Star Wars Roleplay: Chaos

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The Eldritch

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Sith Empire (Prototype)/Darth Abyss (Current Ship)
  • Model: Eternal Class Frigate Prototype/Project Eldritch
  • Affiliation: Darth Abyss
  • Production: Unique
  • Material: Reflec, Durasteel, Duramentium, Photoreactive fiber, Starship components, Various scavenged starship components, Red lightsaber crystal, Stone, 4 Quadex power cores, Hyperdrive
TECHNICAL SPECIFICATIONS
  • Classification: Frigate
  • Length: 470 Meters
  • Width: 150 Meters
  • Height: 100 Meters
  • Armament: Moderate
  • Defenses: Low
  • Hangar: Average: 1
  • Maneuverability Rating: Very High
  • Speed Rating: Moderate
  • Hyperdrive Class: Average: 2
SPECIAL FEATURES
Engines:
-1 Galaxy-15 ion engine
-Predator interdiction drive
-Solar sail
-Hyperdrive

Shields:
-Particle shield
-Ray shield

Weapons:
Front:Side (each side):Back:Stealth:
-Stygium Cloaking Device
-NightBlind 472
-Scrambler
-Baffler
-4x-Phantom short-range sensor jammer
-220-SIG Tactical Sensor Jamming Device
-Electronic countermeasures

Utility/Traps:
Deployable:Onboard:Other:
-4 Oversized Airlocks (Two on each side)
-Ritual Chamber
-Command and Surveillance center
-Crew Quaters

Strengths:
  • Tricks and...: Decoy devices and short busts of a ship slowing gravity technology (predator drive) are some of the most common tricks used by the Eldritch to deceive and confuse enemy ships during an encounter.
  • ...Traps: The Eldritch was reconfigured from a heavy warship into a Trapper/Mineslayer, armed with mines, a gravity well projector, force field shield generators satellites, laser webs and droids deployable in space, that allow the ship to prepare devastating traps and ambushes.
  • From the Sidelines: Weapons and stealth are not all that the Eldritch is capable of. With a fully functional Command and Surveillance center, powerful sensors and additional surveillance technology the ship can monitor ongoing engagements from a save distance until the time is right to strike.
  • Unheard and Unseen: Jammers, bafflers and cloaking. The Eldritch is outfitted with almost any sensor disrupting deceive that can be brought on the black market, allowing it to move unseen and undetected for the most part. Thanks to the Solar Sail the ship can also move without leaving a trail by sacrificing speed.
  • Boarding Pass: As a pirate vessel the ship was redesigned not for the utter destruction of an enemy ship, but to allow for quick and effective boarding. Two oversized airlocks on either side of the ship allow strike teams to be deployed directly into space. The most firepower can also be found on the ship's sides. There are also power harpoons there to be fired a enemy ships.
  • Eldritch: Unconventional is one thing, but the Eldritch was designed to stray from to simply unconventional into the highly unorthodox. A ritual chamber allows for force based assaults on a naval scale without draining or disrupting any technology on the ship.
Weaknesses:
  • Lack of frontal Firepower: Designed as a stealthy and agile boarding and trap vessel, the Eldritch lacks direct firepower on the front. While the ship still can dash out a bit of damage there, a frontal assault is only really an option against far smaller ships.
  • Fragile: The lack of armor isn't the only defensive drawback of the Eldritch. Being ancient by normal standards, many of the ships systems are put together as makeshift solutions at best, creating a patchwork of salvaged tech, black market scrap and ancient sith systems instead of a homogeneous network. Even small damages can lead to malfunctions in the systems recently added by Abyss and his men.
  • Energy Consumption: Said patchwork also was created without spending to much thought on the ship's overall energy consumption. While the Eldritch theoretically can fire up most systems at once, doing so would quickly lead to an overload and following Fallout of the ship's generators.
  • Large Target: While the length of the Eldritch is not exceptional, its width and height is. The ancient design might helps by making the ship look more intimidating, it also adds more space for it to be hit.
  • Tainted: The Eldritch is able to hide in most conventional ways, but there is one easy method to become aware of the ship anyway. The force. Heavily tainted with the power of the dark side many with the gift are able to feel its presence, or at least an hint of danger.
  • Repairs: Due to the complex patchwork of different techs the ship needs a crew of talented mechanics to be repaired
Description:

History: The Eternal Class Frigate was originally designed by the First sith empire, during the close of the first Hyperspace War. A heavy armed and armored warship planned to be a mix of meditation sphere and command ship for the Lords in service of the empire, the first prototype was intended to be the first of many, the one ship to bring victory of the sith. By combing the sith's affinity for the dark side with tools to make them a viable option in naval engagements additionally to conventional weaponry the Empire believed to get an edge over their enemy. Yet even the first prototype never saw the day of its completion, as the empire fell apart before construction was completed, leaving the half finished husk to rot in the depths of the unknown regions.

Ages later scavengers stumbled over what remained of the first Eternal class frigate. Lacking both the armor and weaponry of the original designs this remnant lacked most systems besides basic shields, engines, generators and the ritual chamber. The scavengers knew that there was one man who would pay a small fortune for a find like this, the illusive sith lord operating under the name of Prophet in the underworld.

When the ship was brought to Abyss, the sith lord instantly took a liking in its design and the ritual chamber, starting a year long reconstruction process far away from civilized space under the name of project "Eldritch". Other than the original engineers the men Abyss hired to make the ship useable were not instructed to build a war, but a stealth vessel, designed to set traps and ambushes. In this process that drained a lot of the sith lord's resources the ship became a complex patchwork of underworld, scavenged and sith tech,

The moment the ship was finished it was dubbed the "Eldritch" and set the groundwork for Abyss and the crew to become feared as corsairs all across space
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The Black Flag
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Abyss insignia also doubles as the trademark jolly roger of a pirate vessel. Despite being designed for space, the Eldritch raises an actual, physical Flag on either side.


Ritual Chamber:
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The Ritual Chamber, located on the left branch of the ship, is the most unorthodox weapon carried by the Eldritch. In the original designs this room was a mix of study, training facility and meditation sphere, but under Abyss oversight it became a chamber designated to the performing of dark side rituals by the use of sith runes. These rituals require 15 users of the dark side to be performed, 14 who constantly repeat the chants and spells in perfect unity, and one who leads and controls the spell. The runes limit the amount of spells useable. Those that can be performed are:

Words of Protection
Spell: "Tnamli ra ir Svistuis ra" ("Unbend and Unbroken")

Effect: A ship sized version of a Protection bubble. Takes 2 minutes to be cast, fades after a minute.

Call Starweird
Spell: "Dukra iv Vieta, Udai nuyak Xuontai" ("Daughters of Space, Obey my command.")

Effect: A dual rune cluster that combines two effects, can only be used in space: The first one creates a collection of artificial force auras to draw out up to 8 Starweird, the second one creating an illusion to direct them at a target. The caster is never in full control of the Starweird, and should focus on the spell be broken they will turn on the caster as well. To keep the spell alive the incantation has to be constantly repeated.

The Dark Calling
Spell: "Nuyak Valia buti naile, mazo naile valia buti visa j'us ziur" ("My Will is fear, so fear will be all you see.")

Effect: A large scale fear illusion in form of a monster. After four minutes of casting the spell comes into effect, creating a both mental and optical illusion in space which is shrouded in a field of fear, as well as simply looking terrifying.

Illusion:
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Hand of the Prophet
Spell: "Nuyak Raka buti Qormuo" ("My Hand is Endless.")

Effect: Takes one minute to be cast. A telekinetic grip that can be used to throw small asteroids and debris at ships, even when cloaked.

Voice of the Prophet
Spell: "Girdeti tave redis ir ziur anas j'us buti niekas" ("Hear the words and see that you are nothing.")

Effect: Elevates the casters voice on a mental level, allowing to talk directly to the crew of a ship through the force, as well as create a slight aura of uneasiness. Takes one minute to be cast.

Eye of the Prophet
Spell: "Jena'tes vesti nuyak qo oer tave qorit" ("Darkness guides my path until the end.")

Effect: The most powerful spell that can be performed. A mix of darksight and instinctive astrogation that allows to roughly predict the position of enemy ships even in another star system. Takes 12 minutes to be cast. A high amount of force users in the target ships can makes the spell inaccurate.

Hangar:
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The Hangar is located on the right branch of the ship, able to hold either 12 starfighters, or a smaller amount of freighters. It also doubles as cargo and storage area for everything acquired by the crew.

Bridge:
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In the middle of the command pyramid the ship is commanded by [member="Eliza Raxis"]. Holds enough room for a full sized crew to properly navigate the ship during conflicts, technology to calculate asteroid drifts to set up ambushes as well as a constant feed of information from the command center. The bridge actually is a perfect example for the patchwork nature of the ship, piecing together the ancient sith tech with state of the art systems, a fact that can even be seen here.

Command Center:
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While most sensor information is send to the bridge, the more complex and nuanced readings find their way to the command center. Here the surveillance systems of the Eldritch start to shine. The command center is home of Abyss Inner Eye and his A.I. Glory, both skilled in the analysis of intelligence Intel and the planning of long term operations to aid the ship.

Armory:
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A storage room for weapons, armor, droids and tools used by the crew, as well as the various gadgets deployed by the ship. Also holds a workbench for repairs and crafting, and the materials needed to do so.

Crew Quaters: The Eldritch houses 453 crew members total (not counting the personal crews of the officers), their quarters all located in the command pyramid at the back of the ship. Their level depends on their rank, the higher up the higher their room.

Slave Quarters:
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230 slaves in total are at home on the ship, each of them tasked with the simple, yet more draining job on board. Cleaning, cooking and simple repairs are just a few of their many duties. Their quarters are nothing more than small rooms with a bed inside

General Crew Quarters:
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200 normal crew members can be found on the ship as well, tasked with weapon control, work on the bridge, more complex repairs and many more jobs. While not luxurious, their quarters allow for a comfortable lifestyle.

Mess Hall:
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A large room that can hold half of the normal crew at the same time, outfitted with a stocked bar, food and a few other activities for the crew to relax in between raids.

Officer Quarters: The last crew members are the high ranking officers, 22 in total. Their crew quarters are quite large in size, and are most often personalized to a high degree:

-[Member="Thraxis"]:
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Thraxis room is deserted, due to his constant expectation to be murdered by an assassin. Rumors say that he actually resides on a simple chair in the depths of the ship. Other Rumors say that this chair is outfitted with a secret storage for booze and weapons.

-[member="Dravis Rosilla"]
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Dravis room is kept in a shades of purple and red velvet, outfitted with a tactical holomap and terminal for his studies and business activities. Instead of a bed a meditation chair was placed, as the Bith don't require sleep. Hidden behind the walls is a storage room holding four DR-2 Phalanx Droids.

-[member="Veryiana Greivex"]
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Veryiana's personal quarter was modified into a small personal lab, fully stocked and outfitted with everything needed for genetic and alchemical manipulation, including a handful of cages to keep test animals captured.

-[member="Causstik Rahn"]:
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Causstik's room is filled to the brim with exotic hides, a few people frozen in carbonite, and plenty of furniture carved in black ivory. A personal request of him was also the placement of a oversized bed to hold quote "all his hoes".

-[member="Eliza Raxis"]:
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Eliza's room is kept simple, with most furniture made of clean wood, giving it a slightly rustic or outback feel. The room also has a secret "maintenance tunnel" that leads all the way to the ships bridge.

Entropy Chamber:
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Abyss personal chamber right on top of the pyramid. This observatory can be put into zero g at any time, allowing the sith lord to assemble and disassemble his metal body at will while inside. The entropy chamber also holds one off Abyss personal Libraries, fully stocked with various works on the force and histroy. There is also a private airlock to allow the undead sith to step into space at any time.
 
[member="Darth Abyss"]

Approval has been retrospectively removed for this vessel. I'm going to give you the benefit of the doubt and assume all the nested spoilers were not a deliberate attempt to mislead the judges.

You will now ensure that all capabilities of this ship are removed from spoilers and laid bare in the submission and easy to follow.

I will then carry out judgement from the start again.
 
[member="Raziel"] wtf. Spoilers removed. I was like 100% that people caught this, as the text say "Spells that can be preformed:" followed by the spoiler. If I meant to sneak this through I wouldn't point to it in the description lol. Just thought it would keep the submission cleaner.

Should I remove the spoilers for the individual spells as well, because then I need to think of a way to keep it a bit cleaner.
 
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