The Widow

"No game of dejarik can be won without pawns..." ―Kreia
Dejarik was more than just a game. Novice players would often confuse strategy and tactics, blundering moves that would cost them the game. Almost all games below Yonta level are won and lost through tactical mistakes.
No, Dejarik was being able to learn a balance between the two. Tactics are the short sequences of moves, usually involving an attack or capture, that attempts to make an immediate tangible gain. They are usually the first thing a Dejarik player looks for when considering any move; forks, pins, skewers, discovering attacks or removing a guard.
Strategy… Strategy was when a player wasn't able to take advantage of a tactic. It is a long term plan usually based on positional considerations, rather than the attacks and captures of the monsters. Monster mobility, monster king safety, monster guard structure… all had to be considered for the true Yonta master.
Tactics and Strategy are so carefully intertwined, with strategic moves often having the objective of setting up future tactical maneuvers.
Much like the Kintan strider death gambit. It was a gamble. Thing is with gambles… one has the risk of losing it all.
Danger sat upon the plush black leather chair, her attention fixated upon the vast wide glasteel observation panes framing the spectacular view of the Flamewind.
It was one of the most spectacular and breathtakingly beautiful cosmic phenomena. Enough to leave one breathless. Interestingly, the different colors of the Flamewind seemed to set off emotional reactions in those who traveled during the Flamewind, even in a droid.
Red for satisfaction. Orange for nostalgia. Yellow for pride. Green for irrationality. Blue for sadness, and finally, violet for madness.
Cobalt and orange would reflect in the emerald of Danger’s eyes. It was a funny thing really; she didn’t take much for superstition. Who would believe that such a thing could affect one so?
Yet there was no denying that there was a tightness in her chest that bore a heavy weight. It would press with a deep well of hurt and sense of betrayal. It would ache to the bone, her mind racing and going through every interaction in memory. Thoughts would bleed into others, and she only found herself awashed in such sinking desperation, her eyes drifting towards the small holographic Dejarik game in front of her.
It was her move. Had been for a long while. While she'd taken her time in the past, this time around there was more to it than mere tactical play. Her mind was elsewhere.
A frown grew upon her face.
To some degree there was a level of comfort to the game. Her father had taught it to her, utilizing the aged wood analog Dejarik board passed down from her granddaddy. She knew the feel of the grain, the grooves upon the ebony and alabaster wedges that formed a circular checkerboard surface. The weight of the of the creatures.
There was no lie between her and the board in that. It was all about tactics and strategy. A game.
A game she would find stimulation of her mind she couldn't quite find elsewhere. Not with the same level of ambiguity where she was able to express herself freely. That's what the correspondence Dejarik association was about. Just a small club of sorts where like minded individuals across the 'verse would come together and play Dejarik. Granted, unlike games that could well be over in a matter of an hour when done face to face, with correspondence, a player could very well wait days, weeks, or even a month before being sent the move from their opponent, with games lasting into months and even years.
This was fine by Danger; it was something to look forward to, to mull about in the back of her mind. ANd because each move took time, it also meant that the stakes were a bit higher; at least in terms of the end point.
This particular game had been in play for about a year now. Her opponent is a veteran Yonta master she met eleven years ago on the holoforum.
Handsome K'lor'slug, that is his forum name-- his simply because she had discerned throughout the years in their written correspondence -- and from what she could gather in her years of playing with him, had a sound mind for tactics and strategy. They were both similar in styles as well as equally competitive. She had been a hot head then -- still was now, but she'd mellowed in the years -- while that K'lor'slug had been equally willing to butt heads with her.
It was a nice change though; that freedom to act just so without the weight of Arceneau behind her.
Here, she was simply M'onnok Folk, dubbed after the dangerous, semi sentient desert predator from the world of Socorro. Smugglers would consider the sight of a m'onnok to signify the beginning of a dangerous, but greatly rewarding journey, and her time as a blockade runner made that more often than not a reality.
But that was all in the past; this was the now. It was her move.
One she made hours later in the wake of grief.
A Kintan strider death gambit.
[member="Alric Kuhn"]