Dareth Solryn
New Member
STANDARD FEATURES
Sublight ion engines & maneuvering thrusters
Navcomputer with astrogation databanks
Inertial compensators & repulsorlift auxiliaries
Primary deflector shields (+ backup generator)
Starship-grade hull armor
Radiation & micro-meteor shielding
Long-range sensor arrays (passive/active)
Lifeform & gravimetric scanners
Subspace transceiver & encrypted holocommunications
Primary reactor + auxiliary power generators
Redundant power grid & segmented data cores
Magnetic containment fields, docking collars, tractor pads
Hangar facilities for support craft and defensive starfighters
Point-defense laser turrets (anti-starfighter)
Standard tractor beam projectors
Environmental controls & artificial gravity
Escape pods and emergency shelters
Water/air recycling & waste reclamation systems
Medical bay with bacta tanks & quarantine ward
Security checkpoints, brig, blast doors
Internal cameras, intrusion sensors, non-lethal projectors
Cargo holds with pressurized containment
Turbolifts & internal tramways
Maintenance workshops; droid ports for astromechs/repair units
Basic hydroponics modules for long-voyage provisioning
ADVANCED SYSTEMS
The Stellarion is a one-of-a-kind exploration cruiser built by the Luminara Exiles as the heart of their wandering enclave. Rather than purchasing a hull, the Exiles assembled it piece by piece from salvaged and traded components, then refit it into a mobile city that serves as flagship, refuge, archive, and temple. A panoramic Glass Sanctum Dome crowns the superstructure, housing assemblies and rites beneath the stars; within, diplomacy and governance are conducted in an open amphitheater to match the faction's ethos of balance and transparency.
Technically, the Stellarion is defined by three cornerstone systems. First, the Flow Drive an experimental hyperflow propulsion that "rides" natural currents grants efficient, sometimes faster-than-standard transits on well-charted routes, but demands skilled navigation and can falter in unstable lanes. Second, the Adaptive Shield System varies resistance by threat profile, excelling against single type barrages but fluctuating under sustained mixed fire. Third, the Sanctuary Field projects a specialized envelope that protects life signatures rescue pods, survivors, and the ship's own Healing Gardens (bio-domes that provide oxygen, limited food, and convalescent space). The Sanctuary Field draws significant power and does not stop weapons; activating it reduces available output for standard shields and weapons. Power generation and distribution are centered in the Circle of Fire, a triple ring nexus (outer drive, inner shields, core systems) that can project holographic constellations used both for navigation and as a cultural emblem.
The Stellarion is not a battleship. Its armament focuses on control and defense—ion cannon arrays, heavy tractor projectors, and point-defense turrets ideal for disabling raiders, escorting evacuees, and protecting humanitarian missions, but outmatched in direct slugfests with true warships. Several smaller, distributed hangars support shuttles, utility craft, and a limited defensive starfighter complement (no full carrier wings). Internally it carries Very Large cargo reserves for relief supplies and spares (on the order of tens of thousands of tons), extensive medical facilities, hybrid archives (digital cores plus relic vaults), mentorship suites for one-to-one training, and family apartments that make it a genuine home. Crew requirements range from Minimum 180 (skeleton) to Optimal ~1,800; Passenger Capacity ~3,000. Designed for long voyages, consumables and hydroponics enable up to ~18 months endurance without resupply under normal rationing.
In use, the Stellarion excels as a diplomatic platform, rescue ark, and cultural stronghold: evacuating civilians behind a Sanctuary Field, towing crippled craft with tractor beams while ion batteries quiet aggressors, or hosting neutral talks beneath the Sanctum Dome. Its limitations are clear and intentional limited firepower, vulnerability of symbolic structures (dome and external light-lines) if targeted, power strain when the Sanctuary is active, and Flow-Drive risk on chaotic routes anchoring its balance: a ship built to preserve life, memory, and community rather than to win fleet engagements.
- (All standard features for cruiser-class starships, including:
Sublight ion engines & maneuvering thrusters
Navcomputer with astrogation databanks
Inertial compensators & repulsorlift auxiliaries
Primary deflector shields (+ backup generator)
Starship-grade hull armor
Radiation & micro-meteor shielding
Long-range sensor arrays (passive/active)
Lifeform & gravimetric scanners
Subspace transceiver & encrypted holocommunications
Primary reactor + auxiliary power generators
Redundant power grid & segmented data cores
Magnetic containment fields, docking collars, tractor pads
Hangar facilities for support craft and defensive starfighters
Point-defense laser turrets (anti-starfighter)
Standard tractor beam projectors
Environmental controls & artificial gravity
Escape pods and emergency shelters
Water/air recycling & waste reclamation systems
Medical bay with bacta tanks & quarantine ward
Security checkpoints, brig, blast doors
Internal cameras, intrusion sensors, non-lethal projectors
Cargo holds with pressurized containment
Turbolifts & internal tramways
Maintenance workshops; droid ports for astromechs/repair units
Basic hydroponics modules for long-voyage provisioning
ADVANCED SYSTEMS
- Flow Drive (Experimental Hyperflow Propulsion): Navigates along natural hyperflow currents; highly efficient but requires skilled navigation and carries risk in unstable routes.
Sanctuary Field Generator: Specialized energy field designed to protect life signatures (escape pods, survivors, biospheres) instead of deflecting weapons.
Circle of Fire (Triple-Ring Nexus): Multi-layered energy nexus combining propulsion, shields, and core functions; projects holographic constellations used as navigational and cultural symbols.
Glass Sanctum Dome: Panoramic transparisteel dome functioning as observatory, assembly hall, and ritual space.
Healing Gardens (Bio-Dome Integration): Living biospheres with flora-based oxygen generation and medical support, reinforcing both survival and spiritual healing.
Hybrid Archives: Combination of digital databanks and relic storage for cultural preservation.
Adaptive Shield System: Shields that automatically adjust resistance against different weapon types, though inconsistent under sustained mixed fire.
Mentorship Quarters: Specialized small chambers for one-on-one teaching, supporting the Exiles' philosophy of balance and personal guidance.
- Flow Drive Efficiency: Can travel along hyperflow currents with higher efficiency and speed than standard cruisers.
Adaptive Shielding: Shields automatically adjust to resist different weapon types.
Sanctuary Field: Unique field that protects life signatures and escape pods, reinforcing the Exiles' humanitarian philosophy.
Circle of Fire Nexus: Multi-ring energy system with redundancy, increasing survivability under damage.
Healing Gardens: Integrated biomes that support oxygen generation, food supply, and spiritual/medical healing.
Symbolic Presence: Serves as both flagship and cultural center, strengthening morale and identity of the Exiles.
- Limited Armament: Designed for defense and control, not heavy assault; lacks firepower compared to dedicated warships.
Flow Drive Risks: Experimental propulsion can malfunction or fail in unstable hyperlanes without skilled navigation.
Shield Inconsistency: Adaptive shields fluctuate under sustained mixed-weapon fire.
Sanctuary Field Power Drain: Activating the Sanctuary Field reduces available power for weapons and standard shields.
Structural Vulnerability: Large glass dome and external light-lines are potential weak points if targeted.
Not a Warship: Built as a mobile enclave and refuge, prioritizing community and symbolism over military efficiency.
The Stellarion is a one-of-a-kind exploration cruiser built by the Luminara Exiles as the heart of their wandering enclave. Rather than purchasing a hull, the Exiles assembled it piece by piece from salvaged and traded components, then refit it into a mobile city that serves as flagship, refuge, archive, and temple. A panoramic Glass Sanctum Dome crowns the superstructure, housing assemblies and rites beneath the stars; within, diplomacy and governance are conducted in an open amphitheater to match the faction's ethos of balance and transparency.
Technically, the Stellarion is defined by three cornerstone systems. First, the Flow Drive an experimental hyperflow propulsion that "rides" natural currents grants efficient, sometimes faster-than-standard transits on well-charted routes, but demands skilled navigation and can falter in unstable lanes. Second, the Adaptive Shield System varies resistance by threat profile, excelling against single type barrages but fluctuating under sustained mixed fire. Third, the Sanctuary Field projects a specialized envelope that protects life signatures rescue pods, survivors, and the ship's own Healing Gardens (bio-domes that provide oxygen, limited food, and convalescent space). The Sanctuary Field draws significant power and does not stop weapons; activating it reduces available output for standard shields and weapons. Power generation and distribution are centered in the Circle of Fire, a triple ring nexus (outer drive, inner shields, core systems) that can project holographic constellations used both for navigation and as a cultural emblem.
The Stellarion is not a battleship. Its armament focuses on control and defense—ion cannon arrays, heavy tractor projectors, and point-defense turrets ideal for disabling raiders, escorting evacuees, and protecting humanitarian missions, but outmatched in direct slugfests with true warships. Several smaller, distributed hangars support shuttles, utility craft, and a limited defensive starfighter complement (no full carrier wings). Internally it carries Very Large cargo reserves for relief supplies and spares (on the order of tens of thousands of tons), extensive medical facilities, hybrid archives (digital cores plus relic vaults), mentorship suites for one-to-one training, and family apartments that make it a genuine home. Crew requirements range from Minimum 180 (skeleton) to Optimal ~1,800; Passenger Capacity ~3,000. Designed for long voyages, consumables and hydroponics enable up to ~18 months endurance without resupply under normal rationing.
In use, the Stellarion excels as a diplomatic platform, rescue ark, and cultural stronghold: evacuating civilians behind a Sanctuary Field, towing crippled craft with tractor beams while ion batteries quiet aggressors, or hosting neutral talks beneath the Sanctum Dome. Its limitations are clear and intentional limited firepower, vulnerability of symbolic structures (dome and external light-lines) if targeted, power strain when the Sanctuary is active, and Flow-Drive risk on chaotic routes anchoring its balance: a ship built to preserve life, memory, and community rather than to win fleet engagements.
Out Of Character Info
Intent:
The intent of this submission is to create the Stellarion, a unique exploration cruiser that serves as the flagship and mobile enclave of the Luminara Exiles. It functions as their home, cultural and spiritual center, and symbol of refuge among the stars.
Permissions:
No external permissions are required. The Stellarion is an original creation of the Luminara Exiles and does not rely on submissions, materials, or designs owned by other writers.
Technical Information
Affiliation:
The Stellarion is affiliated with the Luminara Exiles, serving as their flagship, mobile enclave, and cultural center. It is not tied to any major faction, company, or outside organization.
Model:
Exploration Cruiser – Stellarion (custom, one-of-a-kind)
Starship Class:
Cruiser (500-1000m)
Starship Role:
Colony
Modular:
No
Material:
Durasteel (primary hull structure) Transparisteel (dome and observation windows) Starship-grade alloys (armor, framework) Bio-reactive components (for Healing Gardens and energy integration) Standard starship electronics and reactor systems.
Armaments:
Ion Cannon Batteries (defensive use, disabling enemy systems)
Heavy Tractor Beam Projectors (to capture or restrain ships)
Point-Defense Laser Turrets (anti-starfighter, close defense)
Heavy Tractor Beam Projectors (to capture or restrain ships)
Point-Defense Laser Turrets (anti-starfighter, close defense)
Defense Rating:
High
Speed Rating:
Average
Maneuverability Rating::
Average
Energy Resist:
High
Kinetic Resist:
Average
Radiation Resist:
High
Other Resistance(s):
Ion/EMP Resist: Moderate/High – the Stellarion’s adaptive shield network gives partial resistance, but heavy or sustained ion/EMP attacks can still disable systems temporarily.
Sonic Resist: Low – no specialized protection; internal structures are somewhat vulnerable to concussive shockwaves.
Elemental (Heat/Cold): High – designed for long-term survival in space extremes; reinforced insulation protects against temperature extremes.
Minimum Crew:
180
Optimal Crew:
1800
Passenger Capacity:
3000
Cargo Capacity:
Very Large