Star Wars Roleplay: Chaos

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Solein

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Name: Solein

Region: Outer Rim Territories
System: The Triarn System
Suns: 1 G-Type Main Sequence Star, 'Ner'
Orbital Position: First planet in the Habitable Zone
Moons: None
System Features: Aurum, Second planet in the Habitable Zone
Coordinates: T-25, beside Aurum
Rotational Period: 28 Hours
Orbital Period: 370 Rotations

Class: Terrestrial
Diameter: 12,628 km
Atmosphere: Type I
Climate: Temperate
Gravity: Standard
Primary Terrain: Oceans, Grassland, Desert, Mountains, Tundras, Plains, Jungles

Native Species: Soleil, Khethari
Immigrated Species: Not Applicable
Primary Languages: Galactic Basic Standard
Government: Self Contained Empire, including an Emirate and two Kingdoms
Population: 6.8 Billion; 99.8% Soleil, 0.2% Khethari
Demonym: Soleil
Major Imports: None
Major Exports: None


Affiliation: The Empire of the Sun

Major Locations:

- Okketh's Scar
  • Force Nexus: Okketh's Scar inhabits a large stretch of plains between Mhosmuirr and Xaizhaim, to the east of the Qeikrern Mountains. A literal scar in the land, almost a kilometer long and several meters wide, it was the main battlefield of the Second Force War and the area of Solein which suffered the greatest loss of bodies to the Reaping (The Netherworld Event). The ground is seeped in blood, rendering the soil infertile for the time being - though with time the pH levels may even out - leaving it a strip of black soil amidst a sea of green. The area is a natural Darkside Nexus, created through the large loss of life sustained by the war and the grief brought about by the Reaping. Members of the Order of the Dawn have tried to purge the area, without any headway presently being made, and by contrast the Order of Dusk view it as a place of pilgrimage and meditation.
  • Size:
    Location - A dev thread of 25 or more posts (depending on judges ruling) will allow for an area that can be renewed, can be large and powerful. (example is Valley of the Jedi, The Wellspring)

[*]Intent: To provide Solein with a very real reminder of the Netherworld Event, and bring with it future strife and conflict for the people who inhabit the Grasslands and Solein in general.
Culture: <General overview of the planet, should include information about daily life, society, government, arts, sports, military, religion>

Technology:

Overview:
+ Medical Advancement
+ Minor Hover Capabilities
+ Basic Land Transportation
+ Basic Electromagnetic-Powered Technology (Lights, etc)
+ Lightsaber and Vibro Weaponry (Force Sects and Elite Guards Only)
- No Ranged Energy Weaponry/WMD
- Mostly Primitive Weaponry (General Military and Civilians)
- No Air or Interstellar Transportation
- No Powered Water Vessels
- No Planet-Wide Communication Devices
- No Droids/Androids/etc
- No Personal or Planetary Shielding
- Distrusting of New Technologies
- Outlawing of Weaponry Advancement

The electromagnetic interference in Solein's atmosphere disrupts long distance communication, electrical signals sent through the air, shielding and aviation transportation. It also stops interstellar travel as the metals found on Solein are naturally weak against the effects of the interference - more so than your generic durasteel and co. Low altitude ships are also subject to interference, although some hover equipment and crafts are still usable.

It also provides natural power throughout the world, and should an other-worldly ship come too close to the planet's atmosphere their shields will be scrambled like they would on-world. Ships created away from Solein would still be met with interference, but nowhere near as fiercely, as their metals and other components are atomically stronger than those which were created within the static-filled world.

Being that Solein's inhabitants were once technologically superior to their present state, they are still medically advanced. Due to the outlawing of advanced weaponry, following the horrific destruction of the Expansive, and with interstellar research having been rendered redundant, the Nations are able to pour the majority of their resources into furthering medical advancement.

The higher up an individual is on Solein, the worse the interference will impact their technology; this means that in order to pass mountain ranges, an individual would have to traverse the terrain themselves without the aid of energized transport. Likewise, journeying across the oceans via electrically powered means would prove perilous as the salt water's presence further attracts the charged atmosphere and renders them obsolete - a sure way to become stranded at sea.

Non electromagnetically powered vessels are naturally unaffected, resulting in a high demand for working animals. Because of this, electromagnetic transportation is a rarity and usually reserved for only the highest levels of society. The exception to this are short-line trains, but even these are used sparingly and mostly for hard-to-reach places such as Vomrahl.

The people of Solein have grown out of touch where Technology is concerned; while they remain as advanced as the rest of the Galaxy with regards to medicine, the likes of droids are not seen on world... At least, not in one piece. This is because almost every single droid which has been discovered since the Expansive War has been destroyed, with Soleils fearing their droid brains more than most weapons, believing that they could be made to revolt against their societies.

The atmospheric interference found upon Solein is the product of a war which waged millennia ago and is the reason that all save primitive weaponry is outlawed on the planet, with the exception of the vibropikes wielded by the Elite Guards, and the archaic Lightsabers of the Force Orders. Once, Solein had been extremely technologically advanced, and its people were able to travel the stars. Yet their relatively young minds where their advancements were concerned led them to be reckless with the resources they found.

One such resource was Isotope-5, which one scientist acquired off-world. Whilst the amount was minuscule, barely a microgram of the substance in his possession, it still had devastating implications when utilized as part of a WMD during the Battle of Kheth, the culminating conflict of the Expansive War. The inhabitants of Solein were not aware of this fact until it was too late, and the aftermath of the explosion left Kheth a sunken continent and its people unable to be saved.

Attempts at their rescue led to the discovery of the electromagnetic interference in the planet's atmosphere, and the fact that they were now cut off from the rest of the Galaxy. Initial attempts from off-worlders to make contact with the planet failed, and when all search parties failed to return Solein and its people were deemed destroyed and dead, and resulted in the planet being wiped from all future Star Maps. The planet's ores and metals were altered by the blast of radiation, weakening them to the effects of the interference.

Naturally there is no physical trace of Isotope-5 left on the planet, with the inhabitants bearing the full extent of its damage still to this day. Due to the loss of almost one third of Solein's landmass, and in turn a huge chunk of its populace, all energized weaponry was recalled and destroyed in safe and controlled conditions, with but a handful being kept to one side and safeguarded by the Emperor of the Sun as a last line of defense should the planet come under attack.

Sources: Makeb, Isotope-5

History: <Abridged history of the planet>

Notable PCs: [member='Ayvari Dorian']
Intent: <The purpose and reason for making this planet. Goals for the planet. THIS IS VERY IMPORTANT!>
 

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