Darth Abyss
Eldritch
OUT OF CHARACTER INFORMATION
- Intent: A Pirate Ship for Abyss and Crew
- Image Source:
-Forgotten Library by brown67
-theflork - H-P Lovecraft-s-the-Old-Ones
-pavellkid - Observatory
-marv6617 - POD-Life
-kypcaht - Crew-Room
-nowthatsbrawny - Sci-fi-Mess-Hall-Interior
-dimespin - Chair
-3dserge - Abstract-Room
-jamga - Armory-Corridor
-kypcaht - Hangar
-adamburn - Human-Bridge-Concept
-julian-faylona - Command-Center
-jordangrimmer - Maintenance-Room-Updated
-Capn Cabin - titikawalcreative
-J-humphries - White Lab
-http://imgur.com/a/VTW7k- Abyss Insignia (selfmade) - Canon Link: N/A
- Restricted Missions: aeten ii the crystal raid (stygium)
- Primary Source: N/A
- Manufacturer: Sith Empire (Prototype)/Darth Abyss (Current Ship)
- Model: Eternal Class Frigate Prototype/Project Eldritch
- Affiliation: Darth Abyss
- Production: Unique
- Material: Reflec, Durasteel, Duramentium, Photoreactive fiber, Starship components, Various scavenged starship components, Red lightsaber crystal, Stone, 4 Quadex power cores, Hyperdrive
- Classification: Frigate
- Length: 470 Meters
- Width: 150 Meters
- Height: 100 Meters
- Armament: Moderate
- Defenses: Low
- Hangar: Average: 1
- Maneuverability Rating: Very High
- Speed Rating: Moderate
- Hyperdrive Class: Average: 2
Engines:
-1 Galaxy-15 ion engine
-Predator interdiction drive
-Solar sail
-Hyperdrive
Shields:
-Particle shield
-Ray shield
Weapons:
Front:
- 2 HR-IO4 ion railguns
- 1 HR-0C Slingshot slug railguns
- 2 Flex Tube proton torpedo launchers (Loadout: L04 Silent Thunder concussion missiles, LC-9 Thermite Torpedo, Gravity bomb, Discord Missiles)
- 8 Spitfire rapid-fire laser cannons
- 2 Percussion repeater cannons
- 2 Sparkers
- 2 Power Harpoons
- 3 Flex Tube proton torpedo launchers (Loadout: L04 Silent Thunder concussion missiles, LC-9 Thermite Torpedo, Gravity bomb, Discord Missiles)
- 2 Minslayers (Loadout: MX-I5 ion mines, Proton mines, Firecracker mines, M-S7 seismic mines, Pulse-gravity interdiction mines)
-Stygium Cloaking Device
-NightBlind 472
-Scrambler
-Baffler
-4x-Phantom short-range sensor jammer
-220-SIG Tactical Sensor Jamming Device
-Electronic countermeasures
Utility/Traps:
Deployable:
- LaserWeb Defense Station
- Asteroid thruster
- De-Orbiting Kinetic Anti-emplacement Weapon
- Satellite force field shield projector
- ST-45 "Pitfall" Orbital Ambush Droid
- Spy satellite
- Trickster Decoy
- Imperial Drill Pod Boarding Craft
- Gravity well projector
- 4 Antimissile octet
- ANq-51 sensor array computer
- Drift chart Computer
- Target Acquisition and Tracking
- Courier Communications Scanner
- Hyperwave transceiver
- Crystal gravfield trap
- G47 Tractor Beam Generator
-4 Oversized Airlocks (Two on each side)
-Ritual Chamber
-Command and Surveillance center
-Crew Quaters
Strengths:
- Tricks and...: Decoy devices and short busts of a ship slowing gravity technology (predator drive) are some of the most common tricks used by the Eldritch to deceive and confuse enemy ships during an encounter.
- ...Traps: The Eldritch was reconfigured from a heavy warship into a Trapper/Mineslayer, armed with mines, a gravity well projector, force field shield generators satellites, laser webs and droids deployable in space, that allow the ship to prepare devastating traps and ambushes.
- From the Sidelines: Weapons and stealth are not all that the Eldritch is capable of. With a fully functional Command and Surveillance center, powerful sensors and additional surveillance technology the ship can monitor ongoing engagements from a save distance until the time is right to strike.
- Unheard and Unseen: Jammers, bafflers and cloaking. The Eldritch is outfitted with almost any sensor disrupting deceive that can be brought on the black market, allowing it to move unseen and undetected for the most part. Thanks to the Solar Sail the ship can also move without leaving a trail by sacrificing speed.
- Boarding Pass: As a pirate vessel the ship was redesigned not for the utter destruction of an enemy ship, but to allow for quick and effective boarding. Two oversized airlocks on either side of the ship allow strike teams to be deployed directly into space. The most firepower can also be found on the ship's sides. There are also power harpoons there to be fired a enemy ships.
- Eldritch: Unconventional is one thing, but the Eldritch was designed to stray from to simply unconventional into the highly unorthodox. A ritual chamber allows for force based assaults on a naval scale without draining or disrupting any technology on the ship.
- Lack of frontal Firepower: Designed as a stealthy and agile boarding and trap vessel, the Eldritch lacks direct firepower on the front. While the ship still can dash out a bit of damage there, a frontal assault is only really an option against far smaller ships.
- Fragile: The lack of armor isn't the only defensive drawback of the Eldritch. Being ancient by normal standards, many of the ships systems are put together as makeshift solutions at best, creating a patchwork of salvaged tech, black market scrap and ancient sith systems instead of a homogeneous network. Even small damages can lead to malfunctions in the systems recently added by Abyss and his men.
- Energy Consumption: Said patchwork also was created without spending to much thought on the ship's overall energy consumption. While the Eldritch theoretically can fire up most systems at once, doing so would quickly lead to an overload and following Fallout of the ship's generators.
- Large Target: While the length of the Eldritch is not exceptional, its width and height is. The ancient design might helps by making the ship look more intimidating, it also adds more space for it to be hit.
- Tainted: The Eldritch is able to hide in most conventional ways, but there is one easy method to become aware of the ship anyway. The force. Heavily tainted with the power of the dark side many with the gift are able to feel its presence, or at least an hint of danger.
- Repairs: Due to the complex patchwork of different techs the ship needs a crew of talented mechanics to be repaired
History: The Eternal Class Frigate was originally designed by the First sith empire, during the close of the first Hyperspace War. A heavy armed and armored warship planned to be a mix of meditation sphere and command ship for the Lords in service of the empire, the first prototype was intended to be the first of many, the one ship to bring victory of the sith. By combing the sith's affinity for the dark side with tools to make them a viable option in naval engagements additionally to conventional weaponry the Empire believed to get an edge over their enemy. Yet even the first prototype never saw the day of its completion, as the empire fell apart before construction was completed, leaving the half finished husk to rot in the depths of the unknown regions.
Ages later scavengers stumbled over what remained of the first Eternal class frigate. Lacking both the armor and weaponry of the original designs this remnant lacked most systems besides basic shields, engines, generators and the ritual chamber. The scavengers knew that there was one man who would pay a small fortune for a find like this, the illusive sith lord operating under the name of Prophet in the underworld.
When the ship was brought to Abyss, the sith lord instantly took a liking in its design and the ritual chamber, starting a year long reconstruction process far away from civilized space under the name of project "Eldritch". Other than the original engineers the men Abyss hired to make the ship useable were not instructed to build a war, but a stealth vessel, designed to set traps and ambushes. In this process that drained a lot of the sith lord's resources the ship became a complex patchwork of underworld, scavenged and sith tech,
The moment the ship was finished it was dubbed the "Eldritch" and set the groundwork for Abyss and the crew to become feared as corsairs all across space
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The Black Flag
Ritual Chamber:
Words of Protection
Spell: "Tnamli ra ir Svistuis ra" ("Unbend and Unbroken")
Effect: A ship sized version of a Protection bubble. Takes 2 minutes to be cast, fades after a minute.
Effect: A ship sized version of a Protection bubble. Takes 2 minutes to be cast, fades after a minute.
Call Starweird
Spell: "Dukra iv Vieta, Udai nuyak Xuontai" ("Daughters of Space, Obey my command.")
Effect: A dual rune cluster that combines two effects, can only be used in space: The first one creates a collection of artificial force auras to draw out up to 8 Starweird, the second one creating an illusion to direct them at a target. The caster is never in full control of the Starweird, and should focus on the spell be broken they will turn on the caster as well. To keep the spell alive the incantation has to be constantly repeated.
Effect: A dual rune cluster that combines two effects, can only be used in space: The first one creates a collection of artificial force auras to draw out up to 8 Starweird, the second one creating an illusion to direct them at a target. The caster is never in full control of the Starweird, and should focus on the spell be broken they will turn on the caster as well. To keep the spell alive the incantation has to be constantly repeated.
The Dark Calling
Spell: "Nuyak Valia buti naile, mazo naile valia buti visa j'us ziur" ("My Will is fear, so fear will be all you see.")
Effect: A large scale fear illusion in form of a monster. After four minutes of casting the spell comes into effect, creating a both mental and optical illusion in space which is shrouded in a field of fear, as well as simply looking terrifying.
Illusion:
Effect: A large scale fear illusion in form of a monster. After four minutes of casting the spell comes into effect, creating a both mental and optical illusion in space which is shrouded in a field of fear, as well as simply looking terrifying.
Illusion:
Hand of the Prophet
Spell: "Nuyak Raka buti Qormuo" ("My Hand is Endless.")
Effect: Takes one minute to be cast. A telekinetic grip that can be used to throw small asteroids and debris at ships, even when cloaked.
Effect: Takes one minute to be cast. A telekinetic grip that can be used to throw small asteroids and debris at ships, even when cloaked.
Voice of the Prophet
Spell: "Girdeti tave redis ir ziur anas j'us buti niekas" ("Hear the words and see that you are nothing.")
Effect: Elevates the casters voice on a mental level, allowing to talk directly to the crew of a ship through the force, as well as create a slight aura of uneasiness. Takes one minute to be cast.
Effect: Elevates the casters voice on a mental level, allowing to talk directly to the crew of a ship through the force, as well as create a slight aura of uneasiness. Takes one minute to be cast.
Eye of the Prophet
Spell: "Jena'tes vesti nuyak qo oer tave qorit" ("Darkness guides my path until the end.")
Effect: The most powerful spell that can be performed. A mix of darksight and instinctive astrogation that allows to roughly predict the position of enemy ships even in another star system. Takes 12 minutes to be cast. A high amount of force users in the target ships can makes the spell inaccurate.
Effect: The most powerful spell that can be performed. A mix of darksight and instinctive astrogation that allows to roughly predict the position of enemy ships even in another star system. Takes 12 minutes to be cast. A high amount of force users in the target ships can makes the spell inaccurate.
Hangar:
Bridge:
Command Center:
Armory:
Crew Quaters: The Eldritch houses 453 crew members total (not counting the personal crews of the officers), their quarters all located in the command pyramid at the back of the ship. Their level depends on their rank, the higher up the higher their room.
Slave Quarters:
General Crew Quarters:
Mess Hall:
Officer Quarters: The last crew members are the high ranking officers, 22 in total. Their crew quarters are quite large in size, and are most often personalized to a high degree:
-[Member="Thraxis"]:
-[member="Dravis Rosilla"]
-[member="Veryiana Greivex"]
-[member="Causstik Rahn"]:
-[member="Eliza Raxis"]:
Entropy Chamber: