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Approved Tech The Exile's Carapace: Ta'ek Viss's personal armor

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The Exile's Carapace
Image Source: Artwork In Progress

Intent: Person use by Ta'ek Viss

Development Thread: http://starwarsrp.net/topic/38549-dev-thread-the-exiles-carapace-taek-visss-personal-armor/?p=565360#entry565360

Manufacturer: Unknown (Concealed by the Hutts)

Model: Custom Model

Affiliation: Open Market

Modularity: Yes (Plating, Underweave, Mechanical components, medical components)

Production: Unique

Material: Durasteel

Classification: Multipurpose

Weight: 16kg

Quality: 6

Special Features:

A built-in tracking system so the Hutts can keep tabs on their employees (Disabled by Ta'ek).

Self-designed Environmental Analysis System [EAS] provides detailed data about surroundings, and allows interception of transmissions.

Electric Shock Collar to pacify the wearer, as well as chemicals for pacification and euthanasia (Disabled by Ta'ek, chemicals salvaged and utilized in other weapons)

Rebreather mask system for toxic and low breathability environments.

Life-Support and Air Supply

Bacta-Injection systems to aid in rapid wound recovery (Customization).

Moderate heat, cold, and electricity protection.

Moderate protection against Blasters, Blades, and Blunt weapons.

*Still isn't heavy armor, it wont withstand explosive force, high pressure zones, nor is it enclosed or pressurized to withstand a vacuum, and the Air Supply is limited to a 15 minute supply*


Description:

A suit of armor Ta'ek Viss was forced to wear by the Hutts during his exile on Tatooine. It was meant to serve as an ankle monitor, while also providing the Nar Shadaa Hutts information on what Ta'ek was saying and doing while serving under the Tatooine families and allow them to execute Ta'ek with poisons if he should try to double-crossed them. Built both to protect and contain Ta'ek, it is a well built piece of armor that was custom-fitted to ensure no easy escape from it, and was bonded to his nervous system to make it near-impossible to remove via slicing. Ta'ek used his mechanical knowledge to disable the tracking system, the pacification systems, and the live feed from the surveillance system, cannibalizing the sensors to build the Environmental Relay System, which provides info on oxygen levels, scans for hailing frequencies and can allow him to listen in to nearby communications. The suit now serves as his personal masterpiece, a testament to his survival instincts, and his constant defiance.

@Darth_Sinna review?
 
I know that Phrik is a restricted material, however I'm implying that in this suit of armor its a smaller percentage, so it's nowhere near indestructible, and since the suit was commissioned by the Hutts to serve as a mobile prison, they would have the money, resources, and need to use such a material to contain Ta'ek Viss.
 
I saw your post speaking of the Phrik, but I am afraid that I am still going to ask for a thread that includes the legitimate procurement of the material, as assumptions are not made in the factory, and regardless of whom is paying for it, you are the one submitting the request and therefor it falls to you in order to have proof of purchase (so to speak).

Approval Without Development Thread
  • Remove Phrik.
  • Remove the Bacta-Injection system.
Approval With Development Thread
  • A thread that follows the guidelines in our banned & restricted items list for the obtaining of phrik.
  • A short development thread that touches on the inclusion of the bacta system in the armor, such as why and how it is handled, 10 posts or so.
@Ta'ek Viss
 
Ta'ek Viss said:
Ok, so I removed the Phrik, so as far as the development thread, can I post ten entries right here, or is there a separate thread to don't his on?
Just navigate to the Open Role-Playing Board and post a new thread (with the prefix Development/Dev, there's a feature in the mobile version for this once you go to create it and fill the title in) and accomplish 10 posts. It should be noted that you can only use 1 thread per submission, so please do not combine this with another sub's development thread.
 
Alright, I'll need another 5 posts from you before I accept your development thread, and I need you to adjust your submission to follow the armor template.
[member="Ta'ek Viss"]
Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
Development Thread: (The main way people work for their toys, though most submissions don't require a development thread. Restricted items require specific development threads. Substantial development threads can help judges approve more powerful submissions. If in doubt, put 'If necessary,' and a judge may or may not ask you for one. Threads cited here must be at least 10 quality posts.)
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
Affiliation: (Example: The E-11 Blaster Rifle was produced for the Galactic Empire and used almost exclusively by Imperial Stormtroopers. Do not put the company unless the product is only for your company's use. Common choices include 'Open market' or the name of a specific faction.)
Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
Production: (The scale is Unique, Semi-Unique, Limited, Minor, Mass-Produced. More powerful submissions are more likely to be approved the fewer of them there are. There are no numbers associated with these.)
Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
Weight: (Via Metric System. Appropriate weight varies by quality, material, and character species. For example, standard Mandalorian armor is around 10 kg. Armor made of true Mandalorian iron, or a full set of combat gear for a soldier in the field, can be around 25kg. For special items, try to find the weight of a real-world equivalent.)
Quality: (Armor class is a measure of general stopping power. Most light armors would be classified as 1-4, most medium armors would be classified as 5-7, and most heavy armors would be classified as 8-10. However, rare or primitive materials, among other factors, can also affect armor class. For example, stormtrooper armor would be class 5, Mandalore's armor or beskar'kandar would be class 10, and a specially forged suit of personal armor for a high-ranking Force user could be anywhere from class 6-9 or thereabouts, depending on how much effort went into it. Many people choose lower armor classes for their custom armor in a trade off for more powerful equipment or specialized resistances, or simply for more mobility.)
Special Features: (Is it resistant to certain weapons? Does it include special sensors? Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)
Description: (Include some strengths and weaknesses here. Describe some of the history behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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