Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship The Knightmare

Status
Not open for further replies.

Roth Tillian

Guest
R
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Pocket Carrier
  • Length: 250 meters
  • Width: 150 meters
  • Height: 75 meters
  • Armament: Low
    1. 6 point defense laser cannons
    2. 2 concussion missile launchers
    3. 1 turbolaser
  • Defenses: Moderate
    1. Military-grade Deflector Shields
    2. Dampener Aerosol Missiles
    3. Anto-ordinance chaff
  • Hangar: Extreme (4)
  • Maneuverability Rating: Low
  • Speed Rating: Average
  • Hyperdrive Class: Average (1)
STANDARD FEATURES
  • Escape Pods
  • Med Bay
  • HoloNet Tranciever
  • Aural Sensors
  • Battle Computer
  • Docking Tubes (6)
ADVANCED SYSTEMS
-HIMS
-Hyperwave Transmitter & Receiver
-Long-range sensors

Strengths:
  • Hangar: For its size, the ship can carry a shocking amount of starfighters and attached shuttles. Granted, that leaves little to no space for anything else amidships.
  • HIMS: The ship is capable of penetrating interdiction field, bypassing smaller ones, and proceeding at great length into larger ones. Also capable of deactivating safety protocols for emergency jumps
Weaknesses:
  • Engine Blind-Spot: Like all Corellian ships of this design, the engine block makes it very difficult to see or protect to the rear of the ship.
  • Anti-starfighter: Even with the added turbolaser, the ship is limited to starfighter engagements. Without support, it simply doesn’t have the offensive or defensive capacity to fight against capital ships.
Description: Originally a ship belonging to the GADF naval forces, it had been assigned as the experimental headquarters for the Iv’Ivrus project. At that time, it was a standard stock pocket carrier, but with the Endgame event, the Wild Knights were forced to flee with the experimental fighters and their carrier, along with whatever Alliance loyalists they could muster. Fleeing first to the Outer Rim, they worked their way to the Tillian Family Trading Post at Imynusoph and then to Susefvi, where they were able to land and with company resources, overhaul the carrier, adding a turbolaser cannon and Aeshi built a HIMS system for the ship, patching it directly into the computer system. This was designed to complement the Iv’Ivrus fighters, which were designed for hyperspace strike missions into and out of gravity wells without sticking around long enough to engage in a serious battle. They also added the hyperwave transmitter to communicate long-distances while in hyperspace and long-range sensors to help scout out a system before launching either fighters or the carrier itself.
 

Roth Tillian

Guest
R
[member="Darth Metus"]

I guess that's what happens when I try and edit from mobile and accidentally quote myself before restarting my laptop to fix the quite. The lists are fixed now too!
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom