Star Wars Roleplay: Chaos

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The Mission

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Like all practitioners of faith, the Primeval believe in a fundamental truth.

First they understand the force is neither living nor dead, but rather the manifestation of utter will. Calling this the "old ways" which can be likened to Dathomiri witchcraft and Sith sorcery. By realizing this truth, the Primeval believe that all who use the force are capable of achieving untold power.

Second they know that death is a falsity proclaimed by the unbelievers, but instead when one dies they are simply being repurposed in a new form. Death is fate, and fate is unavoidable. If one dies it only means Balagoth has foreseen a better purpose in a greater form.

Thirdly they see that statecraft, ideology, and material things are all short-lived. Thus they are no more than tools to be used to achieve greater things, and when obsolete shall be discarded or replaced.

In these three truths the mission of the Primeval becomes self-evident: Seek out places of power and remove the defilement which hinders their true purpose, and to use discovered knowledge to unlock the mysteries of those who created them.

However, to accomplish this mission the Primeval must first pursue a set of goals. These goals are updated as time passes, reflecting upon the progression of all who abide by the doctrine of the Primeval.

Goals
 
Out-of-Character

The three aforementioned beliefs are open-ended. Quite honestly the Primeval faith is meant to be interpreted differently by every character, and it is expected that plenty who follow it may not truly believe in it but instead justify its means to obtain personal power and benefaction from those who follow them.

Of course this doesn't mean there aren't those who truly follow the faith utmost and are willing to die for it, but that it remains entirely up to the writer.

As for goals they will be updated as a reflection of Primeval activities as a whole. For example: If Bob the Zealot is building temples across worlds, and those temples come under threat by enemies of the faith, then a goal added may be building defenses to protect temples from further attack. Super simple stuff, really.

From time-to-time more challenging goals may be added for the sheer fun of it, or if confrontation with other factions is inevitable.
 
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