Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship Strays (assault boarding pod)

Status
Not open for further replies.

Sanya Val Lerium

Neutral, Queen of Her people, Neko
DbUvYpI.png
ZTrlHjg.png

Image Source: http://i.imgur.com/ZTrlHjg.png

Affiliation: Closed market

Manufacturer: Inquisition Industries™

Model: Strays

Modularity: exterior plating, sheilds

Production: Mass

Material: Durasteal, heavy plating Quadranium

Classification: assault boarding pod

Length: 9m (extended) 16m

Height: 5m

Width: 5m

Armament: N/A

Squadron Count: N/A

Special Features:
Z7 droid brain
Plasma cutters
Ion sheilds
Partical sheilds
Life support
Boost Thrusters
RCS

Maneuverability Rating: 10

Speed Rating: 1

Hyperdrive Class: N/A


Strengths:
incredibly fast - since the pod if fired similar to an escape pod, it is launched at grate speeds to latch onto the enemy vessel as fast as possible.

Weaknesses:
sitting duck - once the pod has latched onto the enemy vessle the sheilds have to come down to activate the plasma cutters. Since the sheilds will be down it makes an easy target.

cannot turn while moving fast - the pod it's self cannot turn due to the speeds it travels so in order for any type of turning the RCS has to be active in reverse thrust to slow the pod down.


Description: infiltration, seizing ships not a problem anymore. Inquisition industries have brought out a new line of assault boarding pods to tackle the take over of enemy or stolen ships. The pod it's self is launched exactly like an escape pod but aimed directly at the ship, once fired the pods shields will activate and the boost thrusters. During while the boost thrusters are active the pod cannot turn but is possible to strafe left, right, up and down with the use of RCS. Once the pod is within 150 meters of the targeted vessel the boosters will be cut during the distance of the next 50 meters the reverse RCS will activate to gradually slow the pod down to safely Pierce the ships Hull without blowing up on impact from excessive speed. The boosters them selfs only have enough file to boost the pod 2,500 meters on full burn till they are cut from insufficient fule. Although they can be refilled after each use providing they are not destroyed in the process of been used in a live combat situation. Once the anchors have latched on and secured the pod so it is still, the shields will be turned off making it vunrable. This has to happen to power the plasma cutters to get through the Hull. While the tube extends through the Hull it will make a vacuum seal so the air in the room the infiltration team will get into will not be sucked dry. Although in case this measure dose not work rebreathers are on the pod with approximately twenty minute of air in. Once the tube is through the hull of the ship the 20 members of the crew can now safely enter the ship. The team of 20 are stood in two rows inside the pod due to the lack of seating, in replacement a netting to hold onto and a safety cable that clips onto the persons belt. While there is a team inside no organic personel control the pod but left to the droid brain that is able to control each function from booaters, RCS even thw raising and lowering of sheilds for the plasma cutters and launch. Theoretically the only two ways to remove the pod off the side of the ship is through the onboard terminal or to be blown off although that risks damage to the Hull of the ship.

Intent: to develop a new boarding pod that can be used in fleet interactions

Affiliation changed from "Open Market" to "Closed market"
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
-----
Star Wars Canon:
Pending initial review
------
Starwars Chaos:
Pending initial review
------
WITHOUT DEV THREADS
Pending initial review
------
WITH DEV THREADS
Pending Initial review
------
SUGGESTIONS
Pending Inital review
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Sanya Val Lerium"]



Sanya Val Lerium said:
Once the tube is through the hull of the ship the 24 members of the crew can now safely enter the ship.
This is a bit small for so many troops. Please make the crew 12 or make the craft bigger. Say 15 meters long and 6 meters wide.
 

Sanya Val Lerium

Neutral, Queen of Her people, Neko
[member="Reshmar"]
I've bumped it up by 0.5 and the explanation of how they are stood and not sat. Also a part after about the droid brain controlling each function.


Once the tube is through the hull of the ship the 24 members of the crew can now safely enter the ship. (The team of 24 are stood in two rows inside the pod due to the lack of seating, in replacement a netting and a safety cable that clips onto the persons belt.)
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Sanya Val Lerium"]

once you get armor, weapons, gear on a troop you need about .75 to 1 full meter per person of space standing. Even 2 by 2 that would be 9 to 12 meters long and 1.5 to 2 meters wide just for the troops not counting engines, the ship itself. This is basically a dropship with a boarding tube.
 

Sanya Val Lerium

Neutral, Queen of Her people, Neko
[member="Reshmar"] it's just boosters no engine, that are fule based. RCS is also external equipment. Either way I dropped 4 people making a total of two small teams of 10 instead or the original 12 I had planned. I'm trying to keep it's size relatively small still while having a decent sized team. anyhow I'll explain the boosts alittle.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom