Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Stim Field Kit

Status
Not open for further replies.
  • Intent: Make stims on the go.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Any chemical company
  • Affiliation: Open-Market
  • Model: N/A
  • Modularity: No
  • Production: Mass-produced
  • Material: Duraplast
SPECIAL FEATURES
  • Make Stims on the Go.
STRENGTHS
  • Portable Stim Maker: Alchemy kit but in space. Capable of creating any stimulant if the user has the necessary materials.
WEAKNESSES
  • Legality: Potentially illegal in some systems
DESCRIPTION

Stim field kits were first implemented eons ago during the first interspace wars in the galaxy. As stimulants provided soldiers with incredible boosts to physical and/or mental capabilities, military researchers realized the potential in making portable stim labs. In a case. Fitting in a standard issued military backpack. The initial goal was to provide this to military units operating far from supply lines for a longer time, like special forces, for example. Nonetheless, the practicality of these stim field kits was far greater than just that and eventually it became a standard issued item for every squad.

Roman, during his days as a commando of Force 13, learned the great advantage of stimulants. His own stim field kit has a barely visible quote engraved inside - "Ha! Stimulants make a warrior out of even the weakest humans." - Canderous Ordo.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom