Star Wars Roleplay: Chaos

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OUT OF CHARACTER INFORMATION

Intent: To create a system/planet for use for the emerging Eternal Empire under [member="Kay Arenais"]
​Image Credit: 1 - 2, 3, 4 - 5 (I can't find anything when I reserve search it) - 6 - 7 - 8 - 9 (I couldn't find anything else) -
Canon: N/A
Links:

GENERAL INFORMATION

Planet Name: Issadine
Demonym: Issadinian
Region: Unknown Regions
System Name: Fortune
System Features:

1 Yellow Star
14 Planets
5 rocky, 4 gas, 2 frozen/rocky, 2 gas giants, 1 lava
2 Habitable Planets - Issadine & Fortune 3 (will be developed by [member="James Justice"])
3 Moons orbit Issadine; Chaecyne (polluted/radioactive/jungle), Shaylen (ocean world, only microbial life), Crucis
1 large, long asteroid belt with various minerals that are in between Issadine (5th planet) and M45-a 4th planet.)

Issadine has an orbital period of 26.5 hours, and rotates the sun every 439 standard days. 2 moons orbit every 26 hours, while the other orbits every 36 hours.

Location:

Major Imports:

Agricultural Products
Cosmetic/Luxury items
Medicine
Building Material
Lumber

Major Exports:

Cute flora/fauna
Durasteel
Circuitry
Electronics
Textbooks/datapads, especially Anthropological Knowledge
Croaxium (gas giant extraction)
Nagnol Gas (gas giant extraction)

Unexploited Resources:

GEOGRAPHIC INFORMATION

Gravity: Standard
Climate:Temperate, although more cold with temperatures averaging 60-70 F during warm months.
Primary Terrain: About 50% of Issadine is covered in some form of ocean (large body), with about another 20% in the form of lakes, rivers, etc.

There are 4 (Cosimia, Kaira, Rosabel, and Caten) major continents. Three are in the northern hemisphere and tend to have fairly temperate climate conditions, minus mountainous altitudes which results in colder climate. Continentality is a huge factor in these three continents - the further in land, the more extreme the temperatures are. There are no desert/arid areas on any of these continents, with only a sliver of jungle life near the equator. Nearly 95% of sentient life lives in the northern hemisphere, with the 4th mostly coded as reserves by planetary law.

The 4th continent (Caten) is in the southern hemisphere. The northern half is full rainforest/jungle. Extremely humid, with extensive and fairly harsh storms. The middle portion is separated by a large mountain range, some of the highest peaks on the planet. This has blocked the southern portion of the continent from receiving rain, and as such is mostly a large, arid desert with some savanna's mixed in.

Atmosphere: Type I

LOCATION INFORMATION

Capital City: Cosimia

Planetary Features: Rural to Urban, tribal ruins/tribal villages, unexplored regions.

Major Locations:

Cosimia: Cosimia is the center of all government and bureaucracy of Issadine. The center of the planet’s government rests in quite literally the center of Cosimia. Settled on a coastline of the Cosimia continent, the city overlooks a beautiful ocean with a large temperate forest laying around it. The city is an industrial and commercial powerhouse, with several large spaceports built around the city.


Caranthyria City: A large metropolis city that hosts most of the planet’s military production, the city rests at the base of the Annes Mountains on the continent of Rosabel. The city has access to an immense mineral deposit of durasteel which is used for a variety of industrial purposes, although most go to building & creation of a defense fleet & a well armed planetary military. Per planetary law, Caranthyria can only produce military items for Issadine and not for international organizations/nations/corporations, etc. However, the law has a huge disdain in the city. Perhaps soon it will be repealed.


Verenity Reserve & Safari: The famed safari of Issadine. The safari can last anywhere from 7 to 24 days, and is carefully planned by guides. It starts in Catenfall, with a quick visit into the rainforest before venturing into each of the northern continents. There are several hotel lodges to stop at each night so visitors can relax and enjoy the beautiful environment free of city life.

Catenfall: The only organized, government run/protected city on Caten, Catenfall is at the very tip of the Southern continent. With several million people calling it home, the entire city is under a careful dome to keep insects and other unwanted critters out of the city. The city sponsors several expeditions into the rainforest and even into the desert to better understand the climate and processes of the planet, and perhaps to find a peek into the evolutionary history of such a strange world.


Ismaria: A smaller settlement on Kaira, Ismaria hosts the University of Issadine, one of the most prestigious, state owned universities on the planet. A center of learning, with an international reputation for it’s anthropology & xenostudies programs, the university remains a steadfast piece of Issadian heritage and future.


Valle Crucis: The third largest city on Issadine, Valle Crucis was named after the immense valley it was founded on an in honor of their first home, Crucis. The location of the city allows a great view of the small, fractured moon during its orbit on the cities side of the planet. It also features most research on the moon, along with several monitoring posts in the city to watch the moon in the event of breakage, etc. This city also produces a huge percentage of the electronics and circuitry for the planet, most of which gets exported.


Lyra: One of the largest cities on Rosabel, the city of Lyra hosts the most unique arts and crafts. It is one of the few cities where it’s citizens hugely support arts. It also is one of the main cities during planet wide celebrations - the city practically shuts down during these large festivals and gatherings, resulting in what can best be described as a city wide party (and a doctor's worst nightmare.)


Stronghold of Aru: The main military command, situational about 30 minutes from Caranthyria City. The Aru Stronghold holds all important military command centers, operations, and houses the Planetary Police Force Academy. All military training occurs here as well, along with most military decisions.


Rainforest of Zari: The large rainforest that covers the northern part of Caten continent. It is extensively protected, with only research expeditions authorized. Regrettably, due to the isolation, several pirates and other bandits have set up small towns (usually less than 50, as the climate doesn’t permit much more without serious issues.) These settlements are occasionally hunted by the Issadine Planetary Military Force, however, once the military accidentally eliminated a small tribal species. The incident sparked a huge conversation & the need to be very careful in the rainforest.

POPULATION

Native Species: Variety of flora/fauna that have evolved naturally on the planet (will be subbing them over the next few months.)

Immigrated Species: Humans, Sephi, Twi'lek, Zeltron, Zabrak, Gamorrean

Population: Moderate - 3.5 billion

Demographics: Issadine is fairly tolerant of other species. There is some nationalism, in the sense that offworlders are sometimes seen with suspicion.

Human - 60%
Sephi - 20%
Zeltron - 8%
Zabrak - 7%
Twi’lek - 3%
Chiss - 1%
Gamorrean - 1%

Primary Languages: Basic, Sephi

Culture:

Society: Issadians are generally described as vehemently loyal, hard working, but also intensely passionate and generally friendly. They are fairly neighborly, even with outsides except with some of the more isolated communities. Prior to the fall of First Order and the general chaos that has erupted in the region, the inhabitants used to even leave their doors unlocked. Likewise, while many do not prefer monarchy, democracy, or another form of government, there has always been a spirited ‘freedom’ ideology within the population.

Daily Life: Most citizens of Issadine work 7 hour days, 4 days a week, with a fairly long relaxation time. The planetary government wants to continue the planet’s growth, really pushing a work-life balance with a strong family focus. This has resulted in very friendly labor laws, along with heavy social policy & spending.

Religion: A large variety. Many worship the Force, some have brought outside religions such as Naboo and Corellian religious systems, etc. Any individual is free to worship whomever and there is almost zero religious discrimination despite their being innumerable churches scattered throughout the city.

Entertainment: There are a variety of bars, pubs, and general festivities to participate in throughout Issadine. Likewise, the planet has a love for festivals and fairs - often having a couple a month, enjoying large, happy celebrations. It often brings in a fair amount of tourism despite its frequency. Plus, the hovercart food is to die for!

Arts: There is a lot of controversy regarding art on Issadine. Many feel it is a worthless pastime, with so much of the galaxy already focused on it. But the small, niche communities in the cities prove there is a valuable, unique, arts and crafts community on the planet.

GOVERNMENT & ECONOMY

Government: Temporary Council, made up of 10 business, military, and civil leaders.

Affiliation: The Eternal Empire of Zakuul

Wealth: Medium

Stability: High - In northern continents, low in the south continent.

The 3 northern continents maintain a high standard of living, a robust social services system, along with a paid jobs program. This has resulted in fairly low crime, general satisfaction with the government, and fairly high stability.

The southern continent is essentially a ‘no man’s land.’ There is little government presence, except through outposts. The continent is mostly designated a reserve, but pirates, brigands, and the like often find refuge in the northern jungles or in the southern desert where they can thrive albeit weakly.

Freedom & Oppression:

While not a democracy, the population of Issadine is fairly free. They have rights to property, to smaller city elections, and free trade. While there is a heavy presence of the government, it is mostly social assistance and less regulating their lives. This may change once a new constitution is written and voted on by the population.

There are fairly strict regulations in going into rural areas/wildlife areas, especially in areas where tribal species are developing. These areas are highly restricted and to preserve such a young species development, it is almost always a shoot on site type of restriction. Likewise, development is carefully planned to ensure the encroachment into natural space is carefully planned.

MILITARY & TECHNOLOGY

Military:

Planetary Shield

[ Describe the military capabilities of this planet. Is it completely demilitarized? A fortress world complete with heavy defenses? A space-faring world with a substantial navy? Is it a hive of scum and villainy with no discernible defense structure other than what it's inhabitants have to offer? Or maybe due to low tech the people here are still in the bronze age. ]

Technology: Galactic Standard

HISTORICAL INFORMATION


A beautiful, blue-green orb that floated in space with her three moons, Issadine had an odd evolutionary history with theories ranging from a higher midichlorian count in the biosphere, to prior intervention by celestials, to wild, crazy rumors. There are several semi-sentient species on the planet, more so than an average planet. There is at least 4 different species that have exhibited some form of sentience, although still in a very tribal state.

The planet also hosts some very, according to galactic standards, cute animals. Adorable, even. The ‘cute’ aspect became a major tourism boost for the planet over the thousands of years, with a specialized safari ride that brought individuals through a long, multi-day viewing of a variety of the most adorable critters the planet has to offer.

Of course, while not fully well known to people outside of Issadine, the planet also holds some very noble, terrifying, and even nightmarish creatures as well. Most sapient's say, though, that even the darkest looking species has a charm, a special type of beauty to it.


But the story of Issadine doesn't start on Issadine - it starts on one of its moons. The moon Crucis was originally settled by humans at an unknown date several thousands of years before the Battle of Yavin, likely due to its former beauty as a garden world. The initial colonies on Crucis, mostly for mining the moons of various exotic minerals, chose to not visit Issadine or begin colonization efforts there due to the abundance of life, particularly of potentially sentient life developing.

While the Crucis was being exploited dramatically for its resources, care for the natural environment went by the wayside. Mining went deeper and deeper - and finally, an accident occurred. The planet had to be evacuated in hours as the tectonics of the plates began to fracture, internal explosions from mining equipment and natural processes finally giving way. They chose the other habitable moon, Chaecyne.

The jungle moon wasn't as productive, but it kept the surviving colonists alive with resources to export, especially in terms of durasteel. However, due to the devastation on Crucis as the moon quite literally fractured with what looked like a y, with several large chunks either stuck or orbiting the moon. Life was fully destroyed on the moon, and over the centuries all that was left was ruins and skeletal remains.

The people of Chaecyne watched from afar as they rebuilt their civilization on the new moon. Most were lucky to be alive. But after centuries of industrial development, pollution began to take its toll on the smaller, more fragile ecosystem. The resulting tension between the colonists created a deep separation between those who wish to be called Fortunians while the Chaecynians wanted to find a way to repair the moon & rebuild in peace. After numerous years of talks, peace finally broke - and the moon entered a massive, global civil war that resulted in millions of deaths & the almost extinction of life on the planet through a variety of nuclear weapons, bombs, and croaxium built bombs.

The moon was ruined, environmentally - and with millions dead and no way to repair their broken ecosystem, there was but a few options left. The more militant group left completely, choosing to travel to the arid world of Fortune 3 that was closer to the sun. The more environmental-conscious and more relaxed individuals chose Issadine. Strict laws were enacted, however, to ensure that there would be minimal environmental degradation of Issadine, to protect tribal species, and to build a prosperous but safe future.

And after thousands of years, the population grew, reaching a record high of 6.3 billion, industry thrived, and the environment while changed, didn't get destroyed or enter into a mass extinction event on Issadine. Life was prosperous despite the horrid past they tried to hide from newcomers.

Despite their population & strength, Issadine chose to remain relatively hidden from the various governments that occupied it, even during the Republic and Galactic Empire, hundreds of years ago. Issadians knew the risks of getting caught up in galactic wars and what could devastate their beautiful, adorable ecosystems. There was too much risk, after all. When Alderaan was destroyed, and the knowledge of the Death Star came to be, the constitution of the planet itself was changed to try to shrink its influence in the galaxy at large. They had already destroyed two moons - they didn’t want a powerful power to come and purposefully destroy such a rare creation in the galaxy.

When the Gulag plague finally reached the system, the system hunkered down on its isolationism. While it promoted tourism due to the wealth it generated, the death of hundreds of millions - including several tribal species that had accidentally came into contact with the plague - created a population that became ever more protective over their planet.

It just wasn’t worth the rewards, or so the old government said. Even as the First Order collapsed, the government of Issadine tried to stay away from courting the bigger nations that be for assistance from the impending chaos, including the Sii-ruuk invasions.

But with the First Order collapse and the ensuing chaos from the Sii-ruuk, the Issadian Prosperity Council formed in hopes of protecting and continuing to create a prosperous future for all Issadian.

What required was a reformed planetary constitution, a new way of governing, and perhaps a new faction to associate itself with for its defense & growth.

Perhaps it was time for a stronger, more international Issadine. It was clear they couldn’t rely on past governments and with so much chaos, could they really afford to do it alone...?
 
So I look semi-productive, here is the working bizz-natch I have for The planet formerly known as M-45a. Its in the same system [member="Beth Cadera"] is working on. Most of my crap is happening in a goog doc so, there may be adjustments I made there that aren't here just yet. Feedback is more than welcome.

Updated 5/2/2019 12:34 am CST

[SIZE=11pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=11pt]Intent: To make a unique planet in the Zukuul area[/SIZE]
[SIZE=11pt]​Image Credit: Here[/SIZE]
[SIZE=11pt]Canon: N/A[/SIZE]
[SIZE=11pt]Links: None[/SIZE]

[SIZE=11pt]GENERAL INFORMATION[/SIZE]
[SIZE=11pt]Planet Name: Fortune 3[/SIZE]
[SIZE=11pt]Demonym: Fortuners; sometimes derogatorily called “Pickers” or “dusters”[/SIZE]
[SIZE=11pt]Region: TBD[/SIZE]
[SIZE=11pt]System Name: Fortune[/SIZE]
[SIZE=11pt]System Features:[/SIZE]

  • [SIZE=11pt]1 Yellow Star[/SIZE]

  • [SIZE=11pt]14 Planets[/SIZE]

  • [SIZE=11pt]5 rocky, 4 gas, 2 frozen/rocky, 2 gas giants, 1 lava[/SIZE]

  • [SIZE=11pt]2 Habitable Planets - Issadine by Beth & Fortune 3[/SIZE]

  • [SIZE=11pt]2 Moons; Berka and Drake[/SIZE]

    [SIZE=11pt]Berka: Nicknamed the abandoned moon of vice, the moon is nothing more than a massive abandoned carnival. Before the empire controlled the planet, the Fortuners who had the means wanted a way to enjoy themselves without leaving too far from their mines. However, after the Emperor’s occupation of the planet began, there were no more customers to keep it open. The workers left, and the planet is rather eerily quiet, with abandoned attractions standing starkly with their gorgeous, peeling paints and rickety rides. The Empire did set up an outpost on this moon, leading to a strange combination of some military and some youthful fun mixed within.[/SIZE]

  • [SIZE=11pt]Drake: This world is a lush jungle world full of humidity and flora. The planet is supposed to be relatively safe and free from danger. The wealthy of Fortune 3 decided to take the planet and terraform it to a vacation paradise. That was over a thousand years ago. The moon’s local fauna and flora have been devolved into dangerous predatory versions of themselves. The previous pleasure houses have been converted into survival fortresses with boarded up windows and terrified occupants. The “Drakians” who live on the moon are a suspicious, cautious breed who are very quiet and wary. When the wind whips through the leaves of the trees, many say you can hear the whispers of the souls who died in the jungle. Leaving them during the day is dangerous, leaving during the night is almost certain death...[/SIZE]


[SIZE=11pt]Location:[/SIZE]
[SIZE=11pt]Major Imports: luxury goods, manufactured goods[/SIZE]
[SIZE=11pt]Major Exports: previously Zersium [/SIZE]
[SIZE=11pt]Unexploited Resources: Coaxium; a fresh vein of Zersium[/SIZE]

[SIZE=11pt]GEOGRAPHIC INFORMATION[/SIZE]
[SIZE=11pt]Gravity: Standard[/SIZE]
[SIZE=11pt]Climate: Slightly Arid; temperatures range in the high 70’s to low/mid 90’s. The humidity is low, winters consist of rain storms; only the very highest mountain peaks get snow, which is marginal and seasonal to the winters only. [/SIZE]
[SIZE=11pt]Primary Terrain: Grasslands, highlands, badlands, deserts, Savanna, abandoned mines[/SIZE]
[SIZE=11pt]Atmosphere: Type I[/SIZE]

[SIZE=11pt]LOCATION INFORMATION[/SIZE]
[SIZE=11pt]Capital City: There are not a lot of cities across Fortune, and with the decentralized government of the planet, there is no official capital. However, the largest occupied city is First Landing. First Landing is also the oldest city of Fortune and has been under the control of the Gilded Ring since before the Gulag plague. They keep order, a fair trade, and a simple tariff system that keeps the city up and running. Crime is relatively low and handled quickly. Most infractions are handled informally, but those meriting a judicious approach find themselves before the elders or the tribe chief.[/SIZE]
[SIZE=11pt]Planetary Features: Fortune is a unique intermix of abandoned mines, savannas, badlands, and deserts. Many of these mines span miles in length and can be incredibly dangerous with the wildlife that has grown up and made them their own abode. If the wildlife wasn’t dangerous enough, the age of these mines makes them prone to cave ins, land falls, or just getting lost. Communication within the mines to the outside world is virtually impossible, many of the local rock formations prevent all but the strongest transmissions from reaching the outside world. There are tribes of locals who have made their abode in these, the locals call these tribes the Dark ones. The Dark ones are often divided into various tribes at war with each other and the monsters who they coexist with. The Dark ones are not evil, they are chaotic and willing to do whatever they must to protect themselves.[/SIZE]
[SIZE=11pt]Most of the mountains created on Fortune are really just slag leftovers piled on top of each other from the mining. Some are little more than massive boulder piles while others reach into the stratosphere. Either way, heavy winds make them prone to landslides and in the winter, mudslides.[/SIZE]
[SIZE=11pt]The savannas are filled with the nomadic tribes that form most of Fortune’s population. They are hunter-gatherers, roving back and forth. They are the descendants of the miners who never left, they have a unique bond with nature and Fortune. [/SIZE]
[SIZE=11pt]Major Locations: [/SIZE]

  • [SIZE=11pt]Joseph’s Scar: The largest of the abandoned mines on Fortune, Joseph’s scar is also the most deadly. It is visible from space and was strip mined during the Imperial period by the officer Joseph val Connath. A recent geological expedition to the area came back with the findings of an untapped coaxium vein in the area. The man problem is the danger involved. Joseph’s scar is home to the only truly evil tribe of Dark ones, the tribe known as Bloody Midnight. Bloody Midnight is known for raiding any who come near and committing cannibalism on their captives. In addition, at least one Scarlaac pit is in Joseph’s Scar, but the signs point to a recent second and third arising not too far from it. Navigation is perilous, and death is nearly certain….[/SIZE]

  • [SIZE=11pt]The Double Roundabout: The largest mountain range on the entire planet, the Double Round about, also called the Double R, the Double, the Roundabout, or the Round, is a massive pile of rocks created during the Imperial era’s mining operations. The massive extraction of stone, dirt, and matter was quickly piled along what eventually became a mountain range with due time. The Double Roundabout looks like a pair of two columns from space, with a valley between. The mountain range runs along the longitude in the eastern hemisphere, it reaches from the planet’s north to south pole. The Double Roundabout is prone to unpredictable landslides and dangers that makes it a proving ground for the many tribes in the savanna. It has also been the center of many peace treaties since it is generally agreed upon to be too dangerous for any one tribe to set up claims there.[/SIZE]

  • [SIZE=11pt]Folleyville: The original name of this massive city is debated, but it does represent one of many abandoned boomtowns that dots Fortune. Folleytown is the largest, where many prospectors came during the Republic era hoping to change their lives. Now the mostly abandoned town serves as a meeting point for smugglers, pirates, and all manner of other criminals in the system.[/SIZE]
[SIZE=11pt]Intent: To make a truly unique planet for the board filled with adventure, danger, and intrigue [/SIZE]

[SIZE=11pt]POPULATION[/SIZE]
[SIZE=11pt]Native Species: None worth mentioning[/SIZE]
[SIZE=11pt]Immigrated Species: Humans, near-human, Vong, Vong biots, Sithspawn, near humans, Twe’liks, Rodiens, banthas, eupies, [/SIZE]
[SIZE=11pt]Population: Moderate to Sparse[/SIZE]
[SIZE=11pt]Demographics: The planet has a rather equal mix of human/alien/nearhuman mix. However since near humans look closer to humans, they combined make up about 60% of the population.[/SIZE]
[SIZE=11pt]Primary Languages: Galactic Basic, Smuggler’s cant (in some regions), Vongese, Huttese, Ryl[/SIZE]
[SIZE=11pt]Culture:[/SIZE]
[SIZE=11pt]Religion: Most of the Fortuners[/SIZE]

[SIZE=11pt]GOVERNMENT & ECONOMY[/SIZE]
[SIZE=11pt]Government: Tribal; All of Fortune 3 is dominated by tribes at this point, though at one point they were a centralized government that has long since devolved. While the governing of each tribe is different, there is a central code of conduct called The Pact of the 12 stating how murders and theft of members of other tribes will be punished and inter-tribe relations will be carried out. While uniting the tribes would seem impossible, treaties between individual tribes is not uncommon and brokered by individual cheifs. Each tribe has their own leadership style; some are patriarchal or matriarchal; some are egalitarian or center on a two class system. A universal theme among all of the tribes is the understanding that they would all rally under a leader who could claim the title of “Viceroy” of the planet. The terms of obtaining the rank of “Viceroy” are rather unclear. But archeologists who have pieced together texts from the pre-Gulag era believe it is referring to an Emperor-appointed position during the era of the Galactic Empire.[/SIZE]
[SIZE=11pt]Affiliation:Self (for now), there are weak ties to Issadine.[/SIZE]
[SIZE=11pt]Wealth: Low, when the easy to access veins of ore were depleted, all of those wealthy enough left, taking their money with them. The planet never truly recovered from this exodus of the wealthy.[/SIZE]
[SIZE=11pt]Stability:High; the tribes are very independent, most coexist in peace except for the Dark Ones. Most potential wars are settled in particular game of skill called [/SIZE][SIZE=11pt]craigskipping.[/SIZE][SIZE=11pt] Craigskipping involves seeing which tribe’s champion can hurl a stone further and with greater accuracy through a series of contests. If they cannot decide this equally, usually a 2 on 2 mounted combat (non-lethal combat) contest ensues. [/SIZE]
[SIZE=11pt]Freedom & Oppression:Freedom vaies from tribe to tribe. Some have a socialist mentality of sharing. The main cities are capitalistic in nature. Most tribes enjoy a semblance of freedom. Slavery is permitted within some tribes, but this is more the exception than the rule. Most slaves are treated more as indentured, unpaid servants than chains and shackles. Slaves are not sold, this is incredibly taboo, but are placed in slavery because of debt owed. The moment the debt is paid in labor, the slave is released.[/SIZE]

[SIZE=11pt]MILITARY & TECHNOLOGY[/SIZE]
[SIZE=11pt]Military: When it comes to defense or ground warfare, the Fortuners are exceptional. They have the home field advantage and specialize in plane-based warfare. Specifically, their calvary forces and gureillia warfare style hunters are incredibly capible at defending against overland invasion. Or, in the very least, they can make victory so costly it demoralizes their opponents. When it comes to war with off-worlders, the Fortuners are ruthless and immoral. Occupying forces will often find their soldiers disemboweled and displayed in gaudy fashion. However, their space forces are little more than a few dozen rusty freighters with heavy cannons strapped on. They are able to defend against several pirate attacks, but anything more advanced would be a bloodbath.[/SIZE]
[SIZE=11pt]Technology: Slightly below Galactic standard. The tribes know of most standard galactic tech, however, it is not as common for them to possess all the same amenities. For instance, a tribesman may have a standard blaster and use scrolls to write things down--or a datapad to store information and a bow and arrow to defend their turf. It is rather common to see tribes using both speeders and organic mounts side by side. [/SIZE]

[SIZE=11pt]HISTORICAL INFORMATION[/SIZE]
[SIZE=11pt]The Golden Age[/SIZE]
[SIZE=11pt]Fortune 3 was colonized the same time as Issadine, even from the same colony party. The Fortuners held onto the memory with a less-than-kind view. In their eyes the survivors of Issadine were nothing more than lazy, lethargic weaklings who weren’t willing to work hard on the rest of their lives for success. The Fortuners espied Fortune 3 as a chance to work hard on their own material success through hard work. They colonized the world after several promising geological surveys brought back clear signs of Zersium deposits. They mined it steadily and relatively judiciously in what became known as Fortune’s Golden age that lasted several thousand years. The population grew relatively wealthy, a ruling class based on families and cities was established. [/SIZE]

[SIZE=11pt]Several planetary laws established regulation on the Zersium mining to keep the ore coming in a steady, but lucrative drip of profit. A semi-democratic form of government emerged based completely on which mining guild (akin to political parties) could provide the planet with the greatest income and success. Previously incredibly hostile views of Issadine cooled into mild disdain. To reach Fortune 3, virtually every ship had to pass through there, only enforcing the Fortuner’s views of their neighbors as sloven, lazy, good-for-nothing freeloaders.[/SIZE]

[SIZE=11pt]The Galactic Empire.[/SIZE]

[SIZE=11pt]The golden age ended with Palpatine created the Galactic empire. He stiff armed the local Guild in charge at the time and sent a much stronger military force than the Fortuners could counter to establish an occupation. The Fortuner navy was quickly annihilated by the sheer power of the galactic empire. The Fortuner’s proud culture and regulations to keep their success coming was quickly discarded. The Fortuners learned to fight the stronger force with Guerrilla warfare and sabotage. They quickly aligned themselves with the rebel alliance. Even though it pained them to give their valuable Zersium away, they would have rather had that happen than the Empire take it from them.[/SIZE]

[SIZE=11pt]The Fortuners did everything they could to get the Empire to leave--they learned to fight incredibly dirty. Tensions only rose, local historians came to call this time “The Age of Blood” as the local governors only became more ruthless. Mass murders, lynching, and shootings in the street galvanized rather than broke the Fortuner’s spirits. Their fiery, rich independent spirit became a spirit of the oppressed who refused to surrender. Joseph’s Scar and the Double Roundabout were created during this time as the beauty of Fortune 3 was desecrated. [/SIZE]

[SIZE=11pt]The Dark Age[/SIZE]
[SIZE=11pt]Once the Empire had all but drained Fortune 3 of the Zersium, they left, taking all the wealth and machinery with them they could. The locals who had the funds to leave, already did. Their private war with the empire had left Fortune 3 crippled economically and population wise. The local hunting capacity opened it up to some tourism for hunters and mercenaries who wanted to gain something more rugged. However, those who sought to take advantage of the planet would soon find the same fate the empire did without the endless resources of a galactic empire. Three attempted dictators rose up, each ousted by the sheer gorey nature of the Fortuner’s warfare tactics.[/SIZE]

[SIZE=11pt]When the Yuuzhan Vong Invasion was completed, several of the Vong found some solace and camaraderie in the planet’s tribalism and honor. They settled in, intermarrying with some of the populace. A few of their war machines and tools found their way into the mines, these became adventurous and dangerous grounds.[/SIZE]

[SIZE=11pt]The Silver Renaissance. [/SIZE]
[SIZE=11pt]To the rest of the galaxy, Fortune 3 had become a marginalized footnote in the history books, but to the Fortuner’s a new era of cultural growth ensued unlike any other. [/SIZE]

[SIZE=11pt]During this time, the population moved to [/SIZE][SIZE=11pt]tribes[/SIZE][SIZE=11pt] as what had once been guilds became tribes. Many moved to a nomadic style to chase the hunt and food they could gather. The population moved to have a rich oral tradition of telling their stories. The local heroes of the resistance became epic legends, iconic heroes that would never be lived down. Though they had never been more destitute before, the Fortuner’s also felt they could not have been richer in their cultural value. Left alone by the rest of the galaxy, the Fortuners could only find themselves.[/SIZE]

[SIZE=11pt]Tribes rarely found themselves actually at war with each other, instead they opted to make strong bonds with each other to stop further outside interference. Intermarriage was not uncommon. Hard work in pursuit of material success shifted to Hard work in search of honor. Without Zersium, the Fortuners still sought to respect their planet, battered and beautiful as it was. Force users on world developed skills to become ideal mounted combat warriors to protect their honor and culture in a sect known on world known as the metal riders.[/SIZE]

[SIZE=11pt]The Gulag plague. [/SIZE]
[SIZE=11pt]Fortune 3’s great age was ended with the Gulag plague. The population that had peaked for the first time since before the empire assaulted them was once again brought low. Unable to afford any medical supplies or cures to mention, several tribes went extinct all together, and many were reduced to a tenth of their numbers. The pain and suffering of it all became codified in the Wail of Tears--a song that every tribe remembers on the Dark Night commemorating the deaths. But as they always had, the Fortuners would ride this storm out too. They ended up rising stronger and better than before, resilience was drilled into their bones and souls once more.[/SIZE]

[SIZE=11pt]When the First Order took over the system, the Fortuners paid their taxes with due diligence. They were hardly a point of major concern as another backwater planet. An initial geological survey indicated the world indeed had trace amounts of the coveted Zersium, but nothing worth meritting the interplanetary government’s efforts. The planet did find itself on the receiving end of a few military and social benefits that overall, did assist many of the Fortuners to achieve a higher standard of living. However, the tribes were also by far too proud to accept too many handouts. The stubborn “work hard, earn it” mentality of the original colonists still held on strong. When the First Order fell, the planet was affected, but not as badly as most. Their economy took a slight dip, but it was hardly catastrophic for the planet of rugged beings.[/SIZE]

[SIZE=11pt]The Beginning of A Second Golden Age?[/SIZE]
[SIZE=11pt]It was a young Rodien, Marakesh Brav of the Tribe Golden Ax that would happen upon, quite by accident, something that could have changed the very fabric of Fortune 3’s society again. Plinking his way through one of the abandoned mines in a Tribal rite of passage, he fell into a landslide pit. He tumbled down several layers, past where any man had willingly set foot in over 300 years. When he finally stopped falling, whether it was luck or the will of the Force, Marakesh uncovered a fresh vein of Zersium. He had heard of it in the legends, the young boy recognized it instantly. [/SIZE]

[SIZE=11pt]Once again, the Force or his own luck prevailed. The lad should have died on his way out, but by wits and whim he found a fresh exit. Immediately he told his village elders, who had to see it to believe it. The find spread across the planet which lead several of the tribe chiefs to come together. They agreed to hire a new party of geologists to survey for other ores. Despite their command for it to remain secretive, whispers of the old mines opening in the once destitute planet spread across the galaxy, inviting the good hearted, the hard working, and the dangerous....[/SIZE]
 

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