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With so much lore that Danger has on Tatooine, gonna start collecting all of the information. I will also ask for those who have had noticiable locations to toss in their items. I know @Cerita Savan has some.
This will be an ongoing project much like Tython and Corellia have been as I collect the four odd years of lore Tatooine has gone through.
Intent: To submit the lore and chaos history of Tatooine on SWRP Chaos. Original Crowdsource Image Credit:Tatooine Wiki Canon: Legends Tatooine, Tatooine Links:
Class: Terrestrial Diameter: 10,465 kilometers (6,503 miles) Rotational Period: 23 Standard Hours Orbital Period: 304 Local Days Coordinates: Major Imports:
Metals
Foodstuffs
Chemicals
Medicine
Technology
Historic:
Bando Gora slaves
Death sticks
Major Exports:
Illegal munitions
Narcotics
Death sticks
Minerals
Pharmaceuticals
Armormech
Armstech
Cybernetics
Biotechnology
Artifacts
Exotic Goods
Art
Sculptures
Foodstuffs
Botanicals
Historic:
Bando Gora slaves
GEOGRAPHIC INFORMATION Gravity: Standard
Climate: Hot and arid. Due to the extreme conditions, only a relatively mild region of its northern hemisphere was habitable, and less than 1% of the planet was covered in surface water. The average humidity level was 5.4%.
One of the many extraordinary features unique to Tatooine was the mysterious mists, which rose regularly from the ground where desert sands met cliffs and mesas. Various theories of this moisture's origin were disputed by meteorologists and geologists, like water suspended in sandstone veins beneath the sand and complex chemical reactions which made it rise when the ground cooled, then fall underground again with the double sunrise.
Tatooine was a sparsely inhabited circumbinary desert planet located in the galaxy's Outer Rim Territories. It was the homeworld to the influential Anakin and Luke Skywalker, who would go on to shape galactic history. Part of a binary star system, the planet was oppressed by scorching suns, resulting in the world lacking the necessary surface water to sustain large populations. As a result, many residents of the planet instead drew water from the atmosphere via moisture farms. The planet also had no vegetation.
Initially inhabited by native Jawa and Tusken Raider species, it saw a population explosion following the search for valuable mining deposits on the planet's silicate surface. Finding the ore to have unwanted metallurgic properties, mining firms left the planet en masse, leaving behind valuable equipment, most notably large sandcrawlers, which were later used by the Jawa population.
Arceneau Trade Company, the Exchange, Nari the Hutt as well as other cartels and companies maintain a presence in the desert world. Trade along with scrap technology and smuggling have become its major economic resource.
Society
The inhabitants of Tatooine included many different species from many parts of the galaxy, as can be seen in the multiple bars and cantinas in the cities. Human natives of the planet often had unusual-sounding last names, such as Fardreamer, Sandskimmer, Darklighter, and Skywalker.
Tatooine originally had only a few port cities, including Mos Espa and Mos Eisley. As Arceneau Trade expanded its reach and warehouses, several new spaceports planet side, as well as the vast network of orbital stations, increased trade traffic.
Despite this, Tatooine continues to attract many criminals, prompting small strongholds scattered across the desert beyond the main city. Most settlers of Tatooine operate moisture farms in the expanse of the desert.
Lawful inhabitants on the planet often utilized moisture vaporators owing to their energy efficiency, resulting in their status as one of the most crucial pieces of equipment for survival. While single vaporators often cost 500 credits each, some individuals bought and owned multiple units, creating moisture farms. Often utilizing the extra water for small hydroponic gardens, few gardens yielded enough to make substantial profits. In addition, vaporators required frequent maintenance and security systems to deter attacks from Tusken Raiders, who believed all water was sacred and belonged to them. The Raiders, native to the planet, were a nomadic tribal society with strict social and moral codes, along with defined territorial boundaries. Frequent colonial trespasses on their sovereign territory, along with the collusion between old values and galactic modernization, often forced the Tuskens to attack colonists whom they both vehemently feared and despised.
Jawas were also a native species to Tatooine, and as such deeply entrenched into a nomadic lifestyle. Unlike the Tuskens, whom they attempted to avoid, Jawas frequently sold collected scrap metal and droids to the scattered settlers on the planet, earning a reputation as merchants and vagabonds. Myth and folklore also played an important part in Jawa society, with the Jawa's belief that the great Dune Sea was once a true ocean. Later research into ancient fossil-bearing rock and eroded canyons seemed to support this notion. Nonetheless, most of Tatooine's inhabitants refused to believe the story, finding it far-fetched and ludicrous.
While slavery is no longer blatently conducted within the main cities, it can still be found in outlying outposts. Here, the criminal syndicates peddle flesh to make a profit while constantly on guard of being discovered.
Arts
While there is no distinct art style for the entire planet, there is no doubt that the Tusken Raiders and the Jawa clans have created traditional as well ingenious works of art and technology from traditional means and salvaged scraps. Woven rugs, dyed baskets, and even the Sand People's robes and gaffi sticks prove that care, skill and attention to detail are put into each completed work.
Sports
Podracing is Tatooine's main sport. Most creatures on the planet loved to gamble on nearly everything, especially podracing. Podracing has quickly grown on the desert world, with its vast canyons and extreme environment allowing an ever-shifting landscape for several pod racing competitions to take place.
Tusken Raiders often attacked isolated settlements on the fringes of their territory such as Anchorhead, and often took potshots at podracers during the Boonta Eve Classic, the largest annual podrace in the galaxy. It was celebrated once every year as part of the Boonta Eve holiday celebrating the famed Hutt Boonta Hestilic Shad'ruu and his ascension to godhood. There, thousands of spectators would congregate, hoping to see their favored racer win, to catch a glimpse of a spectacular collision, or to win a fortune gambling on the race's outcome.
Religion
There is no singular organized religion on Tatooine. Instead, the inhabitants of this desert world maintain their own unique belief systems that is as scattered as the grains of sand upon the Western Dune Sea. While there are a few more organized belief systems, such as those of the Sand People and the Jawa Clans, for the most part those who call Tatooine home or are merely passing through have a varying outlook of not really caring to praying to whatever higher power they decide.
Wealth: Low to medium for the overall planet, High for areas affiliated with Arceneau Trade Company.
Stability: Tatooine is relatively stable due to its relative isolation and harsh environment. For the most part, stability comes from the various companies and criminal organizations that control small sections, each generally keeping to their own. Arceneau Trade Company maintains order and oversight along the major trade cities, spaceports and the Southern System Business Bazaar locations, as these are considered to be neutral locations. However, organized crime is still active across the planet, proving that no amount of funds or clout could ever tame the planet of the Twin Suns.
Freedom & Oppression: While there is more organized stability with the various companies and criminal organizations maintaining a semblance of order, the planet is rife with organized crime beyond the major cities and into the Jundland Wastes. It is advisable to not stir the notice of the Imperials or poke any of the larger organizations such as Arceneau Trade. The common understanding is this: Leave well enough alone and no one will bother you. Unless you have a bounty on your head; then you're up for grabs.
MILITARY & TECHNOLOGY
Military: There is no established singular unified military for Tatooine. Instead, there are scattered outposts and strongholds of independent cartels, companies, and Imperial forces. The majority are self-defended with their own assets, each varying in strength based on the cartel, company, or entity.
Technology: Technology is medium to high but this is mostly due to the ingenuity of the Jawa Clans that wander the desert world salvaging and acquiring (stealing) various bits of technology and improving upon it. The Jawa Clans are not alone in this venture, as other companies also produce and manufacture various armtech, cybertech, and armortech here. Moisture farms utilize technology to farm the moisture from the atmosphere and even despite their dislike of technology, the Tusken Raider clans still utilize advanced weaponry that they are able to find such as sniper rifles.
HISTORICAL INFORMATION
The Past: Infinite Empire, Old Republic, and New Republic
There is little information left from the time prior to the Gulag Plague. What is known is from various salvaged datacrons or information databanks that have survived. None the less, there are stories that tell of a time where Tatooine was a lush planet full of water and vast amount of flora. Some say that it was a great disaster that befell the planet and prompted the once lush world to become the hot, arid desert world it is now.
Very little has survived in terms of what occurred during the Gulag Plague and the 400 year darkness. What is known is that being a backwater planet, it was fairly easy for Tatooine to lose contact from the rest of the sector and ultimately, the rest of the galaxy as the Gulag Plague ravaged entire systems.
While it was secluded from the rest of the 'verse, those native to Tatooine had one advantage; their ability to survive even in the harshest of environments. Their isolation and their backwater world was a hidden strength that allowed the small population of survivors to continue on. Moisture farmers, criminal exchanges, the great Jawa clans and the Tusken Raiders were able to continue their legacy, allowing for the plant of Twin Suns to remain.
Southern Systems Triad Syndicate, Arceneau Trade Company, the Galactic Trade Guild & The Hutt Cartel
Yet despite the darkness, there would always be one constant when it came to this particular hive of scum and villainy; crime. The various gangs, cartels, and exchanges that used Tatooine as their home port or hide out would do as they always had done and fight for territory. Among the very first to make its name known was a small Hutt cartel that tied itself to the Southern Systems Triad Syndicate.
Led by Crime Lords with vision, both the Hutt Cartel and the Southern Systems Triad under Stargo worked to carve their legacy on Tatooine. They managed to spread across the local systems, slowly building up their power base by gathering other like-minded individuals to join their circle.
Among these was a growing trade company that had managed to carve a mark on the desert world. Arceneau Trade Company. After the Gulag Virus hit and Tatooine cut off from the core worlds, Montgomery Arceneau prospered as the company retained connections within the nearby Southern Planets via their contracted ships and Captains. There were credits to be made in necessity, and there was no denying the golden egg that ensured food was in their belly, keep the company prospering, and the ships maintained.
As the first generation of Arceneau's began to gain more and more influence over Tatooine, the more they began to deal with more than just the crafting of weapons and armor; they began gun-smuggling, as their ancestors had been wont to do in their raids. A rather, violent takeover of Notsub Shipping gave Arceneau Trade Company the edge it needed to expand the entirety of Tatooine, bringing into the fold workers and droids for its shipping, transport, and fueling business, providing the majority of the basic every day needs to the more exotic for a higher fee.
Ties to the tech-savvy Jawa clans also gave an edge in salvage tech; the need for water purifiers in distant outposts provided more revenue. It was undeniable four hundred years of darkness gave ATC a solid foothold on Tatooine. Neigh on nine years that Dangeruese took upon the responsibility of Arceneau Trade at the widowed August Arceneau's death leaving Dangeruese Rose Arceneau to hold the reins of his little empire, making her the sole owner and overseer of the seventh generation Trading Company based off Tatooine.
However, as it was the case with many criminal syndicates, internal fighting and clashes with competitive gangs ultimately led to a chaotic shift of power for the Southern Systems Triad. In the wake of Stargo's disappearance, Danger had to take up the helm of the Syndicate, coming to rule the majority of Tatooine under her keen business interests.
By that time, Danger Arceneau already had a plan to spread the Arceneau Trade name well beyond Tatooine. Using her business skills and networking connections, the Southern Systems Syndicate now had a new purpose; to use its resources and growing reach to become what is now known as the Southern Systems Business Bazaar.
It was then that she began dealings with the Hutt Cartel, where she provided fuels, transports, supplies, small weapons and ordnance for their missions, setting vast trade outposts and warehouses on Nal Hutta, Nar Shaddaa, Makeb, and Ylesia. This is where she personally secured herself as their main provider of arms, and where she would meet Barrett Haskins, the crime lord in charge of the Black Sun Syndicate.
Tatooine had once again, became a port of call for smugglers, criminals, and anyone wanting to disappear from the face of the 'verse.
Galactic Trade Guild
Among these groups that would come to Tatooine to meet with the Southern Systems Syndicate and the Hutt Cartel was the Galactic Trade Guild. While still in its infancy, the Galactic Trade Guild held a growing power base of like-minded businessmen and women. Companies like Santhe, Baktoid, Blas Tech, and a local trade company native to Tatooine, Arceneau Trade Company.
The Galactic Trade Guild built their headquarters on Hypori, with the intention of spreading their influence. It was this very connection that would eventually bring the quickly expanding Confederacy of Independent Systems to the Twin Suns.
Confederacy of Independent Systems
One could say that the original Confederacy was established on the wealth of the Galactic Trade Guild. Circe Savan had led a hand in it. What she could not see would be how much it would cost her in the future. At that time, the late Omega Protectorate had an open bounty on the businesswoman. Unfortunately, Savan's exploits in her rise of power had resulted in a bitter lashback. With bounties on her head and her subsequent disappearance, the assets of the Galactic Trade Guild found themselves under the control of the Confederacy of Independent Systems.
Understanding the circumstances, Arceneau once again found herself at a negotiation table, this time with the Grand Marshal of the Confederacy. It was to Tatooine's benefit that the Confederacy came not with an iron fist, but with an extended hand. They had no desire to wage war but instead instill a measure of order and prosperity. In a mutually beneficial discourse, Arceneau agreed to assist the Confederacy with fuel, arms, and various resources for the continued sovereignty of Tatooine under the Confederacy rule. This allowed Tatooine to continue as normal, with business, trade, and the various criminal activities that were the very lifeblood of many a smuggler.
The Netherworld EventAbrion Corporate Alliance, Confederacy of Independent Systems, and the Techno Union
The Netherworld Event saw tragedy befall several systems across the galaxy. While Tatooine had been spared the brunt of Akala's wrath, it still became subject to chaos and tragedy.
Nearly two-thirds of the population disappeared off the plant of the Twin Suns. The Tusken Raider Clans and pirates saw this as a venue of opportunity, attacking the panicked and distraught cities in savage raids. It was during this time that the Abrion Corporate Alliance forces arrived on Tatooine under the leadership of Irys Arist'lar. They came with the intention to aide the surviving citizens in any way, and with their assistace managed to bring order.
The desert world would see different incarnations of the Confederacy rise and fall. From the original incarnation, through Abrion Corporate Alliance, and the second Confederacy of Independent Systems. Through it all, Tatooine managed to maintain a version of independence. Some say it was because it was a desert world with little to give. Others claim that the growing clout of Arceneau Trade managed to deter interest through the Southern Systems Business Bazaar. Known by all to be a neutral territory, there was a growing reputation that those that left well enough alone could find there were better ways to deal. Credits were to be made, and at the very least the booming market and growing trade that the Bazaar provided ensured the constant flow of that.
When the Abrion Corporate Alliance banners were once again replaced with those of the Confederacy and finally the Techno Union, Tatooine saw another shift in power and an evolving government. Unlike the Confederacy of old, the Techno Union drew focus on the growing nobility lines and several monarchies. It was commonplace to find these growing elite flourish into businessmen and women with a more refined purpose. Drawing on her influence once more, Danger Arceneau established herself as the overseer of Tatooine's interests. Another Viceroyalty would be assigned upon her departure, but by then Tatooine resumed it's typical day to day cycle. By now the vast orbiting stations of the Southern Systems Business Bazaar had turned Tatooine into a major trade port. And although the flux of traffic came and went with the semi-annual auctions and expos, the bulk of the traffic would remain in orbit rather than on the arid planet itself. Combined with the natural ore that made the use of comms difficult, Tatooine would remain a world where it would be easy for one to disappear amidst the ever-shifting dune seas and vast canyons.
The Galactic Remnant / Empire
As the years passed and the Omega Event took place amidst the great One Sith and Republic war, Tatooine once again became a world few took interest in. The Techno Union under the nobility rule waned and attention was shifted elsewhere. For several years, the arid desert world simply continued the cycle of one bazaar to the next. Those that took advantage of what they could saw a rise of criminal acts to include a slave auction in the outskirts of Mos Eisley. However, it was the crashed space train that drew attention, the public transport sending its passenger crashing into the deserts of Tatooine.
The Imperial Remnant in its infancy was thousands of people with similar ideals coming together to form a military-based faction operating near the Mara Corridor. The goals were set from the start, revitalize the Galactic Empire and bring order to the galaxy. Gathering at Kamino, Rishi, and Void Station, the Imperial Remnant grew into the Galactic Empire in short order, increasing its presence in an aggressive expansion.
However, it was an act of terror that brought a spotlight to the Tatoo System. The Imperials came seeking the culprits responsible for the terrorist attack on its throneworld of Kamino. By order of the Emperor, all crewmen of the 52nd Imperial fleet were to report to Scarif. The subsequent investigation of the terrorist attack and chase of the culprits brought a spotlight to Tatooine. There, on Mos Anek, Imperial forces converged to snuff what they could find of those responsible of the rebel forces that had come to find refuge there.
From that day forward, Tatooine came under the jurisdiction of Imperial rule. While the familiar wedge-shaped star destroyers were a common sight, it was business as usual for companies such as Arcneau Trade. As long as they were willing to abide by Imperial guidelines and a few custom checks, Tatooine was left well enough alone.
At least, until a series of events led to that fateful day that brought something new to Tatooine's doorstep: Total War.
At the same time that the Galactic Empire had begun to flourish, so too had the third incarnation of the Confederacy of Independent Systems. However, this new entity had learned from the history of its predecessors and had become great in its own right. This Confederacy of Independent Systems had been born as an act of defiance. The Southern worlds refused to quietly disappear within the borders of a foreign power, sending their children off to die in distant lands. But they could never stand and survive alone. As such, several worlds came together under a single banner once more; intent on championing the idea of Independence across the Southern Systems.
Yet Freedom, as every nation knows, is not Free. It takes work. It takes time. It takes a willingness to Fight. In light of this reality did the Confederacy rise with the intent to defend itself from the numerous, foreign powers. It already had a tense relationship with the Imperial State: Dagobah had been the last straw.
What had begun as a training exercise quickly evolved into a fight for survival. Numerous Confederate personnel had made the trip to Dagobah - by Darth Metus' direction - in order to extend an olive branch to the Galactic Alliance. Together, as allies, they were to play a game of war within the murky depths of Dagobah. The Galactic Empire had other ideas. While the War Games were in their opening phases, the Imperial Warmachine trekked across the stars in order to rain fire down upon their heads. The situation was...admittedly...a mess - but it was one that the Allied Forces quickly sorted out.
In the end, the Galactic Empire retreated and the Vicelord immediately departed from the backwater world. An emergency meeting with the Viceroyalty culminated with a single, furious request of their Vicelord: Total War. It had gone on long enough - the repeated threats to the Confederacy and her allies had been allowed to roam free without check. A response had to be given.
And unanimously, the Viceroyalty agreed.
Total War - The Confederacy of Independence Systems and the Galactic Empire
The war that had ravaged the galaxy between the First Order, The Sith Empire, The Galactic Republic, and the Silver Jedi had finally reached Tatooine. The backwater world would no longer simply be an observer but the site of an enormous naval battle that brought the clashing might of the Confederacy against that of the Empire.
The naval battle was fierce as was the one that took hold on the ground. All the while, the Confederacy, Empire, and Arceneau Trade attempted in their own methods to avoid as much collateral damage as possible. Perhaps this was the one goal that had managed to ensure that innocent lives of the inhabitants and traveling spacers were spared. Blood none the less had spilled that day, resulting in deaths on both sides. In the end, the Empire managed to retain control of the sector, but its labor pains birthed a need for retribution that would resonate for those involved for years to come.
Present Day
The Great Galactic War would affect the entire galaxy, and Tatooine knew this all too well in the wake of the battle between the Confederacy and the Empire. While the Imperials had been victorious, the toll and the subsequent conflicts that ensued would prompt discussions that had not been considered before. It wasn't long before word had spread that the Imperials would be relocating their assets and naval presence into First Order territory. Some say that it had to do with the need to consolidate forces in the wake of the Galactic Alliance fall, others perhaps, see it as an advantageous move to perhaps instill a measure of control from within. Ultimately, while these stories were nothing but conjecture, the end result was the same; Tatooine would steadily see a decrease in Imperial activity and scouting parties.
The desert world would once again see itself left alone to fend for itself, but this was no problem for the inhabitants of Tatooine. They had plenty of experience of surviving and being able to fend for itself. Be it through corporate entities like Arceneau Trade or criminal cartels such as Nari and Gorba the Hutt, the world of the Twin Suns would continue to be a haven for trade, smugglers, and scoundrels alike.
Ostanes had a brief laboratory for a year or so there where he did some alchemical experiments on various desert creatures and summoned Obeah w/ the Taurannik Codex... I never decided where exactly, but feel free to include it, or not.
Back in the CIS with the Templars Krest use to be lord regient or what ever it was called. Guardian of the planet before he fell to the Sith. There's a Templar outpost in ruins that I could do a blurb about if you want.
Zaiden established an estate there, before the codex so it was never subbed, but it was destroyed. I have made mention of the ruins since then, so up to you how to roll with that. Also, I have a two factories there.
Grandmaster Corvus Raaf located and reconstructed Obi-Wan Kenobi's hut on Tattooine (featured in this thread). After her disappearance, it has fallen into squalor (referenced here, here and here).
38 million clones once lived there. Clones from the old Galactic Republic. They ended up being partitioned by the First Order, and Galactic Empire after a brief yet humorous bidding war. They also apparently had a tent city out in the wastes.
[member="Max Fel"] and Tatooine is pretty much a wild west. Danger is all for more business, but as it is currently in Empire territory, just be aware of big brother watching!