Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Spirit-Class Mobile Fortress

arms_fort_spirit_of_motherwill_by_commanderalpha-d3lg0m2.jpg
19alA8A.jpg

OUT OF CHARACTER INFORMATION

Intent: To create a mobile fortress to support the invasion of worlds, or to strengthen the defences of a world under attack

Image Source:
http://commanderalpha.deviantart.com/art/Arms-Fort-Spirit-of-Motherwill-217417754
http://armoredcore.wikia.com/wiki/Spirit_of_Motherwill

Canon Link: N/A

Restricted Missions: N/A

Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: Corellian Engineering Corporation and Corellian Arms

Model: Spirit-Class Mobile Fortress

Affiliation: Closed-Market, The Dominoin

Modularity: No, Troop loadout only

Production: Semi-Unique (Max one per planet)

Material: Durasteel, Alusteel,

TECHNICAL SPECIFICATIONS

Classification: Mobile forward assault base

Role: Mobile base

Size: 600m high, 2400m long, 2400m wide

Weight: 6,500,000 Tons

Minimum Crew: 12,500

Optimal Crew: 21,000

Propulsion: Repulserlift, walker

Speed: Very Slow [Max speed 10 km/h walking, 40 km/h Repulserlift]

Manoeuvrability: Very Low

Armaments: Extreme

x2 Triple Mounted Lusankya super-heavy turbolaser

x1 Assault concussion missile Launcher

x20 AFSG-IP51 Corellian Arms Quad-Laser Cannon

x50 Missile launchers w/ Vindicator XM-15 missiles

x200 ACS-801 Witch Fire CIWS

Defenses: Extreme

Internal Automated defence system

Heavy Alusteel armour plating

DSS-02 shield generator

Squadron Count: N/A. Only every deployed one at a time

Passenger Capacity:

One army Corps
5,000 Non combat support personal

20 Bahamut-class All Terran Heavy Assault Walkers + crew

100 Urban Recon Walkers + crew

24 C/T 400 Transports + crew

3 Fighter squadrons + crew

1 Bomber squadron + crew

Room for up to an additional 250,000 personal, doubled vehicle capacity, and quadrupled hanger capacity once on planet, it is not possible to deploy full for safety purposes. The additional troops must be transported and deployed by traditional means.

Cargo Capacity:

6 IM-455 modular garrisons

6 Months of consumables, ammunition, and other supplies necessary to keep the crew of the fortress fighting at maximum capacity.

SPECIAL FEATURES

Dominion Telecommunications Kit (Dominion only)

Molecular furnace

CAR-X4 ordnance magazine component

Refiling, repairing, and rearming facilities for starfighters and vessels up to 250m

Strengths:

[+] Dreadnought: Once deployed on the ground the Spirit-class is nigh invincible against ground based attacks, the easiest method of destruction is anti-ship weaponry or boarding action.

[+] Heavy long range weapons: The main weapons of the fort are meant to fire at targets far off, it's impressive height allowing it to fire over the horizon, the guns can even elevate to 90 degrees allowing to fend off harassment from orbiting capital ships.

Weaknesses:

[-] Scoot or shoot: The Spirit class mobile fortress is extremely vulnerable when moving via repulser, the massive power drain caused by using the massive repulserlifts required to move the base leave the fortress unable to activate it's shields or it's main weaponry. It can walk via the six massive legs while remaining fully operational but at an extreme loss to it's already slow speed.

[-] Space race: Although capable of moving through space with the help of a sled of hyperdrives and engines the base can not shoot or launch any of it's fighter compliment during this transit, it can only raise it's shields, this means it requires a massive escort to safely reach it's target.

DESCRIPTION:
Spirit-Class Mobile Fortress is the solution to the lack of coordination in the landing forces of an invasion, too often are key personal lost while landing or troops scattered by AA fire, and once troops are on the ground there is often difficulties establishing proper lines of communication. The job of a Spirit-class class is to secure a landing area for further forces, and be a hub for military communications on the planet.

The deployment of a Spirit-class indicates the importance of a battle to the high levels of command. Once a Spirit is deployed it is impossible to remove off of a planet without specialised assistance, it is committed to the battle zone until compilation either through victory or defeat.

​Due to the shear size of a Spirit-class they are not assembled in a factory, rather they are built in a orbital shipyard and transported using a hyperdrive and sublight engine "sled". This sled is jettisoned before hitting the atmosphere of a planet when retro rockets and repulserlifts take over, several charges go off breaking it into many small pieces and burning up just ahead of the Spirit-class, this confuses targeting sensors and helps ensure a safe landing.

Due to the expense and rarity of these constructs they are named in a similar style as naval vessels, this also help with identification of the fortress during transit. The naming convention for these follows a specific guideline, "Spirit of" is always the beginning of the name, it is both a mark of pride for those assigned to these massive fortresses and a unique prefix allowing for quick identification.
 
[member="Bartic Myth'rand"]

Hi there, we've been discussing how to move forward on this sub, as it is a fairly unique one to my perspective.

What we are going to do is have you resub this in the Starship forum using the starship template there. This is simply too big to be considered within the vehicle forum.

As a note, even in the starship forum, this will likely still require some edits to balance out well.
 
This submission has been denied and moved to the Archives.

You may request a Second Chance within the Factory Discussion Forum and tag Cira for review.

Thank you!
 

Users who are viewing this thread

Top Bottom