Damos Vakaro
Uncivilized Gentleman
Sound the Horns!
Iridonia is now prime for the taking. The galaxy now at the whim of rising powers, the Diarchy must take advantage of the power vacuum before its rivals can claim any spoils. Its first target is Iridonia.
Objective I: First Dibs!
To control the world of Iridonia would be an esteemed position to hold. Iridonia sits along the Coruscant-Dantooine hyperlane, making it an important hub for commerce providing various economic benefits for the Diarchy. It is these benefits that the Iridonian planetary government doesn't want to lose out on. Under the tenure of the Galactic Alliance, the Iridonians enjoyed coexistence but many in their leadership are keen on maintaining total independence, seperate of any entity. Especially that of a government wearing the skin of the Empire. Convince those against the incorporation of Iridonia into Diarchy space in order to fulfill the wishes of the Diarchs by any means necessary.
Objective II: Culling the Herd.
Iridonia is a harsh world, littered with sulfur pools and volcanos. Perfect places for pockets of resistance to hide and harass anyone they deem hostile. Many Alliance hardliners and Iridonian pro-independence fighters have been holed in the Mudiru Valley, infested with sulfur lakes and geysers that deter anyone from inhabiting the area, making it the perfect hideout for rebel activity. Some locals in the area may have sympathies with the rebels. Be wary and snuff out the resistance as efficiently as possible.
Objective 3: BYOO
The zabrak homeworld holds great significance to the galaxy. Do what must be done to facilitate its integration into the Diarchy smoothly.