Nezuel
Member

- Name: Sith Force Bug
- Designation: Non-sentient
- Homeworld: Korriban
- Language: Hissing
- Average height of adults: 7mm
- Skin color: Red, Brown, Black
- Hair color: Red. Brown, Black
- Breathes: I-III
- Strengths:
-Unthinking: Even when facing a large or more dangerous opponent the Sith Force Bug will continue to attack with stop until either every single bug is dead or the enemy is.
-Force Connections: The bugs absorb and feed upon the force around them. Using two whips with tentacles on the end of them they stick to their prey before using the tentacles to suck the energy (force energy) out of their prey. While doing so they can also bite with their main mouth although this only serves to distract the prey and possibly wound them to make feeding easier. After feeding the bugs release excess energy as a green goo. This goo help Sith Alchemy (with metal) move at a much quicker pace.
-Wings: The bugs are able to fly with wings attacked to their back.
- Weaknesses:
-Dumb: The bugs are dumb and cannot function on their own. Instead they rely upon the hive mind the Queen Bug provides.
Queen: In every colony there is every only one Queen, generally stationed at the back of a moving horde or at the bottom of a hive. If the Queen is killed the hoard become unstable and starts to kill everything is range to feed itself (including other bugs). If the Queen is captured it is possible to control a horde using the force.
- Distinctions: Hard exoskeleton, four sharp legs, large (relative to its size) mouth, tentacles, wings.
- Average Lifespan: 5 standard years
- Races: Queen, Common
- Diet: Force Energy
- Communication: Hissing
- Culture: The bugs operate by moving from one section of a planet, building a hive, feeding until there is no more to be had, then moving on, rinse, repeat. The bugs feed on the force and as such they are drawn to the large concentrations of dark side energy upon the surface of Korriban, their home planet. While the bug is able to take from its environment it is also able to give back. The green goo it excretes a while after feeding acts as fertilizer for the force energies of Korriban, drawing energies from miles away and relocating it inside the soil. As such hordes are often able to move between two to three standard locations instead or traveling to a new place every time.
- Technology level: N/A
- General behavior: The bugs are simply workers and warrior for the Queen of the horde. Depending upon the hunger of the swarm the whole collective may be aggressive or passive (when hungry and full respectively).
- History: The bug started as nothing more than the cockroach or Korriban. Over time however the Sith learned and began to experiment with Sith Alchemy, specifically the mutation of species. After several modification were made on the bugs they became larger, more numerous, and much, much more aggressive. It was then that a horde broke free, killed the alchemists, a fled into the waster of Korriban to survive and evolve on the force energies of the planet.
- Notable Player-Characters: N/A. Single Queen in the possession of Nezuel.
- Intent: This species is designed to help Nezuel accelerate several large scale alchemy products. The bugs and the goo does not in and of itself complete the process of Sith Alchemy, only accelerate it and I plan to get help in this endevour not just from the bugs alone. Once the projects are done they may mysteriously vanish/die off if need be.