Star Wars Roleplay: Chaos

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Approved Starship Slicer-5 Interceptor

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starfighter_zero_by_meckanicalmind-d5ijywd.jpg


Image Source: Dis guy
Affiliation: Open Market
Manufacturer: Justice Yards
Model: Slicer-5 Interceptor
Modularity: Minor
Production: Mass-Produced
Material: Durasteel
Classification: Interceptor
Length: 10 Meters
Height: 6.9 meters
Width: 2.9 meters
Armament: 10
1 heavy laser cannon
2 blaster repeaters

Squadron Count: 13
Special Features:
--Small silhouette; being small has its advantages, especially in space combat. This Interceptor is designed with that purpose, in what James Justice called “natural defense.” However, this did come at the cost of hyperdrive, lifesupport, and many “gadgets” that the average fighter comes equipped with these days.
Maneuverability Rating: 3
Speed Rating: 3
Hyperdrive Class: None

Strengths:
++Small, fast, and agile, this Interceptor is a target that requires a pretty good shot or a lot of luck to hit.
Weaknesses:
--No on-board life support systems
--No hyperdrive
--Frequent need to refuel

Description:
What happens when you strip a fighter down to its most basic components to make it a lean, mean killing machine? You get the Slicer-5. James had an idea after seeing the many fighters and interceptors on the market. Most had a level of what he considered superfluous gadgets. So he decided to remove all of them and create a fast, agile interceptor and escort fighter. First he removed the hyperdrive, back up hyperdrive and navicomputer, freeing up a great deal of tonnage and making the ship much faster. Then he removed all on-board life support, reasoning that fighter pilots who engaged in this vessel would wear suits with their own life-support. This also reduced a great deal of the weight, making the Slicer-5 much faster and more agile.

By removing these commodities, James made the Slicer-5 a much slimmer silhouette, adding what he called “natural defense” to its capacities. Those who looked at the designs and flew the prototypes said that going into battle on this thing would be “almost like going into battle on a engine with weapons and shields strapped on. Its pretty basic.” James felt this would good; calling it a ‘hearkening to a bygone era’ when star fighters had one purpose; shoot the other guy out of the sky and be fast doing it.

In combat its function is simple; first be hard enough to hit and agile enough to swarm and take down the other fighters. From there its purpose is second fold; move in past the slow and heavy laser turrets, heavy missiles, and even some of the ubiquitously slow anti-fighter units and tear into the hulls of the larger ships. That, of course would be in an ideal galaxy where everything goes by plans.
Development Thread: If needed.
Intent: To give the players of the board a bare-bones Interceptor, devoid of gadgets, bells, and whistles.
Primary Source: None
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
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