Star Wars Roleplay: Chaos

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Codex Denied Spindlemurk

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OUT OF CHARACTER INFORMATION
  • Intent: I'm making this submission to give my Sith Lord, Insatious, a nightmarish-like monster that will haunt people's dreams after facing it.
  • Image Credit:
    2aa387eb380fe8d0336411be2346798a.jpg
    [Fan art] Fiddlesticks Rework, Ruy E. Carulli (his page isn't there anymore, but this Ruy look to be the one who made it)
  • Role: Spindlemurk's role is simply to harvest the souls of those it kills and bring the trapped souls to Insatious, so he can eat them.
  • Permissions: N/A
PHYSICAL INFORMATION
  • Age: Ageless
  • Force Sensitivity: Force Dead
  • Species: Construct with the trapped, twisted and tortured soul of a force sensitive victim.
  • Appearance:
    Standing little over 3.5m (11ft) in full height and weighs around 159kg (350lb). Despite its height and weight, Spindlemurk's form has a rather lanky and gaunt shape having almost no stomach, yet human-shaped chest size. Arms almost as long as its body reaching the shins, with razor-sharp fish hook-shaped claws reaching around 10.24in (26cm) in length and 6.3in (16cm) in width.
    Spindlemurk technically isn't alive, therefore it doesn't have a need for oxygen but just... exist. Spindlemurk harvests the souls of its victims and stores them in the chest, the more souls it obtains, the brighter the prison within the chest burns. Clad in dark grey Phrik alloy mixed in Beskar of optimal survivability, giving it a natural ability to hide in darkness and shadows.

    Furthermore, it is dressed in dark pale cloth and rags, giving Spindlemurk an eerily resembling that of a scarecrow, especially in the distance. Spindlemurk's internal mechanism also allow it to flare bright blood-red lights from its mouth and long pointy eyes. When it does flare it often breaks through other tattered places of the cloth and rags it wears, which especially is visible around the head.
    Spindlemurk's mouth is filled with jagged metal teeth with a permanent Jack O'Lantern smile reaching all the way up to where ears would have been.
SOCIAL INFORMATION
  • Name: Spindlemurk.
  • Voice: Fiddlesticks


  • Loyalties: Spindlemurk is completely loyal to Insatious and answers only to him.
  • Wealth: N/A
  • Notable Possessions: Soul Gem. A soul and life harvest component that is carried inside of Spindlemurk's chest.
  • Skills:
    • Voice mimicking: Able to mimic the voices of its victims.
    • Spider climbing: With metallic claws and agility to add, Spindlemurk is capable of climbing as fast as it's able to run.
    • Soul harvesting: Due to Insatious, the being Spindlemurk is capable of draining the soul and life of beings it has killed. However, instead of absorbing the soul itself, the soul is transferred and trapped in a specially made "Soul Gem" by Insatious. The captured souls are then trapped until Insatious feeds on the souls.
  • Personality: Spindlemurk is an extremely aggressive and highly erratic being. Those who have survived the encounter with Spindlemurk describes it as something out of nightmares. Spindlemurk also doesn't differentiate between its targets and people in its way as it's just more souls for the Soul gem. Spindlemurk likes to ambush its victims, using the shadows to strike from. The only being it won't attack is Insatious and while it listens to its master's commands, its impulsive personality and opportunist nature can get the better of it and attack allies if Insatious isn't there to control it.

    During a mission, something managed to damage Spindlemurk causing it to develop speech in form of mimicking its victims. On the mission when it was damaged, the mimicking is often heard as ragged breathing while speaking in a contorted robotic voice which Spindlemurk oftentimes ends the sentence in a deep growling tone.

    Due to the many souls, it has harvested for Insatious, a soul imprint has been left on Spindlemurk's personality and voice, often time mixing and matching to speak crude sentences when facing an opponent. While Insatious most likely could have "fixed" Spindlemurk, he found it amusing and left the abnormality as it was.
COMBAT INFORMATION
  • Weapon of Choice: Its claws and teeth.
  • Combat Function: Spindlemurk isn't exactly a being with the greatest techniques or one who has dedicated its life to combat. What it can do, is take punishment to a frightening degree. Because its entire body is infused with Phrik alloy mixed in with Beskar, it's impossible to pierce its armour. As such, Spindemurk always aims for close combat, where it can slash and tear its victims to pieces and then trap their souls.
  • Special equipment: Soul gem. A soul and life harvest component that is carried inside of Spindlemurk's chest.
Strengths:
  • Force Dead: Through Sith Alchemy, Sith magic and experiments, a tortured force sensitive human soul was completely cut from the presence of the Force as it was bounded to the constructed body of Spindlemurk. If Force Sensitive beings attempts to sense Spindlemurk, they would only sense a cold and empty void instead. A cold spot among the life of the living.
  • Darkness: Spindlemurk acts like an ambush animal, in that it mostly stays in the shadows or preferably during evenings and/or nighttime. While it has no problem hunting during the day, though the light of the sun is an annoyance.
  • Durability: Because the entire body of Spindlemurk is made out of Phrik alloy mixed in Beskar, makes it almost near impossible to beat in a fight.
Weaknesses:
  • Below average intelligence: Despite having a soul of a Force Sensitive human, the construct, Spindlemurk, lost most of its intelligence after the merge and isn't particularly clever if compared to the likes of military tacticians. It isn't some great tactician or military genius, but a cyborg constructs with a singular goal.
  • Force Light: Having been forged from Sith Alchemy and Sith Magic, merged with an ungodly constructed body, Spindlemurk's hatred burns deep at the light. The purer the connection to the Light Side of the Force, the more it hurts Spindlemurk.
HISTORICAL INFORMATION
With Darth Insatious' ever-growing hunger for life, the Sith Lord sought to create something that could harvest souls for him from more powerful beings that could challenge his own prowess. In the end, he constructed a body clad in pure Phrik and Beskar alloy that would then be merged with the twisted and tortured soul of the purest child.
Binding soul and body, Insatious released his creation upon a bordering planet with spares villages. Letting Spindlemurk run rampant for twenty or so years Insatious was satisfied by his creation's success and left with it. While Spindlemurk was no more, it would feature in various local folktales and scary stories told by parents to children:
"Don't go out at night, or Spindlemurk will get you" or "Always remember to lock doors and windows on a full moon, because that's when Spindelmurk hunger for souls".
 
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Darth Insatious Darth Insatious

I really like this concept, but there's a lot of work that has to be done. In short, so much so that it'll be best for us to deny the sub for now. You are, however, more than welcome to resubmit this once the necessary changes are made. I'll provide a list for you so that you can have an idea of both why this decision was made, and how you can get this to work next time you submit it.

The biggest hold up is the construct body. This would need some sort of canon reference or an approved factory sub in order for us to move forward with it. In the event that a sub needs to be made for the construct, I can move this to the pre-codex so that you have time to work on it. This is the first thing we'll have to get sorted. Beyond that, there's some other things that need some changing.

  • [Fan art] Fiddlesticks Rework, Ruy E. Carulli (his page isn't there anymore, but this Ruy look to be the one who made it)

I couldn't find the artist page either, but I did manage to find a link here that would suffice for the image credit field.

  • Age: Ageless

Per the codex rules, "No Character or Species may be Immortal - Either explicitly or implicitly stated", so that will have to be changed.

  • Notable Possessions: Soul Gem. A soul and life harvest component that is carried inside of Spindlemurk's chest.
    • Soul harvesting: Due to Insatious, the being Spindlemurk is capable of draining the soul and life of beings it has killed. However, instead of absorbing the soul itself, the soul is transferred and trapped in a specially made "Soul Gem" by Insatious. The captured souls are then trapped until Insatious feeds on the souls.

This gem shares enough similarities to the soul gems from Elder Scrolls, and will need to be reworked to conform more to Star Wars. Maybe look into something like the Shard for some inspiration/a starting point.

If Force Sensitive beings attempts to sense Spindlemurk, they would only sense a cold and empty void instead. A cold spot among the life of the living.

Something to note about this; a Force-user could still theoretically see them coming, as the mentioned void in the Force would catch their attention. It's up to the player to decide how they are affected by sensing this, so there should be some alterations in this wording to reflect that.

Because its entire body is infused with Phrik alloy mixed in with Beskar, it's impossible to pierce its armour.

No substance is completely invulnerable, not even phrik or beskar. This will have to be edited to reflect that.

I hope to see the reworked version in the future, because this is a very cool idea!
 
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