Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved NPC Siva Joyuese

Status
Not open for further replies.
Intent: To provide a recurring character that previously appeared only in two short cameos for Maple Harte's stories as a friend and ally as well as provide more insight into Maple's history.

oola_by_rabemar-db846np.jpg

​Image Credit:

Rabemar @ Deviantart
(https://www.deviantart.com/rabemar/art/Oola-678760117)

Role: Siva's role in Maple's stories is mainly as a combat ally, provider of intelligence and close friend and sort-of love interest.

Links: [Provide links to any relevant threads, characters, companies, locations, equipment, etc here.]

PHYSICAL INFORMATION

Age: 33

Force Sensitivity: No.

Species: Twi'lek. (Green skinned)

Appearance: A green skinned, muscular yet curvy Twi'lek, often clad in skin tight combat suits or otherwise black clothing that is often revealing.

SOCIAL INFORMATION

Name: Siva Joyuese (Siva'Joyuese)

Loyalties: Maple Harte, any anti-Imperial factions.

Wealth: Fairly well off due to bounty hunting, but she prefers to engage in the trade that made her thousands for sport and of course, more money.

Notable Possessions: Twin Blasters, black combat suit of fiber armor, duraplast and dyed in Norris root extract. Defender-Class Light Corvette known as The Loner's Quiver. Single shot grenade launcher. Rocket launcher. Med Kits. Bacta grenades.

Skills: Highly skilled at dual wielding blaster pistols and slugthrower pistols, flying her vessel, demolitions, tracking people, and hand to hand. Astonishing Speed and Reflexes. Considerable physical strength. Combat Surgeon and Intel gatherer.

Personality: Coy, flirting, seductive, and friendly in a way that hides a keen, calculating intelligence, Siva is otherwise very level headed and goal oriented, a rock of stability when things get bad. When she shows up, she is efficient and fast, prefering to attack boldly and is very aggressive in combat. Has maintained an on-again, off-again relationship with Harte for years that has never truly ended and is Maple's oldest ally from before she left the Order.

COMBAT INFORMATION

Weapon of Choice: Single or dual wielded blaster pistols, revolver slug throwers and hand to hand combat, with grenades and rockets as a last resort. Skilled with det charges.

Combat Function: Primary method of attack is quickly advancing, dual wielding her pistols to down enemies at short to medium ranges, even using the pistols as weapons at very close ranges, in addition to using K'tara, K'Thiri, and Echani in her fighting style, combined with her exceptional speed, reflexes and strength, only choosing to resort to grenades if she herself is not enough to put them down. Is a fully trained combat surgeon if left in a support role.

STRENGTHS.

Pistol Sorcery: Siva is a beast with pistols. She has engaged multiple squads of heavily armed mercenaries and come out on top, using her natural strength and agility to dodge return fire WHILE returning fire, maintaining constant mobility in both close and medium engagement distances. Also adept at gun tricks. With slugthrowers she has demonstrated an astonishing ability to ricochet slugs off surfaces, with an uncannily high chance of it hitting what she actually wants to hit. Even Maple, who is very familiar with slug throwers, cannot replicate this feat...though it is a very temperamental skill, largely dependant on environmental circumstances, the type of round, and the type of gun. Her best rate of success is with revolvers, though even then it can be very hit and miss. Still, even if the bullet misses, the fact that Siva has a better than average chance of hitting someone from around a sharp corner if using slugs, or her uncanny accuracy while shoot-dodging, puts Siva's skill with such weapons as almost approaching the supernatural.

Bruiser: If forced to engage at close range without pistols, Siva is an efficient targeter of joints and bodily weakpoints, using a fast, no-nonsense approach with a self developed martial art consisting of mostly K'tara, with some acrobatic elements of K'Thiri and some Echani techniques.

Det Specialist: Siva is skilled at using Grenades, Grenade Launchers, Rocket Launchers, and Det Charges, though she prefers to resort to these only as a last resort.

Surgeon: Due to her past as a GA Triage Surgeon, Siva has a solid chance of saving a heavily injured persons life if she gets to them early enough.

Pilot: Siva's Light Corvette, the The Loner's Quiver, is the ship she is best at piloting, though she can comfortably use airspeeders.

Recon: Siva often has her ear to the ground for any rumor, and is adept at tracking people and gathering intelligence through surveillance.

Weaknesses:

Glass Cannon: Despite her above average physical strength, Siva keeps mobile for a reason, Her armor will stop a few bolts of rifle strength but if injured, its likely to leave her with few recourses except retreat or die.

Electricity: Siva has a low pain tolerance for electricity. Even a small amount is enough to floor her with agony.

Ordinary: While Siva's skills are impressive, she is not Force Sensitive, and has little recourse against their attacks if cornered by one save slug throwers or grenades.

Lack of long range capability: Siva's fighting style centers on close to medium range engagements. If confronted with a long range challenge there is very little she can do except try and close the distance. She lacks skill at rifles except for grenade launchers.

Aggressive style can be used against her: Because Siva's style relies so much on overt force, it is possible to draw her into a trap or use stealth to defeat her.

Really only comfy with two: While no slouch at using a single pistol, her fighting style is slowed and suffers considerably without an extra pistol. Also, If Siva had her way, she'd just use her pistols every time, and while able to use det charges and grenades and a significant threat in hand to hand, much of the threat she poses vanishes without her twin pistols.

Sticks out like a sore thumb: Siva has no ear for stealth, and is incredibly clumsy at hiding. This is why she is so good at fighting--the enemy always knows where she is.

Vulnerable to mental attacks: Years of trauma from caring for screaming, dying soldiers on the battlefield have left her more vulnerable to psychic attacks. While she is capable of resisting or powering through an attack depending on its strength, the attack still gets through somewhat on every occasion. Siva has never been able to mitigate this weakness, and its a good way to incapacitate her if one is good at them.

WEAPONS.

Morpho Pistols: Twin, scope less SE-14 Light Repeating Blaster Pistols. Siva's weapons of choice.

Monarch Pistols: Twin Mandalorian Heavy Blasters

Caterpillars: Twin, 45. Revolvers with nineteen inch barrels. Also the guns that provide her the best chance of hitting someone with ricochets. Single action.

Marksman's End: Single shot breach load grenade rifle with wood furniture.

EQUIPMENT.

Combat Suit: Fiber armor dyed in Norris Root extract and with duraplast insert on torso, shin, and Forearms.

VEHICLES.

The Loner's Quiver: A stock Defender Class Light Corvette that Siva has piloted for years. Also her home.

HISTORICAL INFORMATION

Siva Joyuese was once a Galactic Alliance Combat Surgeon who was forced out of the military after it came to light she had stolen an experimental medicine in a desperate attempt to save the life of her sister, who was slowly dying from Bone Cancer. Avoiding prison time only due to her prior exceptional record, Siva took up Bounty Hunting to pay the bills and care for her dying sister, who she had cared for ever since they had both grown up Orphans on Coruscant, barely staying out of the Slave trade. In the course of bounty-hunting, her skill at recon was proven invaluable when she tracked down, engaged, and defeated an Imperial war criminal in his undersea stronghold on Manaan. So much so she was occasionally hired by the Marksmen to gather intel on locations and targets for them, and it was at this point she became associated with a particularly cold blooded example of one of the Marksmen...Uri Udinia, who she assisted on multiple assignments. Though fairly formal with the Twi'lek at first, Siva's sense of humor eventually cracked Uri's shell, and being around her caused Udinia to question her own loss of humanity being a Marksman, and as they grew closer, Uri started to rediscover her humanity, and Siva, who had grown attracted to Uri, eventually seduced the Jedi Shadow, for a time even secretly living together, and set in motion a domino effect that culminated in Uri Udinia's final mission on Mimban, which led to Uri faking her death, though Siva was not fooled, and spent a while tracking her down, even providing the very intelligence that caused Maple to come out of retirement to hunt for The Mind-Binder. Siva, although her feelings for Uri, now called Maple, have not lessened, she does not know about Maple's schizophrenia, and it is that can of worms that has always prevented Maple from going further in their relationship beyond the occasional fling, but Siva is nonetheless Maple's steadfast ally, and the two would risk life and limb to save the other, and Siva would at least try to visit terrible vengeance on any perpetrator involved in Harte's potential demise.
 
[member="Maple Harte"]

Fun rebel character you have here, I especially like the GA lore tie in. :)

My only concern with this submission is your spread of strengths and weaknesses. She is good at a lot of stuff, each of her strengths are what we would consider "hard strengths". Now, you have some strong weaknesses such as Glass Cannon and Lack of Long Range Capacity, but a few of your weaknesses are more situational like the low tolerance to electricity and using her aggression against her. Your last two weaknesses deal with the same general concept, that she is weaker without two pistols, but that is also a little situational because I'm assuming in most threads she will have some with her.

To balance her out, I would request that you add one additional "hard weakness", or remove one of her strengths. Its up to you, whatever makes the most sense for the character.
 
[member="Maple Harte"]

Your changes look acceptable to me. Please bear with us as we experience minor technical difficulties.

This is ready for pending.

[member="Allyson Locke"] | [member="Zeradias Mant"] | [member="Irajah Ven"]
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom