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Spoops Workshop

Arekk

The Flesh Of Fallen Angels
"Spoops World & Workshop"
Planets, Locations, Weapons and more!
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Arekk

The Flesh Of Fallen Angels
City Locations
Template
OUT OF CHARACTER INFORMATION
  • Intent: [State why you are making this submission.]
  • ​Image Credit: How to properly source your images
  • Canon: [Is this a canon location? If yes, please link to the original location wiki here, if no simply put N/A.]
  • Links: [Provide links to any relevant threads, characters, companies, locations, equipment, etc here.]
SETTING INFORMATION
  • City Name: [Name of the city.]
  • Classification: [The types of classification are: Metropolis, Urban Center, Rural Town, etc. Your classification will also dictate logistical population.]
  • Location: [Please link the planet upon which this location resides.]
  • Affiliation: [Who owns/rules this city? A person? A faction? A government? Link all relevant characters or groups. All entries that opt out of this will be assumed to be self-governed and independent.]
  • Demographics: (Please describe the population assortment found in this city. Is it primarily human inhabitants with only a small percentage of aliens? Or perhaps the other way around? Is this a city open to all kinds of races or is there a strong theme of racism and xenophobia? Specific race percentages are welcome but not required.)
  • Wealth: [Low, medium, high? Describe, briefly, why.]
  • Stability: [Low, medium, high? Are there major issues causing unrest? Is this a city of chaos or one of peaceful law abiding citizens? Is it dangerous for travelers to visit or are you safe as an outsider? Describe the general feel and theme of any over-arching government or rulers/leaders in this city. Are the people fairly free or is oppression of society and commerce heavy?]
  • Description: [Provide a short paragraph that describes this city at a glance. More in-depth descriptions can be added in points of interest.]
POINTS OF INTEREST
[What areas within the city are significant? You can link structures you've made, or create them on the spot here and provide location entries for them later if necessary.]

HISTORICAL INFORMATION
[Please include at least one paragraph on the city's history. Detail how it came to be created and why. Talk about the people involved in this city's history and expansion; and what role it played and still plays. For historical cities, if you so desire, you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]
 

Arekk

The Flesh Of Fallen Angels
Planets
Lithios
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OUT OF CHARACTER INFORMATION
  1. Aurum
  2. The Je'daii Order
  3. TBA
GENERAL INFORMATION
  • Planet Name: Lithios
  • Demonym: Lithiori
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | ?? (? Moons) | 45 Hour Rotational Period | 93 Year Orbital Period | Located in the Inhabitable Zone
  • Coordinates: T-59
  • Major Imports: TBA
  • Major Exports: TBA
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Controlled | Despite the world being controlled completely through technology, it still retains an almost constant dreary climate, with rain a common occurrence
  • Primary Terrain: Ecumenopolis, Wasteland Poles

  • Major Locations:
Ethos City​
The capital of Lithios. It serves as the hub of entertainment, technology and trading. Its artificial landscapes and city lights receding make it a truly interesting place to visit.

In this dystopian urban sprawl there is rain. From a steady drizzle to a horrific downpour, rain permeates the city and washes away the hope and cheer of the population.

Hundreds of buildings cluster together to blot out the natural sky the result is a dark landscape that is illuminated only by the neon and flashing screens that batter the people beneath an onslaught of messages.
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Ethos City Downtown​
The blending of architectural styles mirrors the population of the city, with the city’s predominant architectural style coming straight from its dominant culture.

You cannot escape the advertisers in the city. Walls are covered in billboards, screens, and holographic advertisements that blanket most of your field of vision with demands for your attention, brand loyalty, and cash.

Many times these advertisements recognize you and target you directly, tapping into your purchasing history, public records, and private digital trail in order to tailor the message directly to you.

This constant barrage of advertising numbs the population, making it tougher each year to reach people with a message. As the people become immune to the advertising methods of yesterday, the corporations improve on their techniques for tomorrow.

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Red Light & Entertainment Sector​
Within the sector there are dozens of restaurants, nightclubs, art galleries, and other things that one might find in any large cities entertainment sector.

Venturing deeper into the Red Light & Entertainment Sector one can find almost anything if they look hard enough, including the those more inclined for the baddest sides of life.

Sealed off from the main hubs is the Red Light Sector. As its name explictly implies, only here you can find the "true" definition of fun.

Girls of all kind roam freely or work in their respective buildings, trying to get everyone's (specially men) attention for a "good time".

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Senate Tower​
TBA​

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Merchants' District​
Located in the upper and richer side of Ethos City, the Merchants' District is the prime location to purchase a plethora of items ranging from technology, luxury brands, gadgets and more.

Police activity in the area has increased the last few years as illegal vendors had taken over for a brief period, forced to move away from the area towards a more grim region underneath the district.

Crimes are not something usual here and that's thanks to the proactive action of law enforcement, not for anything this is a location that tends to appeal the richest part of Ethos City.

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Underground Black Market​
After the increase of police activity in the Merchants' District, all the shopkeepers and vendors trying to make a living by selling illegal items were forced to move to the slums of Ethos City or they would face prosecution.

The underground black market has been operating for a long time now and its wide range of shops provide the criminals and similar individuals with military-grade weapons, narcotics, prohibited devices, etcetera.

This part of the city is also considered key for the organization and recruitment of delinquents to join the ranks of several organized crime groups scattered throughout the city.

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Slums of Ethos City​
Considered as the lowest of the low, the slums of Ethos City or "Trench Town" is home to the poorest population.

It's a run-down area of the city characterized by substandard housing, squalor, and lacking in law enforcement presence.

Crime is substantially higher in Trench Town and the police of Ethos City has prohibited all tourists and citizens access to the slums.

Those who decide to pass through the checkpoint are on their own and no one will help them in case of emergency, clearly letting it be known that it's a high risk zone.

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Wasteland​
It is unknown for how long the wasteland has been in this condition, almost post-apocalyptic. Covered in nuclear radiation, this place is as dead as it comes and can't be habitated by humans due to its massive toxicity.

Most of the structures and buildings in the wasteland belonged to industrial companies and it is implied that a catastrophic event in one of the nuclear industries blew up during a test.

Passage is prohibited to all citizens and the checkpoints cover the entirety of the wasteland, heavily guarded by the military. It is impossible to get inside without proper clearance or authorization.

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POPULATION
  • Native Species: TBA
  • Immigrated Species: TBA
  • Population: Heavily Populated (City) | Sparsely Populated (Wasteland) | TBA
  • Demographics: TBA
  • Primary Languages: Galactic Basic Standard
  • Culture: TBA
GOVERNMENT & ECONOMY
  • Government: Planetary Senate
  • Affiliation: The Je'daii Order
  • Wealth: TBA
  • Stability: TBA
  • Freedom & Oppression: TBA

MILITARY & TECHNOLOGY

  • Military: TBA
  • Technology: TBA



HISTORICAL INFORMATION


TBA
 

Arekk

The Flesh Of Fallen Angels
Weapons
Stardust, The Light of War
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OUT OF CHARACTER INFORMATION
  • Intent: To provide Ar'ekk Daesharacor a Force-imbued weapon
  • Image Source: X
  • Canon Link: Force-imbued Blade
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Ar'ekk Daesharacor
  • Model: Stardust
  • Affiliation: Ar'ekk Daesharacor
  • Modularity: No
  • Production: Unique
  • Material:
    Durasteel
  • Alusteel
  • Focus Crystal

TECHNICAL SPECIFICATIONS
  • Classification: Sword
  • Size: Average
  • Weight: Average
SPECIAL FEATURES
  • The sword and crystal are attuned through the Force with Ar'ekk Daesharacor
  • It's Force-imbued!
Strenghts:
  • By being attuned through the Force with its wielder, the weapon becomes easier to handle and wield.
Weaknesses:
  • It doesn't have the same cutting power as a lightsaber. The blade can penetrate light armor but heavy is out of the question.
DESCRIPTION

Built from burning durasteel in the Je'daii forge, this force-imbued sword came to life as part of The Great Journey that Je'daii Journeyer Ar'ekk Daesharacor has to undergo.

Belonging to the Vur Tepe Trial, Ar'ekk was tasked with creating a Force-imbued weapon of his choice. Trusting the entire ordeal to Je'daii Master Emberfall, a veteran of the forge, the man would be able to construct his own sword with the materials given by the woman: A focusing crystal, durasteel and the Force.

Hours of working in the forge finishing the process of properly smithing a weapon allowed Ar'ekk to create his first blade. Not too fancy and the obvious lack of training in the art of metallurgy was not an impediment to make this possible.

The sword was named "Stardust" as a tribute to Ar'ekk Daesharacor's adoptive daughter, Atefeh Lorr and "The Light of War" to remember all fallen comrades of the war that the man took part of a decade ago.
 

Arekk

The Flesh Of Fallen Angels
Vehicles
NX-249 Lithios Class Airspeeder
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Dai'Jey Consortium Shipwright
  • Model: NX-249 Lithios Class Airspeeder
  • Affiliation: Ar'ekk Daesharacor
  • Modularity: No
  • Production: Unique
  • Material: Transparisteel, Durasteel, Duraplex
TECHNICAL SPECIFICATIONS
  • Classification: Airspeeder
  • Role: Personal Vehicle
  • Size: Average
  • Weight: Average
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Propulsion: Repulsorlift
  • Speed: Fast
  • Maneuverability: High
  • Armament: Very Low
    2x Concealed Small Laser Cannons, Hood Mounted

[*]Squadron Count: 1
[*]Passenger Capacity: 1
[*]Cargo Capacity: Small
SPECIAL FEATURES
Strenghts:
  • The NX-249 Lithios Class Airspeeder is known for reaching fast speeds, being able to outrun any opponent no matter the circumstances.
Weaknesses:
  • The absence of heavy weaponry on this airspeeder gives it the lowest of odds during a dogfight, finding it easier to speed away rather than shooting back.
DESCRIPTION

The NX-249 Lithios Class Airspeeder is the true definition of a comfortable, powerful and reliable vehicle for personal use.

Its custom designed and manufactured interior excels in quality, covered in fine textures to give the driver and passenger the most pleasant experience.

For being an unique vehicle, the NX-249 is an absolutely top class airspeeder created at the request of a very singular individual.
 

Arekk

The Flesh Of Fallen Angels
Starships & Space Stations

Template
OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Company used as a manufacturer to their submission or canon article. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays. For Affilation limitations on who can field what, please see For more details see the Star Ship rules)

  • Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
  • Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
  • Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
  • Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: (Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be. [None: 1 | Very Low: 4 | Low: 8 | Average: 12 | Moderate: 16 | High: 20 | Very High: 24 | Extreme: 28] Squadron Sizes may be listed as just the rating.)
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
  • Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. [Very Slow: 10 | Average: 2 | Very Fast: 0.3] Going below 1 typically requires balancing out with other weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 

Arekk

The Flesh Of Fallen Angels
Armor & Clothing

Stav Kesh Attire

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OUT OF CHARACTER INFORMATION
  • Intent: To provide Ar'ekk Daesharacor with proper Je'daii attire (Stav Kesh, Martial Arts)
  • Image Source: X (Edited by [member="Asha Hex"])
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: The Je'daii Order
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Ceremonial/Training Robes
  • Weight: Average
  • Resistances
- Blasters (And other plasma type weapons): Low
- Kinetic: Average
- Lightsabers: Low
- Other: None

SPECIAL FEATURES
  • The robes are adjusted to Ar'ekk Daesharacor's body, providing him with extra comfort and free movement.
  • The Kasha crystal will clear the user's mind from any distracting thoughts during tense moments.
Strenghts:
  • The robes provide the user regular protection against kinectic attacks.
Weaknesses:
  • The robes are not meant for combat, thus making the user prone to being injured by lightsaber strikes and blaster fire with ease.

DESCRIPTION

Similar to his Jedi Knight robes, Ar'ekk was handed the attire of the Je'daii Order once he pledged to learn and pass the Great Journey as a Je'daii Journeyer.

Much more than an uniform to identify oneself as part of the order, Ar'ekk's Stav Kesh attire is mostly used for ceremonial or specific events that require him to make use of the robes.

These robes symbolize the connection and strength built by Ar'ekk with the Force, his body and physical capabilities through diary training, self discipline and will to improve.
 

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