Star Wars Roleplay: Chaos

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Approved Vehicle Taurek Heavy IFV Mk I

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Image Source: DWArtist

Intent: To create a next generation Infantry Fighting Vehicle for the Republic's Mechanized Infantry

Development Thread: As Needed

Manufacturer: Republic Defense Forces, Project Taurek

Model: Taurek IFV Mk I

Affiliation: Galactic Republic Military

Modularity: Main weapon can be swapped fairly easily.

Production: Minor

Material: Durasteel, Alusteel, Glasteel, Rubber, vehicle components, weapons components

Role: Infantry Fighting Vehicle/Troop Transport

Height: 3.75 m

Length: 7 m

Width: 2.5 m

Weight: 16,750 kg

Minimum Crew: 1 (Driver)

Optimal Crew: 3 (1 Driver, 1 Vehicle Commander, 1 Gunner)

Propulsion: Wheels

Top Speed: On Road: 273 km/h Off Road: 100 km/h

Armaments:
-Main Weapon: 1x 25mm 5 Barrel Gatling Gun turret (Progressive RH Parabolic Twist, 11 Grooves)
Classification: Slugthrower
Size: Vehicle Mounted
Length: 2.11 m
Weight: 122 kg
Ammunition Type: 25 x 137 mm Cartridge
Ammunition Capacity: 4000 Round Drum
Effective Range: 1000 m
Rate of Fire: Variable up to 4000 rpm

-Muzzle Velocity: 1000 m/s
-Secondary Weapon: 2x 40mm Grenade Launchers, forward facing, 90 Degree firing arcs.
Classification: Grenade Launcher
Size: Vehicle Mounted
Length: 1.09 m
Weight: 35.2 kg
Ammunition Type: 45 x 53 mm Cartridge
Ammunition Capacity: 48 Grenade Belt
Effective Range: 500 m
Rate of Fire: Variable up to 350 rpm

-Muzzle Velocity: 240 m/s (Average)
-Active Defense: 1x Anti-Missile Octet
-5x Internal Reloads

Squadron Count: 4

Passenger Capacity: 5

Cargo Capacity: With Passengers: 100 kg Without Passengers: 2000 kg

Misc. Equipment: IFF System, Cross-Spectrum sensor array, satellite communications uplink, line of sight communications suite, 27 mm durasteel ablative armor plating, 14 mm durasteel/alusteel alloy armor hull, environmental seal system, 3 hours of oxygen for full complement

Description: As the Republic Military re-organized itself to respond to the renewed aggression of the One Sith, certain holes were discovered to exist in the general order of battle. The Taurek project was developed to fill those holes with technology both new and old. Within the purview of the Taurek Project was the creation and deployment of next generation vehicles to assist in both offensive and defensive military operations.

The Taurek IFV Mk I was designed to deploy a light squad of line infantry and then reinforce them in the combat zone. As such, they were designed with a 25mm 5 Barrel Gatling Gun turret with a 360 degree firing arc and an 80 degree inclination range (from 20 degrees below level to 60 degree above level), two 40mm grenade launchers embedded in the forward facing ventral plating with 90 degree firing arcs, and a single anti-air octet as it's only active defensive measure. Passive defensive measures start and end with its armor, 27 mm durasteel ablative plating over 14 mm durasteel/alusteel alloy main hull. The ablative plating is designed to be hit, damaged, and slough away in 1 meter square sheets, leaving behind an intact armor hull that can take even more beating. The forward hull and plating has two small ports that can be utilized by the passengers to fire personal weapons out of, either side has one such port and the rear hatch has a single port as well, allowing the infantry inside to assist in defense of the vehicle to a limited extent. This vehicle also comes with an environmental seal system that can seal both the cockpit and troop hold from external environmental events, as well as a three hour oxygen supply for a full complement. When the environmental seal system is active, the troop compartment firing ports cannot be opened or utilized.

The Taurek IFV Mk I can be utilized as merely an armored troop carrier, requiring only a single driver in the vehicle cockpit to transport its complement of troops into the battle zone. However, this vehicle is at its most useful when it is employed with a full crew and remaining with its infantry passengers to push an assault or otherwise complete a combat mission. Aside from the required driver, the Taurek IFV Mk I's cockpit also contains a gunners seat, retaining primary control of the main weapon, secondary weapons and the anti-air octet. There is also a station within the cockpit for a vehicle commander. When present, the vehicle commander maintains communications with local units, has secondary fire control over the main gun and secondary weapons, and relays commands. When the vehicle is alone, the vehicle commander has the ultimate authority over the use of the vehicle and its embarked soldiers.

Primary Source:
-Main Idea
-Main Gun
-Secondary Weapons
-Active Defense
 
[member="Draco Vereen"]

The weapons are based on real life weapons, not Star Wars ones.

Would you like me to fill the templates in within this sub, or are you requiring me to submit separately for those weapons?
 
[member="Samuel Quentin"]
Fill the templates within this sub please.

This is the information I need to know about those weapons.
Classification: (Blaster, Slugthrower, Crossbow, etc)
Size: (Handheld, Stationary, Ship-Mounted)
Length: (Via Metric System)
Weight: (Via Metric System)
Ammunition Type: (Power cell, gas canister, bullets, etc. Example: Blasters require both a power cell and a gas canister.)
Ammunition Capacity: (More powerful projectile weapons tend to have a lower capacity. Example: A heavy blaster pistol with a power pack capacity of 50 shots and a gas canister capacity of 350 shots. If in doubt, find a real-world equivalent or search Wookieepedia.)
Effective Range: (Personal, Battlefield, Starfighter, Capital Ship. Feel no need to use numbers. 'Equivalent to a laser cannon' or 'equivalent to a standard blaster rifle' is acceptable. The more detail, the better. Also, remember this is effective range. A mass driver in space may have an infinite range, but it can only effectively hit targets at normal ship combat ranges.)
Rate of Fire: (Single action, pump action, semi-automatic, fully automatic, etc.)
 
Samuel Quentin said:
Effective Range: 3000 m Rate of Fire: Variable up to 4000 rpm
The Range for this should be closer to 1000m.



Samuel Quentin said:
Ammunition Type: 45 x 53 mm Cartridge Ammunition Capacity: 48 Grenade Belt Effective Range: 1500 m Rate of Fire: Variable up to 350 rpm
This Range should be dropped to 500m.



Samuel Quentin said:
-High Explosive: 1750 rounds -Fragmentation: 1750 rounds -Flash-Bang: 1750 rounds
Samuel Quentin said:
-Ammunition: 20000 rounds (5 drums, standard loadout)
I am going to offer a suggestion here. It is more than acceptable not to put how much ammunition the vehicle carries total and it can be assumed that beyond missiles it has enough ammunition to last a battle.

With that said,
http://starwars.wikia.com/wiki/Fragmentation_grenade
http://starwars.wikia.com/wiki/Concussion_grenade
http://starwars.wikia.com/wiki/Thermal_detonator
http://starwars.wikia.com/wiki/Sonic_detonator
These would be acceptable grenades to fire for the launcher (Just saying it fires grenades and then linking the ones it is carrying each battle is also acceptable).
 
[member="Draco Vereen"]

Ammunition has been edited out.

May I ask for clarification on why the ranges should be dropped?

The Equalizer I took the max listed and knocked a couple hundred meters off, but the grenade launcher I took the actual listed effective range. I linked the wiki articles under main weapon and secondary weapon.
 
[member="Samuel Quentin"]

Canon Sources:
http://starwars.wikia.com/wiki/E-Web_heavy_repeating_blaster(300 meters)
http://starwars.wikia.com/wiki/Grenade_launcher(Optimal=75)
http://starwars.wikia.com/wiki/Viper_2_grenade_launcher(Range=500)

Chaos Sources:
http://starwarsrp.net/topic/56056-acs-203-hellfire-autocannon/(1,500 meters)
http://starwarsrp.net/topic/56135-mobile-medium-machine-gun/(500 meters)

http://starwarsrp.net/topic/22475-skocha-class-main-battle-tank/(5km)
http://starwarsrp.net/topic/57152-acs-501-120mm-magnetic-accelerator-cannon/(5km)

Slugs are believed to be longer range than most blasters, at the trade off that Star Wars Armor is normally very resistant to piercing (in canon) but most main tank guns have a range of a bout 5km.
 
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