Star Wars Roleplay: Chaos

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Approved Starship The Ghost Ship

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Jaxton Ravos

Mindwalker of the Outer Rim
Space_Hulk_by_Zen_Master.jpg


Image Source: [x]
Affiliation: One Sith
Manufacturer: Excelsior Aerospace, Sienar Fleet Systems
Model: Derriphan-Class Command Ship
Modularity: Hanger and payload configurations, otherwise no.
Production: Unique
Material:

  • Nightshadow(over hull plating)

  • Durasteel(most systems)

  • Turadium(blast doors, bridge, recessed shield generators)

  • Standard Materials(electronics and other miscellaneous systems)
Classification: Command Ship

Length: 3000m
Width: 500m
Height: 1000m at tallest point, 500m average

Armament:
Capital Guns

Defense Guns

  • Quad Laser Cannons (50)

  • Flak Cannons (30)

  • Point-Defense Cannons (65)

  • Antimissile Octets (20)

  • Point-defense collision-aversion pressor beams (10; starboard 10; port hangar 10; Bridge)

Hangar:
Special Features:


  • Advanced Navigation Systems

  • Advanced Targeting System

  • Advanced Sensor Array

  • Communications Array

  • Heavy redundant shield generators x2 (recessed and turadium plated)

  • Reinforced Hull

  • Ranger Transceiver

  • Directed Energy Receptors

  • Escape Pods

  • Holocron Vault

  • Life Support Systems

  • HIMS

  • Advanced Detention Cells: including five Universal Energy Cages

  • Tractor Beams

Maneuverability: 18
Speed Rating: 18
Hyperdrive Class: 1.0 (Class 10 backup)
Strengths:

  • It Hits Hard

  • It Can Take Punishment

  • Reasonable Hangar load-out
Weaknesses:

  • It’s really, really slow.

  • Maneuverability is another low-point, anything can outwing this.

  • Most of its armament went into capital guns, meaning that anything with speed is able to get into its defenses, without backup things won’t go well.

Description:

The Umbra is Carach’s personal command ship, refitted by Excelsior Aerospace and Sienar Fleet Systems during the reconstruction of the infamous Ghost Ship of the Corporate Sector. It received a modern armament, making it able to go toe-to-toe with most heavy-hitting ships of the Galaxy, a lot of funding, research and experimenting went into this ship. Through his position as the Voice of the Dark Lord the funding-part was realized, with credits flowing in from the One Sith.

Through his ‘acquaintance’ with Ovmar he managed to draw from many pools of knowledge to augment the ship. Ships like the Dzu’ari, the Astral Horizon, the Starfall, the Acerbitas all served as inspirations to the Umbra, the way they handled their weapon-to-shield capacities, the vast amount of power requirements and more.

In the end the Umbra is unique in many ways, its armament is heavy-hitting, but nothing original, its shield and hull strength is awe-inspiring, but it’s the way the ship can function as an extension of the owner’s will that sets it apart.


From the Old Submission: "The Ghost Ship of the Corporate Sector was first known as the Emperor's Pride, and was built to combat the incoming Clockwork menace in the mid-400's ABY. Taking a concept from a Sith Meditation Sphere he made the ship it's own entity, a being that could communicate through Force Based Telepathy and naturally sought out the most powerful Sith it could find as it's owner. The Sith Emperor believed, perhaps incorrectly, that by making it the Ship a sithspawn that was inherently subservient to the Sith it would remain to him rather than OMNI."

This continues to be the case with the Umbra, it's very much still its own entity, but after meticulous experimentation the ship is now truly Carach's ship. It will no longer run after the strongest Sith Lord, and continue to be loyal to Carach, a reasonable evolution from the Sith Meditation Sphere of old.

  • Minimum Crew: 0 (With 'Ship' Mind), 6,700 (Without 'Ship' mind)

  • Optimal Crew: 12,500 (With 'Ship' Mind), 23,000 (Without 'Ship' Mind)

  • Passenger Capacity: 12,000

  • Cargo Capacity: 25,000 Metric Tonnes

  • Consumables: 2.5 years
Old description


The Ghost Ship of the Corporate Sector was first known as the Emperor's Pride, and was built to combat the incoming Clockwork menace in the mid-400's ABY. Taking a concept from a Sith Meditation Sphere he made the ship it's own entity, a being that could communicate through Force Based Telepathy and naturally sought out the most powerful Sith it could find as it's owner. The Sith Emperor believed, perhaps incorrectly, that by making it the Ship a sithspawn that was inherently subservient to the Sith it would remain to him rather than OMNI. Continuing along with the trend of combating the droid menace with organic or force based creatures he opted to build old Imperial Shadow Droids rather than traditional fighters or bombers, removed all normal heavy warheads with "shadow" heavy warheads(warheads with no propulsion other than Telekinesis), and a mild Nightshadow coating over the helm to reduce detection at a minor rate(not to be used as stealth, but rather a little boost against sensor). Realizing the necessity of manpower he also forwent putting in a traditional army, instead filling the ship to the brim with Sithspawn.

Their are certain inherent problems with keeping up with large quantities of Silooth, Terentateks, Tuk'ata, Rhakghouls, etc. Number one, you have to keep them away from your normal crew in order to ensure their survival, and number two, you need to find a way to feed all of them. The first issue was solved by sealing the Sithspawn in habitats, while putting in emergency blast doors and methods to seal off bulkheads in case of a containment breach. The second issue was solved through time, pain staking searches, and ingenuity. The Sith Emperor ordered that all Gen'Dai that could be found in the galaxy be captured, contained, and sent to the Emperor. Once acquired he put them, armorless, in massive vats filled with as many Gen'Dai as he could find. As mere heads and masses of constantly regenerating tissue and muscles the Vats would, at random time intervals, grind out the bottom of the vat until sensors found a head. This grinded meat would then be sent through tubing and disperse from the ceiling into the containment habitats. As the war with OMNI continued and rations became more and more scare however the Sith Emperor decreed to increase production of the Gen'Dai meat, and ordered the crew to dine on the Gen'Dai as well, almost prompting a civil war aboard his ship. After a dozen men were sealed in the terentatek habitat however peace quickly resumed.

Despite the many precautions made to combat the nanite menace however, the war against OMNI was slow, wrought with pyrric victories, lots of fleeing, and what was deemed to a never ending cycle of taking down a few ships, taking back a planet or two, losing the planet, fleeing, taking down a few ships, taking a new planet, losing new planet, etc. Thus in his Hubris the aging Sith Emperor decided to attempt to make a new Sith Spawn, one he thought that he could control where others had failed. Able to feed off of the negative emotion of the Darkside, teleport from one place to another in the blink of an eye, change states of matter at will, the Withered Smoke would be the edge he needed to defeat OMNI. Though he was successful in creating a trio of Withered Smoke he was unable to control them, and the three overpowered him before engaging the crew. In the cross-fire the Sithspawn Habitats were released, and many of the crew were killed as a result, prompting a large increase in the Rhakghoul population, and at least a dozen, perhaps two, Withered Smoke to prowl the halls of the ship. Dozens of bulkheads were sealed, along with atmosphere being vented from this wing or other, making the inner workings of the the ship a veritable labyrinth of monstrocities filled with the occasional dropping of Gen'Dai muscle tissue from the ceilings.

For the next few months the Ghost Ship, still a sentient being, waged the war against OMNI and sought a new master. Not having the tactical mind or leadership necessary to properly wage the war however, the Ghost Ship often suffered critical system damages, until finally it could no longer fight without perishing completely. With no choice left the Ghost Ship fled to the corners of the universe and entered a state of hibernation for the next three hundred years, before awakening once more, sensing the presence of the Dark Lord of the One Sith. Through a mishap between the damaged hyperdrives and navigation systems however, instead of reaching the Dark Lord the Ghost Ship ended up in the Corporate Sector. Befuddled by this error the Ghost Ship attempted to get out of the Corporate Sector, but due to damages and errors found that it could only head from one planet in the Corporate Sector to another. After a while of jumping from place to place the Ghost Ship decided that it was finally time to stop trying to get to the Dark Lord, but instead cause enough death and destruction that the Dark Lord would come to the Ghost Ship.



Development Thread:
Intent: Creation of a suitable command ship for the Voice of the Dark Lord.
Who Can Use This: Darth Carach
Primary Source:
 

Ashin Varanin

Professional Enabler
[member="Jaxton Ravos"]
Hold up a sec. A ship...a capital ship...that's not for fleeting? It's for a story? Absolutely unacceptable.

On the understanding that significant combat use would require, as stated, a resub or a thorough modification request, approved.
 
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