Star Wars Roleplay: Chaos

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Syd's Armory

A place to put my drafts

First up...

451 Suit

Intent: To improve upon Syd's starting character Armor

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Image Source: https://www.deviantart.com/spaceweaver/art/Dark-phoenix-196466243

Canon Link: (Please link the canon link if applicable canon item.)

Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)

PRODUCTION INFORMATION

Manufacturer: Syd Celsius.

Affiliation: Syd Celsius

Model: N/A

Modularity: No

Production: Unique

Material: Armorweave, Norris Root Extract, special temperature resistant alloys.

TECHNICAL SPECIFICATIONS

Classification: Multipurpose Light Combat Suit.

Weight: Very Light

Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)

- Blasters: High

- Kinetic: High

- Lightsabers: None.

- Other:

Vibro: Very Low

Cryo: Very High

Sonic: Very Low.

Ion: None.

Fire: Extreme

Magic: Low

Blunt: None

SPECIAL FEATURES

Extreme temperature resistance

High blaster and kinetic resistance.

Due to enchantments, provides some protection against magical spells.

Hydrophobic materials, meaning water will not cling to it.

Strengths:

Multipurpose: Crafted as the light armor of the Flame Geist to help protect her from some of the more basic threats to which she is uniquely vulnerable, this armor is completely fire proof due to both its temperature resistant metallic fibers woven into the material as well as protective enchantments, and provides very high protection from the cold. Its material is also hydrophobic, meaning water cannot stay on its surface. For a light armor suit, it provides excellent resistance to blaster and kinetic attacks. Its enchanted material also gives it a 'very' limited resistance to basic magic spells such as those used by the Mandragora, the Dathomir Witches, and the Nightsisters.

Lightweight: It's very light in weight, meaning Syd can move around easily in it and remain unhindered in combat.

Weaknesses:

Vibroweakness: It has very poor resistance to vibroweapons.

Sonic Weakness: An equally poor tolerance for sonic weapons, which damages the suit due to a curious interaction with the suit enchantments.

Void weakness: Entering an area that is force nulled disables the enchantments temporarily.

Blunt weapons: While it is good for protection from bullets, it cannot help with heavy, blunt weapons, like clubs or maces.

DESCRIPTION

The 451 Suit was the Flame Geist's first construction after her creation, and its name references the temperature at which book paper burns. Composes of armorweave dyed in Norris Root Extract and weaved with enchanted, temperature resistant light alloys, The Flame Geist was first publicly seen by Darksiders wearing this skin tight red and gold combat suit and became instantly recognizable. This was intentional on her part. Its one thing to see her. Its another matter to stop her.
 
Photosynthesis Talisman.

Intent: To give a protective amulet to Lilla.

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Image Source: https://www.google.com/amp/s/www.pinterest.co.uk/amp/pin/183029172330600287/

Canon Link: http://starwars.wikia.com/wiki/Sith_amulet

Primary Source: http://starwars.wikia.com/wiki/Sith_amulet

PRODUCTION INFORMATION

Name: Photosynthesis Talisman

Manufacturer: The Resistors of Darkness

Affiliation: Lilla Syrin

Modularity: No

Production: Unique

Material: Alchemized Gold, Coral.

TECHNICAL SPECIFICATIONS

Classification: Enchanted Talisman

Size: Very Small

Weight: Average

CONTENTS

Health Recovery increased by a factor of two in sunlight

Drinking water temporarily increases strength by a factor of three and becomes able to sense even the faintest amount of water

Provides extreme resistance to being blasted back by high speed winds

Becomes invisible by standing in a patch of grass while in sunlight

Enables extreme sensitivity to ground tremors and changes in ground pressure in a twenty meter radius

While in sunlight, cannot be Force Choked.

While in sunlight, cannot be set on fire

When touching trees, Skin becomes incredibly tough and able to resist vibroweapons.

Nearly indestructible.

Strengths:

Treehugging Rules!: When touching a tree, the user of the talisman is granted extremely tough skin that can resist vibroweapons and fast moving slugs.

One with the Sun: While in sunlight the user heals two times faster than normal, cannot be Force Choked, and turns invisible while standing on a patch of grass

Like a Reed: The user becomes highly resistant to intensely strong blasts of wind. They can move with ease in a wind tunnel on its highest setting for example.

Water of Life: While equipped, the user becomes able to sense even the faintest amount of water in a hundred meter radius, and drinking a cup of it increases user's strength by a factor of three for ten minutes.

Its readin' right, man, look!: The Talisman acts as an extremely sensitive motion detector, enabling the user to sense the most minute changes in ground pressure or the smallest tremors in a twenty meter radius. This makes it very difficult to sneak up on someone with this talisman.

Amulet of Toughness +1: As with all properly made force relics, its nearly indistructable.

Weaknesses:

Force Void: Entering an area void of the Force nulls its enchantments.

Highly Situational: Many of the advantages provided vanish with a lack of sunlight, a lack of rural, forested areas, or a lack of water, to the point that the only thing that proves somewhat useful consistantly is the tremor detection ability and ability to avoid being knocked down or blown away by hurricane level winds. Even entering a small building with windows drastically reduces its uses, even in full daylight.

Almost Purely Defensive: In addition to the above, it provides, with perhaps the sole exception of the strength confering abilities of water drinking, purely defensive abilities.

Temperature Vulnerability: Just as most plants will die if too hot or too cold, one becomes much more vulnerable to heat and cold. They freeze faster, they burn faster. Employing this talisman is not without its risks.

Unexpectedly heavy: For how small it is, it weighs like a brick.

DESCRIPTION

An early work of Syd's creators, The Resistors of Darkness, and given to their leader, The Man in White, The Photosynthesis Talisman confers, as close as they could come, anyway, to all of the advantages being a plant has. It is highly useful, but situational in the extreme, one must be outside, in a rural area, in daylight, to get the most out of it. Once used as a sort of badge of office by The Man in White, he and the others were all murdered by a traitor in the ranks soon after Syd's imprisonment in Nullification Resin. Too embittered by the betrayal of her creators, even with the reduced intensity of her emotions, Syd took this from the museum like bunker where her equipment was stored as a form of "severance package", bestowing it to Lilla as a form of gratitude for helping free her, even if it was only by accident.
 
Intent: To elaborate on Syd's main side arm.

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Image Source: https://www.google.com/amp/s/www.pinterest.com/amp/pin/420242208965266176/

Canon Link: N/A

Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: Syd Celsius

Affiliation: Syd Celsius

Model: Crossbow pistol

Modularity: Yes (Ammo)

Production: Unique

Material: Durasteel, specialized fibers

TECHNICAL SPECIFICATIONS

Classification: Enchanted crossbow pistol.

Size: Small

Weight: Average

Ammunition Type: Crossbow bolts, both regular and special issue.

Ammunition Capacity: One (Must be manually loaded)

Reload Speed: Very Low

Effective Range: Extreme

Rate of Fire: Very Low

Stopping Power: High (Against Dark Adepts) Average (Everyone else)

Recoil: Low

SPECIAL FEATURES

Enchanted to enable a Force Teleport whereever a standard bolt fired from it lands.

Enchanted so that when bolts are fired, tracks the nearest dark side adept, turning the bolt into a homing missile

Enchanted so that regular steel bolts are extraordinarily painful to Dark Adepts

Enchanted so that bolts fired with this crossbow have immense range

Reusable standard ammo. Bolts can be retrieved from targets.

Ammunition can be modified.

Immune to fire

Strengths:

Where does it hurt?: The enchanted crossbow has been modified to do heavy damage to dark beings. A dark adept being hit by this will feel in capacitating pain where they are hit, almost as painful as a disruptor shot. Regular ammo also hits with much more force than normal, dealing additional kinetic damage and burying the bolt deep in tissue or solid material of sufficient low density, such as light armor. Medium armors and heavy armors will have better chances of stopping the regular bolts.

Extreme Range: The bow's enchantments allow any bolt placed in it to have the same range as an average blaster sniper rifle.

Homing: Firing this bolt at any dark adept in range will cause the bolt to track them. It will even chase them until stopped.

Magic trick: Firing a regular steel bolt at anything in the distance will allow Syd to teleport to that bolts immediate position a meter away from it so long as she is holding the pistol and concentrates.

Modded ammo: Incendiary, explosive, tranquilizer, and acid tipped bolts can be fired from it as well.

Silent: Whisper quiet, even at extremely close range.

Fire Immunity: Can function even in the hottest blaze.


Weaknesses:

Void vulnerable: Entering a force void leaves it an ordinary crossbow until it leaves the area.

Modded ammo, less magic: If anything but regular steel bolts are loaded, while they will still retain the extraordinary range, they will not be able to cause increased pain to dark adepts, nor will they home in on a target. They will also not be able to act as a teleportation relay.

Slow reload: Its not easy to cock.

Slow rate of fire: Don't expect anything but well planned, carefully aimed shots. This thing can't fire quickly enough to compensate.

Cryo weakness: Exposure to intense cold prevents it from firing for fiive minutes.

DESCRIPTION

Shooting Star was the primary side arm of The Flame Geist, designed for missions where a more quiet approach is necessary. A silent weapon for assassination, the pistol enables teleportation wherever a bolt is fired, as well as seeking out and causing extreme pain to dark adepts. Syd used this to get the drop on a hundred sith who would have escaped otherwise. Though limited by its reload time, firing rate and nature of its ammunition, its deadly and cunning niche abilities render it a deadly ally to have for the silent, ultra long range approach.
 
Intent: To create a force imbued lightsaber crystal for a limited number of people.

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Image Source: https://www.pinterest.com/amp/pin/179862578842976101/

Primary Source: N/A

PRODUCTION INFORMATION

Name: Consular's Quartz

Manufacturer: Syd Celsius

Affiliation: Silver Jedi Order, Wu Yeoh-Mei

Homeworld (optional): None.

Production: Semi-Unique

Modularity: No

Material: Synth crystal

PHYSICAL SPECIFICATIONS

Classification: Gemstone

Weight: Very Light.

Resistances: (When installed in Lightsabers)

Blasters: Low (Lowers resistance to blade beam)

Kinetic: None

Lightsabers: High

Other:

Electrical: High

Paddle Beam: High

Ion: None

Dark Side: High

Dathomiran Magic: High

Color: Dark Green

SPECIAL FEATURES

When installed in lightsabers, increases saber's ability to absorb non-standard attacks.

When installed in lightsabers, hilt produces blade that is capable of absorbing sonic, paddle beam, and Ion bolts.

Upon absorbing said energy, capable of releasing on a single target as a non lethal stun beam.

Upon installation to lightsabers, renders one highly resistant to dathomiran style magic, taking only half the damage they would normally take, as well as Dark Side Mental attacks and draining effects.



Strengths:
(Provide, in list format, a minimum of 1 strength of this submission.)

Weaknesses:
(Provide, in list format, a minimum of 1 weaknesses of this submission.)

DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
Intent: To Sub Syd's secondary armor

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Image Source: https://www.deviantart.com/dan-mora/art/Jean-Grey-626068987

Canon Link: N/A

Primary Source: Light Armor

PRODUCTION INFORMATION

Manufacturer: Syd Celsius

Affiliation: Syd Celsius

Model: N/A

Modularity: No

Production: Unique

Material: Armorweave

TECHNICAL SPECIFICATIONS

Classification: Multipurpose Light Armor

Weight: Light

Resistances

- Blasters (And other plasma type weapons): Average

- Kinetic: None

- Vibro: High

- Lightsabers: Low

- Slugthrowers: Low

- Ion: Low

- Sonic: Low

- Flame: Extreme

- Cryo: Low

- Magic: High

- Dark: Extreme

- Paddle Beam: None

SPECIAL FEATURES

Increases the potency of Syd's magic, as well as increases her resistance to magic and the Dark Side to immense levels.

Increases speed and reflexes by a factor of two.

Repairs Syd's psychic shell, as well as itself.


Strengths:

Anti-Mage: Geared towards fighting melee foes and Dark Adepts, the suit allows Syd to withstand magical spells and forces that would otherwise heavily damage or even discorporate her psychic shell, if not destroy her outright. Its enchantments also give it better than average protection against vibroweapons.

Decent protection: Her secondary suit is greatly improved from her first one, allowing her to withstand more punishment from conventional sources. It is also fire proof.

Self Repair: The suit both repairs itself and Syd's psychic shell, albeit over the course of ten minutes and constantly provides a low level source of warmth for her to feed on, so long as she does not over exert herself.

Weaknesses:

Cryo: The weaknesses of its Maker carry over to the suit. If its limited resistance to cryo is overwhelmed, its protective qualities are disabled for twenty minutes.

Water: It is not hydrophobic like her standard suit, and Syd could be heavily injured if hit with water wearing this suit.

Ion: Ion will disable Syd's ability to use pyrokinesis for about thirty seconds if she is hit while wearing this suit.

Sonic: Sonic will not only disrupt her psychic shell heavily wearing this suit, it will render her unable to use magic at all for three minutes, and slightly increase her vulnerability to magic during that time.

DESCRIPTION

Made for combating extremely powerful sorcerors, the 90 Suit is a improvement over her standard gear, which first was used to help her kill the then-head of The Cult of The Brain Demon, The Consensus. The suit provides better protection from standard threats than her usual suit, though it is not water proof and has some increased weaknesses, such as cryo, sonic, and ion, but if used against the correct opponent, the suit provides a solid chance at survival against some of the deadliest magic users in the galaxy. The battle between Syd and the Consensus raged for a day and a night before the protective qualities of Syd's suit caused the Consensus to exhaust herself, resulting in Syd's victory.
 

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