) I actually view those more as strengths. Not every ship in the verse has four droid brains. Overall it doesn't feel very balanced to me.
 
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