Star Wars Roleplay: Chaos

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Approved Tech Supersonic Death Monster

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Graush Laboratories
  • Model: SSDM
  • Affiliation: A'sharad Graush
  • Modularity: No
  • Production: Limited
  • Material: Turadium Casing, Neuranium Lining, Tibanna Gas
TECHNICAL SPECIFICATIONS
  • Classification: Bomb
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Tibanna Gas (Fuel)
  • Ammunition Capacity: 1
  • Reload Speed: None
  • Effective Range: Long-Range
  • Rate of Fire: Very Low
  • Stopping Power: Very High
  • Recoil: None
SPECIAL FEATURES
  • Supersonic Explosion
Strengths:
  • Organics Within Blast Radius Tend to be Vaporized
  • Indiscriminate Lethality
Weaknesses:
  • Indiscriminate Lethality
  • Sensor Inconsistencies
  • Premature Deflagration
  • Timer / Necessary Programming
  • High Altitudes
DESCRIPTION

Graush was a Warlord, and sought to create the weapons of war that would net him high casualty rates.

In a galaxy where Neutron bombs irradiated planets, their atmospheres, their lands, and structures, Graush Laboratories sought to create an explosive ordnance that was capable of circumventing the damage to a planet's ecosystem. Where hostiles would rain asteroids, or turbolaser fire upon a world, Graush seeks one weapon that could potentially end a battle. Perhaps before it can truly begin.

With thick turadium casing, it insures that it'd be relatively difficult for glancing strikes from point defense weaponry to ignite the gases within the bomb to set it off prematurely. However, were it to be breached, the odds were higher for the fuel to ignite and deflagrate, rather than actually trigger a detonation. Due to the nature of the bomb, it's necessary for it to have a programmed predetermined height to burst open its gas container, which acts as the fuel that disperses mid-air as a cloud, and mixes with atmospheric oxygen. The fuel, in this case the tibanna gas, flows through and around structures, until the second charge detonates, a blast wave of four hundred metres, of supersonic proportions, that leaves no remnant of conventional materials, and structures that aren't built to withstand a blast of such magnitude. However, the shockwave of the blast itself continues on, up to a kilometre, where everyone within said range, if not consumed by the initial wave of fire, would experience ruptured lungs, and a plethora of other indeterminable internal injuries.

While the bomb can still be triggered remotely, or set and charged to blow up rather than being dropped, in an underground cave or tunnel system that would necessitate a life support system (air circulation and vents), the devastation of the bomb is just as lethal, the surface of underground structures collapse in on themselves, before a mushroom cloud vaporizes the bomb site and leaves not much else but a crater.

Despite this, it would be relatively difficult to smuggle and hide an SSDM from a capital-grade scanning. Despite the nature of neuranium being able to stop most sensors, an extremely wary and cautious technician could take note of the neuranium's density presence interfering with the scans of a cargo hold.
 
I usually prefer those tidbits to be in the strength/weakness section proper but the description does expound upon each.

And of course, you have to remember that damage taken is ascertained by the player attacked with this, even if it is a FOAB.

Pending Secondary Approval. Thanks! [member="Jamie Pyne"]
 
[member="Jamie Pyne"]

It interacts with shields as any explosion would.

Taking Echo Base's shield as an example which was impervious to orbital bombardment, I imagine it'd fare the same. In regards to space vessels, taking into account both the size of the explosion and the size of the vessel, it'd be devastating, depending. Regardless, it's always up to the target / defender as to how much damage they would take.
 
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