Star Wars Roleplay: Chaos

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Tazi Fiend Walker MkIII

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Image Source: Warhammer 40K Tau Codex.

Intent: Provide the Jackals, the Hutt Cartel and affiliated groups with a walker that is durable and relatively cheap to manufacture.

Development Thread: If needed.

Manufacturer: Tazi's Machines.

Model: N/A

Affiliation: The Jackals, the Hutt Cartel and affiliated groups.

Modularity: All Weapons.
  • Shoulders - The shoulders can support either tactical supports or weapons. The shoulders are usually mounted with heavy weapons.
  • Arms - Weapons can be mounted on the outer wrist of the walker. These are usually lighter weapons such as a pulse cannon or a pulse rifle. The battle suit can only handle four weapons, one on each shoulder and one on each arm.


Production: Mass-Produced.

Material: Dura-steel, armor weave, plastoid, duraplast.

Role: Walker

Height: 2.8 meters

Length: 1.7 meters

Width: 1.9 meters

Weight: 2.5 tonnes.

Minimum Crew: 1

Optimal Crew: 1

Propulsion: Legs, has a jump jet system.

Top Speed: 40km/h

Armaments: The Walker does not come fitteded with weapons. Although it can be taken to Tazi's Machines to have weapons attached.

Squadron Count: 3

Passenger Capacity: 0

Misc. Equipment: The Walker comes equipped with:
  • Low Light Vision.
  • Com Links.
  • Magnetized Feet.
  • HUD.
  • Blaster Resistant.
  • Slug Thrower Resistant.
  • Filtration System.
  • Pressurized Suit - One Hour Oxygen Supply.

Strengths:
  • Low Light Vision.
  • Jump Jet System - Gives the Walker a quick one time use jet pack.

Weaknesses:
  • EMP.
  • Engine.

Description: Tazi's Machines have invented a versatile walker which provides the wearer with a wide range of weapon selections and tactical systems.

Users must be trained to use the walker, and can learn from Cadan Tazi.

The walker is able to survive in space for one hour before the oxygen runs out and before the walkers systems begin to fail.

There were two prior walkers before Cadan finally finished the MkIII. Cadan had used slaves as test subjects for his suits. The MkI failed as the turning mechanism was to strong, crushing the slave inside. To save clean up Cadan had the MkI destroyed. The MkII was almost a success. Everything worked except the weapons systems. Which was lucky as the slave inside tried to kill Cadan, after an hour long fire-fight, he and his men survived the fight, but ended up destroying the suit. Finally the MkIII came about with everything working properly.

The Walkers are sent out in a group of three, one commander per group.

An engine is located in the back of the walker to provide it with power. If the engine is hit there is a chance it will shut down or even explode.

The maximum distance that the jump jet can allow the walker to jump is 20 meters. This can only be a one use jump, even if it jumps less than 20 meters.

Primary Source:
  • Non-Canon - [X]
 
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 
[member="Cadan Tazi"], this looks like it's skirting close to the "All submissions need to conform to the general idea of Star Wars. No Gundam Wings, no Transformers" rule, specifically in that this looks like it has arms that can carry and hold weapons.

I'd like to see this moved farther away from what looks a lot like a mech from mechwarrior to me. I'd start with removing the jump jets and getting rid of the arms and their associated "handheld" weapons.
 
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