Dah'lek Cho
Who Are You?


OUT OF CHARACTER INFORMATION
- Intent: To provide the Black Sun with very protective armor.
- Image Source: [x] (Edited by @Selenic)
- Canon Link: N/A
- Primary Source: Heavy Armor

PRODUCTION INFORMATION
- Manufacturer: Black Sun Cartels, Dah'lek Cho
- Affiliation: Black Sun Cartels
- Model: SPC-1
- Modularity: No
- Production: Minor
- Material: Ultrachrome, Neuranium, Armorweave, Circuitry
TECHNICAL SPECIFICATIONS
- Classification: Multipurpose
- Weight: Very Heavy
- Resistances: (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.
Blasters: Very High - Kinetic: Very High
- Lightsabers: Very High
- EMP/Ion: Low
- Sonic: Low
- Elemental: Average
- Radiation: Very High
SPECIAL FEATURES
Helmet
- Infrared Motion Detectorhttps://starwars.fandom.com/wiki/Infrared_Motion_Sensor_Array
- Holo-Sensorhttps://starwars.fandom.com/wiki/Infrared_Motion_Sensor_Array
- Built In Communications
Left Wrist
- Wrist Rocket Launcher (Ammunition: Wrist Rockets)
- Ascension Cablehttps://starwars.fandom.com/wiki/Ascension_cable
Waist
Boots
Strengths:
- Ultrachrome Plating - The armor is covered in Ultrachrome infused plates, adding extreme levels of protection to the user.
- HUD - The helmet includes an array of different HUDs, all capable for offensive use in the battlefield.
- Neuranium Lining - The armorweave undersuit is ling with 1 millimeter of Neuranium, which can block most scanners and provides the undersuit with a little lightsaber protection and resistance to scanners.
- Weaponry - The armor itself comes with gauntlet fired weapons that can help turn the tide of a battle at any time.
Weaknesses:
- Weight - The sheer weight due to the amount of Ultrachrome and the 1 millimeter of Neuranium would be way too much for the average person if used extensively. It also slows the movement speed of the user.
- EMP/Ion - If hit with an EMP blast, the armor's multiple HUD's will shut down along with electronically powered gadgets. This makes the armor basically a hardened shell.
- Wrist Rockets - Ammo is only limited to a dozen rockets at a time.
- Flamethrower - The Flamethrower has limited fuel, and if the fuel tank is damaged, it can cause so damage to the armor and the user.
- Gaps - In order to remove some of the weight, gaps have been made to add mobility, yet they can also be used as weak points.

DESCRIPTION
"This thing.."
"Hm?"
"Is a goliath!"
The "Protector." The name is fit for an armor with the amount of protection it has. The perfect offense and defense, capable of triumphing any challenges that stumble in its path. The strength of the armor truly lies in the defensive capabilities, its durability, and its effectiveness at blocking blaster fire and any conventional melee weapon, from Vibroblades to lightsabers. The Ultrachrome plates take most of the damage, redirecting the energy from blaster bolts lightsabers, and distributing it across the metal. The Neuranium that is laced within the suit offers protection those places that can be attacked as well, so there's no true gap in the defense.
Additional strength lies within the multiple HUDs and helmet enhancements. The HUDs can detect movement upto 30 meters, and the built in comm system allows full connection to the rest of the team. Also equipped with Magno Boots, gauntlet weapons, an ascension cable and a jetpack, the armor is built like a weapon, one that can be used for any purpose.
The weakness is the weight. The weight of the Neuranium and the Ultrachrome restricts the users movement. Ammunition for the gauntlet weapons also have considerably low ammo that could be needed in a harsh and intense fight. The undersuits protection is useful, yet not as much as the standard plating. EMP and Ion attacks can shut down the many systems inside of the helmet, making it basically a bucket on top of the user's head.
Construction overseen by Dah'lek Cho, this armor truly makes the user a "Protector."