Star Wars Roleplay: Chaos

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Approved Tech The Dead Man's Armor

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Azreth Vandic

Dead Man's Captain
space_police_by_nrag-d7nglzu.jpg

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average
  • Resistances
-Blaster: High
-Lightsaber: Average
-Concussion: High
-Kinetic: High
-Enviromental: low
-Ion: None
-Sonic: None

SPECIAL FEATURES
Standard HUD, Heating System, Water Recycling Unit (makes drinkable water from sweat, and urine), Trauma Pads under armor plates (helps with falling from heights) Air Filtrations (only for poisons)
Strengths:
  • Lightsaber protection - Few licks from a lightsaber is all this can take as far as the armor plates are concerned.
  • Blaster protection - The best you can find, the most damage one can take is few bruises.
  • Medium Slug protection - These slugs can break against the armor plates, but the rest of it can be pierced.
  • Light Laser Cannon protection - You'll get knocked back and you'll be heavily bruised, but you'll be alive.
  • Light Grenade protection - Ever stood a feet away from a frag/concussion grenade? Now you can, and survive!
  • Impact from heights protection - Falling from fourth and lower stories will cause some sore bones, and bruises, but nothing broken.
  • Poisoned Air Protection - The helmet can filter the air around the wearer, no need to worry poison gas in the air anymore!
Weaknesses:
  • Elbow exposed
  • Inner Thighs and Hips exposed
  • Wrist Exposed
  • No Vacuum Protection
  • EMPs effect all electronics
  • Submerged in Water effects electronics
  • Takes a lot of time to repair it (Must wait two threads for it to be full repaired if not manually doing it, otherwise a whole thread must be done on it's repairs)
  • Once Repaired, looses it's Lightsaber Protection, Light Laser Cannon Protection, and Medium Slug Protection (retains light slug protection) Verpine Shatter Gun Protection.
DESCRIPTION
The Dead Man's Legion is usually sent on suicide missions, and are not expected to return home afterwards. They're criminals, this is their community service. But the Republic needs them to at least be able to finish the mission, and because they are high risk missions with major victories, the Dead Man's Legion needs the right equipment to do the job. This armor is kept locked up tight, and only used when in the battlefield. It will never be seen while in Republic space, other than field training to get rookies used to the weight of the armor. Those who have no training in the armor, or armor in general usually can not preform well in it. Most of it's major protection is a one time use, and once repaired loses all of those major protections. Should a Dead Man fall of a third or fourth story, the trauma padding is expected to minimize the damage to bruises instead of broken bones.
 
Hello there, @Azreth Vandic! I will be reviewing your sub with you.



Azreth Vandic said:
  • Resistances Very High
-Blaster: Most blasters will have a hard time getting through this armor, but bruises can form under the shot from impact.
-Lightsaber: With better protection than Durasteel, a few chops are needed to get through the armor plates of this armor, but the mesh will be cut instantly
-Light Grenades: Though being directly on top of one would hurt a lot, and cause damage, being a few feet from one can be almost guaranteed survival.
-Medium Slugs: Near the same as a blaster, anything lower and it's gonna leave bruises.
-Verpine Shatter Rifle: Less protection than slugs or blasters, but the armor plates can survive one or two shots, depending if the shot hits the same place twice or not.
-Light Laser Cannon: Being hit once by a light laser cannon turret is all you get.
For armor, you don't give an overall rating. Instead, each facet of the armor gets its own rating. It is why on the template it says 'For each category choose from'
So, from what you described, it would look more like:
Blaster: High
Kinetic: High [You can lump Shatter Guns and Slugthrowers together. The fact Shatter Guns > Most Slugthrowers and is more likely to penetrate the armor doesn't need to be directly stated in its own category as they both are kinetic based weaponry]
Lightsaber: Average
Environmental: Low [Doesn't protect against Vacuum, water, or, say, fire as it seems the plates are resistant but not sure the rest is, just filters airs]
Ion: None [No protection against it from what I've seen]
Sonic: None [No protection against it from what I've seen]

Feel free to mess with the stats, of course, to how you envisioned it, that was just an example listing based on what I've read so far, but that is how it should look.


Azreth Vandic said:
Strengths:
  • Lightsaber protection
  • Blaster protection
  • Medium Slug protection
  • Light Laser Cannon protection
  • Light Grenade protection
  • Impact from heights protection
  • Poison Protection
Some of these need to be talked about more. For instance, Light Laser Cannon, I know above you say 'it can take one shot' but you should probably move that to this section as this is where you talk a bit more about the individual protections. Technical Specification is more just hard stats. Strength/Weaknesses and Descriptions is where you extrapolate more about them.

Light Grenade protection.. is this protection against shrapnel and/or concussive force? IE, could someone in this armor jump on top of a 'light grenade' and be okay even with tanking all the concussive force?

Poison Protection needs to be clarified. I know, from reading it, that it just filters air, but gotta make it very clear, don't want someone using this and thinking it filters the poison from their blood stream or anything.


Azreth Vandic said:
From the weight, this needs to be, 'Some suits are heavy'. As some are only Average. Also, note the differences between the Heavy suit and the Average suit.


Azreth Vandic said:
The Dead Man's Legion is usually sent on suicide missions, and are not expected to return home afterwards.
:p Didn't know the Republic was running Penal Legions, what has happened to my beloved Republic!?
 
[member="Azreth Vandic "]Awesome, only two more things:


Azreth Vandic said:
Because you changed the weight to Average, this doesn't need to be in the weaknesses anymore.


Azreth Vandic said:
-Blaster: Very High
-Lightsaber: Average
-Concussion: High
-Kinetic: High
-Enviromental: low
-Ion: None
-Sonic: None

Because Sonic/Ion/Enviromental don't come up too much, these don't balance them out fully [Although the fact this is a 'one-off' armor does help]. Since this is Minor production, if you drop Blaster to High, I'd feel comfortable pushing this on.
 
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