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Approved Tech SO-01 Special Operations Combat Helmet

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SO-01 Special Operations Combat Helmet
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OOC Information
  • Intent: A helmet for FOSB operatives to wear during missions to provide a tactical advantage.
  • Image Source: [x]
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
Production information
  • Manufacturer: FOSB – Special Projects Division
  • Model: SO-01 Special Operations Combat Helmet
  • Affiliation: First Order, FOSB
  • Modularity: Highly modular. Rails for detachable components, variable colours, range of sizes.
  • Production: Minor
  • Material: Durasteel-Duravlex plating, armourweave face-mask. Fire retardant padding, anti-ion armour-mesh.
Technical Specifications
  • Classification: Tactical/reconnaissance
  • Weight: 1.1 kg
  • Resistances:
Blaster Resistance: High. Due to the incorporation of Durasteel and Duravlex plating on the helmet’s exterior, it can take a direct hit from most blasters at a range exceeding 5m, without significant injury to the wearer.

Kinetic Resistance: Average. The armour’s plating and shock padding with block some kinetic damage to the helmet. However, the neck’s armourweave plating with stop a knife, but does not protect against a significant blunt force.

Lightsaber Resistance: Low. The armour’s Duravlex alloy will resist the heat and impact of most blasters, but lightsabers will cut easily through the armour.

Electronic Resistance: Very High. Sophisticated firewalls and anti-ion mesh technology makes the SO-01 highly resistant to electronic warfare, and ion weaponry.

Special Features

IFF Recognition: The SO-01 has a built-in HUD that will highlight members of the wearer’s squad for easy recognition, and tracking. This is achieved by scanning for a ‘Friend or Foe’ identifier code programmed into the armour of squad members. The helmet also has a Target ID system scans the area in the helmet's view for enemy equipment by looking for shapes such as a helmet, shoulder piece, or blaster. Once found, the object will by highlighted in red on the HUD.

Binoculars/IRNV/Electromagnetic Imaging System: High power binoculars, Infra-Red Night Vision, and a Magnetic imaging attachment are available as modular components that can be attached to the helmet at will.
Radar/Sonar System: Another modular attachment that can be mounted on one of the helmet’s rails. The system is enough to locate a 15kg mass within +/- 1m. Used in tandem with the thermal imaging system, it can be used to easily locate other life-forms in the area.

Advanced Radio: Able to broadcast from ULF-VHF frequencies, the in-built radio system also comes with a localised communications jammer, to prevent enemy broadcasts in a small area. The jammer is effective within a 20m radius.

Integrated Flashlight: High power flashlights and blacklights can be attached and detached with ease.

Rebreather: Worn as a backpack, the helmet can be fitted with oxygen scrubbers able to sustain the wearer for a number of hours.

Strengths & Weaknesses:

[+] Blaster Resistance: Much like the FO-02 stormtrooper armour, the SO-01 helmet is fitted with a combination of Durasteel and Duravlex alloys, providing excellent resistance to most conventional blasters.

[+] Electronic/Ion Resistance: By integrating an anti-ion mesh, and a sophisticated firewall, the helmet is able to effectively defend against direct attacks from ion weaponry, and remote electronic attacks.

[+] In-built communications jammer effective to a radius of 20m.

[-] Fragile Components: Many of the advanced systems of the helmet are modular pieces that are attached to its exterior. This makes them very vulnerable to damage.

[-] Sonic Weaponry: Due to a flaw in the design of SO-01’s display, a hit from a weapon such as a sonic display will permanently disable the helmet’s display, effectively blinding the wearer.

Description

The SO-01 Special Operations Combat Helmet was developed by the First Order Security Bureau to cater for the growing need for a tactical combat armour, for covert operations. Under the direction of Moff Calgor, the FOSB had begun to morph into a more active, offensive organisation. With the huge increase in high-risk missions, and the expense of the FO-X1 infiltration armour, a relatively inexpensive solution was required to provide the necessary equipment to agents on the field. This resulted in the creation of the SO-01. By combining the helmet with a standard set of armour, specialised equipment could be provided to operatives at a fraction of the cost of a full armour set. Perfect for the high risk missions the FOSB was undertaking. The armour is highly modular, with many different addons that can be swapped,additionally, the armour doesn't contain a visor, instead the wearer sees through a camera display mounted on the helmet.
 

Netherworld

Well-Known Member
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 

Netherworld

Well-Known Member
[member="Emilia Ravel"]



Emilia Ravel said:
Kinetic Resistance: Average. The armour’s plating and shock padding with block most kinetic damage to the helmet. However, the neck’s armourweave plating with stop a knife, but does not protect against a significant blunt force.
  • "blocks most kinetic damage" does not constitute an Average rating. Please tone down this description.


Emilia Ravel said:
Lightsaber Resistance: Average. The armour’s Duravlex alloy will resist much of the lightsaber’s heat and significantly reduce the speed at which the armour can be cut. The result of this is that the helmet will reflect glancing blows from a lightsaber.
  • Same as above – you're describing something that would earn at least High to Very HIgh. Please tone down this description. An average vs. lightsabers means it'll get cut through without much issue at all.


Emilia Ravel said:
They IFF recognition system is also able to scan for enemy equipment that is in view, by looking for shapes such as a helmet, shoulder piece, or blaster.
  • What exactly do you mean by this? An IFF recognition system recognizes IFF tags. That's all it's made for.


Emilia Ravel said:
the in-built radio system also comes with a localised communications jammer, to prevent enemy broadcasts in a small area.
  • This should be listed under Strengths. I'd also like you to specify what this 'small area' range is. 5 meters? 10?


Emilia Ravel said:
Durasteel-Duravlex plating, armourweave face-mask. Fire retardant padding, anti-ion armour-mesh.
  • Question in regards to the above – in conjunction with the image you're using, it seems that the armor doesn't really have a visor, but rather provides an image via externally mounted cameras. Could you please clarify this point?
If you want to keep the current Resistance ratings, then please lower the production to Limited. If you'd like to keep it at Minor, you'll going to have to lower some of the Resistance ratings.
 
  • Changed 'blocks most' to 'blocks some' for kinetic resistance
  • Redeuced lightsaber resistance to low
  • Clarified IFF system
  • Added jammer to strengths
  • Clarified external camera/lack of visor
[member="Netherworld"]
 
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