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Sirat Wen (WIP)

Name: Sirat Wen System and Primary Planet

Images:
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Credit: Here


System: Sirat Wen System
Suns: Binary Star System
Region: Unknown Regions
Coordinates: Between Bintir, Serpena, and Ozzlekk

System Features:

Surrounded by turbulent Hyperpsace Lanes, Sirat Wen can only be reached through one of three artificial Hyperspace Lanes created by S-Thread Booster Stations that connect the system to Bintir, Serpena, and Ozzlekk.

The Sirat Wen system is a diverse solar system comprised of two stars, one a Red Giant and the other a White Dwarf. At the outer edge of the solar system, a near-star gas giant (known as a brown dwarf) adds a secondary habitable zone to the solar system's already wide habitable area of space. The two planets closest to the center of the solar system are uninhabitable by any traditional sense of the word, but through tenacity, sentient life has managed a handful of self-contained mining outposts on these two worlds. The third world in of the Sirat Wen system is a massive terrestrial giant, orbited by six large moons and one terrestrial world with a type 1 atmosphere. Also orbiting the terrestrial giant is a derelict worldcraft, a scarred remnant of ancient times. The fourth planet of the Sirat Wen system sports a type 2 atmosphere and a massive, world spanning ocean. Though well within the habitable zone of the solar system, the planet's atmosphere is inhospitable to most sentient lifeforms. In spite of this, the planet is host to a sizable population that etch out a living within massive domed cities, commercially fishing the worlds massive ocean to feed the populace of the fifth planet in the solar system.

The fifth and primary planet of the Sirat Wen system is known as Sirat Wen Prime. At one point called "The Coruscant of the Unknown Regions", Sirat Wen Prime has been a massively urbanized city-planet for longer than any historian can accurately predict. A large asteroid field resides between Sirat Wen Prime and the sixth planet in the solar system.

The sixth planet of the Sirat Wen system is a massive gas giant orbited by three large asteroids, three small moons, two large moons, a small terrestrial world, and a standard sized terrestrial world. Existing outside the habitable zone of the solar system, these frigid worlds and moons are uninhabitable in the traditional sense. In spite of this, a number of domed cities and underground complex's exist on the two largest moons of the gas giant. The eighth planet of the Sirat Wen system, also a gas giant, is far larger than the seventh planet and is classified as a brown dwarf. While it is theorized that Sirat Wen was once host to as many as twelve planets, it is believed that one by one, each of these distant worlds was drawn into the gravitational field of Sirat Wen's eight planet or were lost to the heat of the solar system's twin sons as they transitioned from main sequence stars to red giants.

Due to an odd fluke of orbital dynamics, the gravitational fields of the sixth and eighth planet tug upon one another, locking the two planets in near identical orbits, in spite of the vast distance between the two orbital bodies. Almost directly between these two worlds, bathed in the light and radiation of the brown dwarf, the seventh planet of Sirat Wen orbits the solar system directly between these two celestial giants. Though highly radiated and host to a number of air-born particles that are toxic when inhaled, the seventh planet in the solar system has always been a garden world, host to thousands of species of resilient plants. But over the last five hundred years, the people of Sirat Wen Prime have torn down the natural habitat of the planet and replaced it with massive, world spanning farms used to feed the formerly starving masses of Sirat Wen Prime.

Throughout the system, tens of thousands of cargo transports ferry food, water, gas, oxygen, ice, ore, medical supplies, and a thousand other trade goods between the various planets and orbiting facilities that make up Sirat Wen. Among it all, thousands of Imperial patrol craft police the system to ensure the safety of the Siratian people and the security of Sirat Wen Prime's control over its own system.








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Credit: Here

Name: Sirat Wen Prime
Orbital Position: fifth planet
Rotational Period: 30 Hours
Orbital Period: 84 galactic standard years
Class: Large Terrestrial
Diameter: 18,675km
Atmosphere: Type 1 Atmosphere
Climate: Controller
Gravity: 1.4x Standard
Primary Terrain: Urban, Urban Tunnels, Urban Ruins,
Moons:
The Primary Moon of Sirat Wen Prime is a small planet of its own right. With a diameter of nearly 7,000km 0.8x Standard Gravity, and a Type 1 Atmosphere, the planet is a comfortable habitat for the wealthy denizens of Sirat Wen. Converted into a nature preserve, the moon is a vibrant green and is dotted by luxury resorts, hotels, and expensive residential districts.
The Secondary Moon of Sirat Wen Prime is significantly smaller, sporting a diameter of only 1,837km and a gravity of 0.1x Standard. The planet sports a thin, Type 3 atmosphere and is populated sparsely by a handful of mines and factories.
Orbital Facility: Nationalized TIE Fighter Construction Facility
Native Species: Unkown
Immigrated Species: Humans 51%, Ragithian 8%, Rattataki 9%, Zeltron 4%, Chiss 6%, Pantoran 2%, Twi'Leks 9% Sullustan 8%, Yevetha 2%, Zelosian 1%,
Primary Languages: Galactic Standard Basic,
Government: Imperial
Population: ~540 Billion
Demonym: Siratian
Major Imports: Food, Water, Alcohol, Luxury Goods, Entertainment,
Major Exports: Technology; Electronics, Starship Components, Starfighters, Colonists, Workers,
Affiliation: Imperial, Galactic Empire,

Major Locations: Thousands of city blocks and sectors, kilometers of undercity, exc

Imperial Heritage Museum
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Name: Imperial Heritage Museum
Image Source: Here
Classification: Museum, Public landmark
Location: Sirat Wen Prime
Affiliation: The Galactic Empire
Population: N/A
Demographics: N/A Open to all Imperial Citizens
Points of Interest: Glory of the Empire exhibit

Description:
The Imperial Heritage Museum houses the largest collection of Imperial artifacts outside the core. Exhibits range from Imperial walkers to wings dedicated to the hero's of the Empire. One such wing houses the Palpatine Exhibit chronicling his rise to power and the creation of the Empire. Deep underground sits the Glory of the Empire, one of the last remaining Imperial Mk I Star Destroyers in existence.

History:
The Imperial Heritage Museum was built on the site of one of the mining quarry's originally built by Chiss settlers centuries before the Imperial Remnant made the Sirat Wen system their home. The Star Destroyer Impenetrable, which was nearly destroyed in the exodus of the Imperial Remnant was renamed Glory of the empire and moved into this quarry and became the first exhibit of its kind. The museum grew around the exhibit eventually covering it completely. Today the museum, dedicated to the glorious beginnings of the empire, draws millions of visitors.

Credit: [member="Joran Greth"]
North Polar District
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Name: North Polar District
Image Source: Here
Classification: CIty Sector
Location: Sirat Wen Prime
Affiliation: The Galactic Empire
Population: 5 billion
Demographics: Imperial military, Prisoners, Guards, Judicial Personnel
Points of Interest: Rison starport, Imperial Judicial Housing, Grand Imperial Court, Imperial re-education Center, Iron Helm (Prison)

Description:
The North Polar Region is the northern most city sector on Sirat Wen Prime. It is maintained by the Galactic Empire and houses the majority of its prisons and penal facilities. Hosting its own small star port, prison ships can bypass commercial approach lanes and land directly inside the district making prisoner transfer much more secure and less time consuming.

History:
After the Imperial Remnant settled the world, construction on the norther most regions of Sirat Wen was one of the first projects to begin. Need for law enforcement was paramount to maintain order on the world. The original inhabitants and expat workers, brought in to rebuild the city grew restless, grew restless and disobedient causing progress to slow to a stop and crime to increase world wide. Order was restored by the Imperial Judicial Guard containing the populace and maintain order through the transition of government and the mass inflow of Imperial citizens. The Judaical Guard imprisoned millions of troublemakers and dissidents in order to keep the peace as the world grew. After mass inflow of Imperial refugees from around the galaxy poured into the world population exceeded the judicial facilities ability to contain prisoners the need for larger more secure facilities was was clear. At this point the entire northern sector of the world became one larger facility devoted to the judicial arm of the Empire.

Credit: [member="Joran Greth"]
Grand Imperial Court
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Name: Grand Imperial Court
Image Source: Here
Classification: Judaical Headquarters of the Sirat Wen System
Location: Sirat Wen Prime (North Polar District)
Affiliation: The Galactic Empire
Population: N/A
Demographics: court clerks, judges, prisoners, judicial guard
Points of Interest: Imperial High Court

Description:
Sitting atop the northern pole of Sirat Wen Prime, the massive court building housing the judicial command and the headquarters for the Imperial Judicial Guard contained hundreds of courts and law offices. Millions of lawyers, judges, clerks, guards, and prisoners cycle through these hallowed walls every day seeing that law and order are maintained equally for all people of the Galactic Empire.

History:
Created shortly after the Imperial Remnant settling the Sirat Wen system. Here the Imperial Judicial Branch maintains the Imperial Judicial Guard to act as a militant arm of the judicial office. These Guards carry out the enforcement of order through out the system and enforce the Imperial Courts Order without question.

Credit: [member="Joran Greth"]
Iron Helm
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Name: Iron Helm
Image Source: Here
Classification: Prison
Location: Sirat Wen Prime
Affiliation: The Galactic Empire
Population: 500 million
Demographics: Imperial military, Prisoners, Judicial Guards
Points of Interest: Hydroponics Farms

Description:
Iron Helm is the largest and most secure prison on Sirat Wen Prime housing five hundred million prisoners. The massive complex extends twenty kilometers into the planets crust with level after level of containment cells, Interrogations rooms, and a self contained life support grid with no access to the upper levels and the surface. Only the main repulsor lift has access to any level above five kilometers below the surface.
Iron helm is basically a starship buried in the ground for all practical purposes.

The environment is artificial and sealed preventing any outside contaminates. Oxygen is scrubbed and recycled by massive CO2 scrubbers and the food is provided by an internal hydroponic farm. High Energy Laser grids line the air and engineering ducts making them impossible to traverse unless deactivated. The outer wall is a forty meter thick shell of durasteel/carbonate alloy and electrified to keep any tunneling in or out of the complex contained.

A staggered guard rotation schedule keeps the facility constantly guarded and the guard change unpredictable. These systems leave the main repulserlift shaft the only way into or out of the prison. This shaft is kept vacuum sealed and prothium gas, from the nearby gas giant, is pumped in while not in use. Motion sensors inside the shaft will ignight the gas when activated flushing the tube and incinerating everything inside.

One heavily guarded landing platform is the only access to the upper facility. Prisoner transports are monitored upon approach and departure, scanned upon landing and searched before prisoner transfers are given the green light to proceed. Upon entry into the upper level sally port, prisoners are striped and searched for any foreign objects or contraband.

History:
Iron Helm was built twenty seven years after the settlement of the system by the Imperial Remnant. It houses the worst of the worst the Empire can capture. Every prisoner here is sentenced to life without parole. Once interred here there is no visitation or contact with the outside. A prisoner who is sentenced to Iron Helm simply disappeared to the rest of the galaxy.

Credit: [member="Joran Greth"]
Imperial Re-education Center
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Name: Imperial Re-education Center
Image Source: Here
Classification: Education Center, Prison
Location: Sirat Wen Prime (North Polar District)
Affiliation: The Galactic Empire
Population: N/A
Demographics: Military personnel, Judaical Guards, Guests
Points of Interest: Library of Order

Description:
The Imperial re-education center is a massive complex dedicated to furthering the knowledge base of Imperial citizens, often times against their will. Here the uneducated citizens of the system can be shown the truth about what it is to be an Imperial citizen. Classes are held daily for the uneducated, often times lasting days on end without break. Recreation corrective reinforcement is often used as a is often used to rehabilitate guests who have been poisoned by false propaganda. Not all guests require the same treatment many come to the center to learn about the Galactic Empire for personnel reasons. Also all Imperial Judaical personnel must finish the extensive training regime offered by the center. At the entrance of the center sits the Library of Order, a grand library dedicated to the history of the Empire and its society. Here anyone can find public records dating back to the time of The New Order, Stories of the heroes of the Empire and information needed to serve the Empire as a good citizen.

History:
Established after the Remnants rise to power, the Imperial Re-education Center served to fight false propaganda from dissident citizens in the time of transition. After the government settled in and order was solidified the center remained active to help educate the population about the glorious Galactic Empire.

Credit: [member="Joran Greth"]
Imperial Intelligence Headquarters
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Name: Imperial Intelligence Headquarters

Image Source: Here
Intent: To provide Imperial Intelligence with a structure and to flesh out Sirat Wen Prime even more for the Empire's purposes.

Classification: Government Agency HQ Building
Location: Located on Sirat Wen Prime, on the other side of the Ecumenopolis of a planet from the Grand Court.
Affiliation: The Galactic Empire

Description:
Designed to blend in with the many other towering buildings of the cityscape that is the majority, if not entirety, of Sirat Wen Prime, the headquarters of IMperial Intelligence operates as a local communication network service on the surface. All markings of the structure and thereof, while bearing the Imperial symbol as an official business, point towards a functioning civilian enterprise. To the point of which that a number of everyday citizens are actually employed alongside intelligence personnel who handle the communication network to provide local stations with lines to promote their holovids.

However, in the lower levels below ground of the structure the Imperial Intelligence houses their true daily operations. It is there where members of the analysis division work to sift through data routinely delivered to the group to upload to their databanks for their personnel and slicer droids to sort through and file properly. It is in this section where Imperial Intelligence puts together their reports for the military and upper echelons regarding any pertinent information they uncover.

Also set in the lover levels of the Imperial Intelligence Building is a small barracks and training center for the Imperial Commandos and Field Agents, who are deployed on missions around the galaxy on a frequent basis, and who act as security or work for Internal Affairs if they are stationed at the Headquarters on a permanent assignment.

History:
Once actually just a communication network hub for the entertainment of the local population of Sirat Wen Prime, the Imperial Intelligence Building was thoroughly renovated when a new company bought out the dying corporation's land and building. The company being a front for Imperial Intelligence who setup their agency's operations beneath the legitimate business, a win-win in a sense as the communication hub for holodramas brings in revenue for the Intellgence group to help fund the upkeep of their assets.

Links: IT-O Interrogator Droids, Slicer Droids, HoloDrama Flicks

Credit: [member="Alva Calvarona"]


Culture:
The Siratian Culture is one of nationalist pride and imperial ideals. Forced to recover from a galaxy-spanning plague and the starvation and death that comes when an Ecumenopolis is severed from agricultural worlds, the Siratians have adopted a system of Imperial Rule of Law. All major corporate assets are the property of the government and the people are expected to obey their government leaders at all times. In exchange for this, the Imperial Government has protected and provided for its populace for the last four hundred years. Planets have been conquered, worlds have been turned into nationalized farms, and the economic resources of an entire solar system have been harnessed for the sake of providing for the Siratian people.

Truly a class two civilization, the Siratians are accustomed to viewing the needs of the many above the needs of the few and will gladly brave unknown worlds or the deep of space for the good of the nation.


Technology: Hyperspace Capable

History:

Referred to as an Ecumenopolis, Sirat Wen Prime was theorized as being a cold but habitable planet at the edge of the system's habitable zone when the system still sported two main sequence stars. As the stars aged into red giants and swallowed the inner planets of the system, they also knocked several moons from the orbits of the Gas Giants and Terrestrial Giants of the system. Some of those moons, namely those planets currently known as Sirat Wen Alpha and Beta, settled into new orbits around the pair of raging stars. And though the habitable zone of the twin stars greatly expanded, Sirat Wen was fortunate enough to remain within the system's habitable zone, though on the hotter size of the zone. In modern times, one of Sirat Wen's stars has aged into a white dwarf and it is theorized that the other star will be doing the same in the next few billion years. But until such a time occurs, Sirat Wen Prime finds itself sitting comfortably within the optimal part of the system's habitable zone.

The origins of Sirat Wen's earliest civilizations have long ago been lost to the eons of time. As city after city is built upon the ruins of that which came before, the urban growth of Sirat Wen extends for at least a dozen kilometers farther than the light of Sirat Wen's twin suns is capable of reaching. But during the ages that are still remembered, Sirat Wen has been a relatively peaceful planet ruled by actual democracy, with each citizen of the planet casting their vote on local and global issues via the holonet.

Sirat Wen Prime was once known as the Coruscant of the Unknown Regions, similar to Taris's reputation of being the Coruscant of the Outer Rim. Far to the galactic west and isolated from much of the galaxy by turbulent hyperspace lanes, the Sirat Wen system was unknown to most of the galaxy at large and did not exist on any of the ancient Republic or Empire star charts. Siratians were, however, known to the Chiss and a few other hyperspace capable civilizations that dotted the Unknown Regions. During the many wars between the Republic, Old Republic, New Republic, Seperatists, Sith, and numerous Empires, the people of Sirat Wen avoided the conflicts of the galactic center and east. Freighter pilots and other merchants kept Sirat Wen aware of the goings on of much of the galaxy, though Sirat Wen kept to itself in all things not related to trading technology for food and water, or the defense of civilized worlds from the ravages of Mnggal-Mnggal infestations.

In the time before the great plague struck the galaxy, Sirat Wen Prime contained a population of just over 120 Billion and survived off of a trade of technology and medical supplies with agricultural worlds such as Uystrao.

425 ABY. The year the Gulag Virus was unleashed upon the galaxy.

Unleashed initially at Csilla, the virus quickly reached the nearby world of Uystrao and Sirat Wen not long after. As plague ravaged the planet and rumors of a galaxy in chaos spread as rapidly as the plague itself, emergency protocols were put into place and the S-thread Stations connecting the system to the galaxy at large were shut down. Isolated from the rest of the galaxy and contending with a plague, more and more emergency powers were given to the planetary leaders. Desperate for a solution, over 12 Billion infected or exposed were executed as any and all traces of the plague were expunged from the planet over a three year period of purging. In the 50 years to follow, nearly 72 Billion lives would be lost to starvation alone.

Cut off from the rest of the galaxy, and thinking themselves the sole survivors of the plague, desperate measures had to be taken. Living on an Ecumenopolis world, the Siratians found themselves isolated and incapable of utilizing the resources of their planet to grow food or livestock. As cannibalism swept the planet, government and military leaders quickly seized control of all private and corporate assets as they attempted to save their people. All property on Sirat Wen's primary moon was destroyed to make room for vast farms that would encircled the tiny planet. Similarly, the "backwater" world of Titana Alpha was taken by military force in a quick and brutal war with the planet's native Ragithian population. Nationalized and enslaved, the native Ragithians were joined by humans and other immigrants from Sirat Wen Prime as national farms were established across vast swaths of the planet's surface. Similar attempts to take over Titana Alpha's moon, Rebirth, were met by brutal resistance by an order of force sensitive monks that were native to the moon. Recognizing the value of these monks, but desperate for farmable land, the Imperial government sent diplomats to negotiate with the monks. Once they were made aware of the desperate situation of Sirat Wen Prime, the monks agreed to allow the farming of their world, so long as their temples and sacred sites remained untouched.

Sirat Wen Delta, a water world with deep oceans was descended upon with fervor and desperation. In spite of its hostile atmosphere, millions of Siratian citizens were forced to relocate to the planet and harvest the bounty of its oceans by any means possible, including any and all surviving aquatic species and races. As Siratians starved to death by the millions, greater and greater acts of desperation were undertaken by the planet's surviving leaders. Even the toxic and uninhabitable world of Sirat Wen Gamma, then populated only by Zelosians, was overtaken by military force. The native population was enslaved, and Siratian colonists were forced to the planet in an attempt to convert its lush forests, jungles, and grasslands into farm-able land with which to feed the starving populace of Sirat Wen Prime.

478 ABY
As the Time of Darkness comes to a close, the system of Sirat Wen finds itself with a population of nearly 40 Billion sentient lifeforms spread over four planets and two moons. From the ashes of a once democratic republic, an Imperial government has risen to power and though the threat of starvation and death are no longer the immediate concerns of the populace, the fear of which and the not so distant memories of cataclysm have built a society of stanch nationalists who will bravely and proudly sacrifice all for the good of all. As the immediate struggle to stay alive falls to the wayside, the National Imperial Party turns its attention away from the acquisition of food and water for its people and instead looks to the future.
The creation of additional domed cities on Sirat Wen Delta and Gamma continues as reform and perfection of fishing and farming techniques bring larger and larges bounties of food to the no longer declining population of Sirat Wen Prime.

Having nationalized control of all of Sirat Wen's corporate assets during the time of darkness, the new imperial government found itself with total control of its own economy. Seeking to put that control to good use, and to ensure that the future of their people would never again be shrouded in darkness, the government began a second stage of expansion into the Sirat Wen system as they sought out ever more desperate substitutions for the goods and supplies they would have otherwise obtained from foreign planets, were it not for the plague ravaging the galaxy.

On Titana Alpha's moon, Rebirth, efforts to restore the world to its original state begin as Imperial politicians and military leaders establish an academy on the planet from which to train Imperial Officers who are discovered to be force sensitive.

583 ABY
The population of the Sirat Wen System, having experienced 100 years of relative economic stability with a constant supply of food, has tripled. Now host to roughly 120 Billion sentient lifeforms, Sirat Wen faces a new set of challenges. Facing civil unrest on many of the colony worlds within the system, the Imperial government puts forth reform policies and free the enslaved native species of Titana Alpha and Sirat Wen Gamma. Seeking to strengthen the loyalty of their citizens and end the civil unrest on Sirat Wen Prime and her colony worlds, renewed colonization efforts are put into place that are based heavily upon race and species. As all people are reminded of their civil duty and nationalist pride, most those same citizens of Chiss and Pantoran decent are relocated to Golgatha Prime in a vast colonization effort due to their "natural ability to tolerate the harsh conditions of the planet." The end result is a higher percentage of "humans" on Sirat Wen Prime.

649 ABY
The total circumference of Sirat Wen Gamma has been taken over by farmland. The vast quantities of food created by the planet have lessened the need for food grown elsewhere in the system. Likewise, the commercial fishing of Sirat Wen Delta has reached such levels as to reshape the seasonal flow of life in entire swaths of ocean. Many predator species have been hunted to extinction or driven to the deepest parts of the planet's oceans. Forty seven species of fish now dominate the entire biome of the planet and are harvested seasonally. The recent discovery of a Kolto-like substance created by one of Sirat Wen Delta's native lifeforms adds new value to the planet. The species in question is relabeled as a protected species and the breeding cycle of these creatures are artificially enhanced each season.

Titana Alpha, no longer needed strictly as an agricultural resource, is viewed more and more as a luxury retreat from the highly urbanized planet of Sirat Wen Prime, in spite of the worlds high gravity. The primary economic resource of Titana Alpha changes from agriculture to raw ores and the refinement and creation of medical supplies for the Sirat Wen System, most of which originating from Sirat Wen Delta. On Sirat Wen Prime's moon, farmland is allowed to return to its natural state and the entirety of the moon is classified as the National Park of the Sirat Wen system. A number of hotels, resorts, and luxury mansions are established on the planet for the rich and powerful of Sirat Wen Prime.

721 ABY
Two hundred and forty three years after the official end to the Time of Darkness and the population of the Sirat Wen System has grown to over 480 Billion, roughly tripling each one hundred years. As the need for raw resources continues to increase, the remaining planets and moons of the Sirat Wen system are analyzed for their economic value. Two years later, mining operations begin on Sirat Wen Alpha and Beta in spite of the toxic and hostile nature of each planet.

844 ABY
A new catastrophe has taken its tole on the people of Sirat Wen. Mystically and without warning, nearly two thirds of the population of the entire system vanishes without a trace. Angry and afraid, the remaining populace turns to its government for answers. In response, ancient S-Thread Booster Stations are returned to life and Siratians venture forth into an unknown galaxy. Scouts quickly return with information about a war-torn galaxy that has recently recovered from the effects of the galaxy-spanning plague and with rumors of mystical beings called Celestials being to blame for the disappearance of their people. Alongside the scouts, representatives of a half-dozen different Empires make their way into the Sirat Wen System.

As rumors of a powerful and economically stable heart of Imperial ideals spreads among distant warlords and retired Moffs and Admirals, a flood representatives and refugees find their way to Sirat Wen Prime.



In the deep quiet of the Galactic West, a new Empire is Born.









Notable PCs: NA

Intent: To create a plausible capital planet for a Galactic Empire, and to create a plausible Class 2 Civilization in the Star Wars setting based on the Kardashev Scale.
 
Name: Sirat Wen Inner and Outer Planets


System: Sirat Wen System
Suns: Binary Star System
Region: Unknown Regions
Coordinates: Between Bintir, Serpena, and Ozzlekk




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Credit: Here


Name: Sirat Wen Alpha
Orbital Position: First Planet
Rotational Period: 10 hours
Orbital Period: 612 (30 hour) days
Class: Small Terrestrial World
Diameter: 3,887km Diameter
Atmosphere: Type 4 Atmosphere (Thin, toxic atmosphere)
Climate: Highly volcanic,
Gravity: 0.4x Standard Gravity
Primary Terrain: Rocky Deserts, Flowing Lava Pools,
Moons: None

Native Species: Lava Fleas, Kubaza Beetle, Sher Kar, Xandank, Gaping Spider, Greater Calama, Ash Angel,
Immigrated Species: NA
Primary Languages: Galactic Standard Basic,
Government: Imperial
Population: ~0 Permanent Inhabitants, ~20,000 Sentient Workers from Sirat Wen Prime
Demonym: NA
Major Imports: Workers, Droids, Mining Equipment
Major Exports: Metals, Minerals, and Gasses, Hijarna Stone,
Affiliation: Imperial, Galactic Empire,

Major Locations: 12 separate Mining Facilities of various sizes
Culture: NA
Technology: Hyperspace Capable

History:



High concentrations of rare metals in lava


















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Credit: Here

Name: Sirat Wen Beta
Orbital Position: Second Planet
Rotational Period: 18 Hours
Orbital Period: 918 (30 hour) days (3.14 galactic standard years)
Class: Small Terrestrial World
Diameter: 4,692km Diameter
Atmosphere: Type 3 Atmosphere (Toxic)
Climate: Hot, Constant Storms
Gravity: 0.5x Standard Gravity
Primary Terrain: Toxic Swamps, Active Volcanic Islands,
Moons: Seven large asteroids

Native Species: Gaping Spider, Wuffa Worm, Saurian Flier, Rhoa Kwi, Sarlacc, Ssurian, Kodashi Viper, Kamurith, Cliffborer Worm, Sketto, Worrt, Gorg, Bogwing, Dragonsnake, Swamp Slug, Gnarltree, Knobby White Spider, Fambaa,
Immigrated Species: NA
Primary Languages: Galactic Standard Basic,
Government: Imperial
Population: ~50,000 Sentient Workers from Sirat Wen Prime
Demonym: NA
Major Imports: Workers, Droids, Mining Equipment
Major Exports: Liquid and Viscus Chemicals,
Affiliation: Imperial, Galactic Empire,

Major Locations: 21 Nationalized Mining Facilities of various sizes
Culture: NA
Technology: Hyperspace Capable

History:

High concentrations of valuable/useful chemicals present in mud and water of swamps







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Credit: Here

Name: Sirat Wen Delta
Orbital Position: Fourth Planet
Rotational Period: 24 Hours
Orbital Period: 32 galactic standard years
Class: Terrestrial World
Diameter: 8,721km Diameter
Atmosphere: Type 2 Atmosphere
Climate: Tropical, Constant Storms
Gravity: 1.2x Standard Gravity
Primary Terrain: Oceans, Swamps, Habitable Islands
Moons: Two small moons and 3 large asteroids

Native Species: Bik'Sal, Kang'Win, Ma'Syra, Drygari, Plagyra, Lygria, Krakana, Lampfish, Exosquidra, Firaxan Shark, Fambaa, Colo Claw Fish, Opee Sea Killer,
Immigrated Species: Blubreen 37%, Nautolan 23%, Humans 22%, Rattataki 8%, Twi'Leks 6%, Zeltron 3%, 1% other Sirat Wen races
Primary Languages: Galactic Standard Basic,
Government: Imperial
Population: ~248 Million Colonists
Demonym: Siratian
Major Imports: Technology
Major Exports: Seafood, Kolto,
Affiliation: Imperial, Galactic Empire,

Major Locations: 50 Habitable Islands, 12 Aquatic Cities,
Culture: Imperial
Technology: Hyperspace Capable

History:

Numerous domed cities on islands, floating on ocean, and submerged under ocean.
Vast oceans commercially fished,
Ongoing Terraforming Projects











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Credit: Here

Name: Sirat Wen Gamma
Orbital Position: Seventh Planet

Rotational Period: 18 hours
Orbital Period: 176 galactic standard years
Class: Terrestrial World
Diameter: 6,825km
Atmosphere: Type 2
Climate: Temperate to Tropical
Gravity: 0.7x Standard
Primary Terrain: Artificial Farmland
Moons: two small moons and seven large asteroids at Lagrange Points

Native Species: Rancor, Baz Nitch, Bolma, Brackaset, Malkloc, Verne, Rdava Bird, Millaflower, Red Glie, Green Glie, Ollopom, Pom, Chak-root, Shuura, Xharnoh Plant, Bantha,
Immigrated Species: Zelosian 47%, Humans 18%, Twi'Leks 15%, Zeltron 8%, Rattataki 7%, 5% other Sirat Wen races
Primary Languages: Galactic Standard Basic,
Government: Imperial
Population: 2 Billion
Demonym: Siratian
Major Imports: Technology, Farming Supplies, Medical Supplies,
Major Exports: LOTS of Fruits, Vegetables, and Starches
Affiliation: Imperial, Galactic Empire,

Major Locations: Nationalized Superfarms
Culture: Imperial
Technology: Hyperspace Capable
History:


Once upon a time, the binary stars at the center of Sirat Wen had been small and yellow, like so many others. First one, then the other expanded into red giants and eventually, one of the stars shrunk into the white dwarf that it is today. In that time, the habitable zone of the Sirat Wen system has expanded and contracted three times and a half dozen planets where gobbled up in the fury of twin giants. Over the last several thousand years, civilization has plagued the Sirat Wen system. First, swarming over the Primary planet, then spreading rapidly over the remaining planets over the span of five hundred years.

Throughout all of that time, Sirat Wen Gamma rested comfortably in the solar system's secondary habitable zone, courtesy of the dim light created by the distant brown dwarf. Even today, scattered and buried ruins of eons old civilizations pot-mark the planet. Rich biomes of life have evolved and died and evolved again upon the ancient world, only to be wiped away by the recent centuries of expansion by sentient lifeforms. Where once were rich jungles and swamps and planes, now only sweeping farmlands of genetically identical food-stock exists.









Notable PCs: NA

Intent: To expand the Sirat Wen system and to create a plausible Class 2 Civilization in the Star Wars setting based on the Kardashev Scale.
 
Name: Titana and Moons


System: Sirat Wen System
Suns: Binary Star System
Region: Unknown Regions
Coordinates: Between Bintir, Serpena, and Ozzlekk


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Credit: Here
Name: Titana Prime
Orbital Position: Third Planet
Rotational Period: 67 hours
Orbital Period: 12 galactic standard years
Class: Terrestrial Giant
Diameter: ~92,000km
Atmosphere: Type 3
Climate: Hot and Dry
Gravity: 28x Standard
Primary Terrain: Rocky Deserts, Volcanic Wastelands, Compressed Liquids and Gasses
Moons: one large moon, two small moons, two large asteroids, one orbital worldcraft

Native Species:
Immigrated Species:
Primary Languages: NA
Government: NA
Population: None
Demonym: NA
Major Imports: None
Major Exports: None
Affiliation: NA

Major Locations: NA
Culture: NA
Technology: NA

History:
Titana Prime is a massive terrestrial world with an intense gravitational field and a massive electromagnetic field. The planet itself is uninhabitable due to the fatal effects 28x normal gravity has on the body of organics and synthetics alike. The gravitational pull of the planet is so intense that attempting a standard "low orbit" over the planet will trap any ship larger than a corvette in an inescapable fall towards the surface of the planet. Smaller craft suffer the same effects once they reach the outer layer of Titana Alpha's atmosphere. Hundreds of navigational beacons litter the space around Titana Alpha warning passing ships of the danger posed by passing too close to the massive planet.

While the planet itself is the third of the Sirat Wen system and sits well outside the habitable zone, the extreme electromagnetic field of the planet acts as a bubble of protection for the planet itself and those orbiting it. Within the protection of Titana's electromagnetic field, thermal radiation from the system's twin suns is ideal for supporting organic life.





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Credit: Here

Name: Titana Alpha (Big Planet)
Orbital Position: First Moon of Titana Prime
Rotational Period: 22 hours
Orbital Period: 95 (30 hour) days
Class: Large Terrestrial World
Diameter: 11,872km Diameter
Atmosphere: Type 1 Atmosphere
Climate: Temperate
Gravity: 1.5x Standard Gravity
Primary Terrain: Forests, Oceans, Deserts, Grasslands,
Moons: NA

Native Species: Fire Creeper, Qom Jha, Qom Qae, Laigrek, Kath Hound, Brith, Iriaz, Bantha, Dewback, Ronto, Womp Rat, Krayt Dragon, Sketto, Sando Aqua Monster, Flumpaset, Fambaa, Colo Claw Fish, Opee Sea Killer,
Immigrated Species: Ragithian 30%, Humans 21%, Rattataki 6%, Zeltron 9%, Chiss 5%, Pantoran 2%, Twi'Leks 16%, Sullustan 8%, Yevetha 2%, Zelosian 1%,
Primary Languages: Galactic Standard Basic,
Government: Imperial
Population: 14 Billion
Demonym: Titanin
Major Imports: Technology, Entertainment,
Major Exports: Food, Water, Technology, Entertainment, Medical Supplies,
Affiliation: Imperial, Galactic Empire,

Major Locations: Hundreds of cities, mines, factories, schools, hospitals, exc

Revinth
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Name: Revinth
Image Source: here
Classification: Resort City
Location: Revinth is located on Titana Alpha.
Affiliation: The Galactic Empire
Population: 22 million
Demographics: 42% Humans, 56% Ragithian, 1% Chiss, 1% other
Points of Interest: Kestri Mountains, Kestri Wildlife Reserve, Lake Nortani

Description:
Revinth is nestled in the Kestri mountains near the equator of the world. The crystal blue water and sand beaches of Lake Nortani bring millions of tourists to the city every year. Spread out along the mountainous shore of what is the largest lake on Titana alpha, Revinth supports itself with commerce and income from casinos and other resort Establishment and its exportation of water to the worlds of the Sirat Wen system allowing the city to offer tourists free room and board.

History:
Revinth was established near the end of the Isolation period from what was a failed attempt to mine the mountains. The mining companies built the first of the luxury towers after flooding of the mines from the nearby lake and underwater caves proved too expensive to compensate for the ore being mined.

Credit: [member="Joran Greth"]
Terath
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Name: Terath
Image Source: here
Classification: Metropolis
Location: Terath is located on Titana Alpha.
Affiliation: The Galactic Empire
Population: Metropolis (1.2 Billion)
Demographics: 22% Humans, 74% Ragithian, 3% Chiss, 1 % other
Points of Interest: Terath Spaceport

Description:
Terath is the nexus to Titana Alpha. It hosts the largest starport on the world and also features a wide range of accommodations for off world visitors who flock to the world to see its beautiful natural scenery. Tours from the city leave hourly giving the inhabitants of the desolate and more urbanized worlds a chance to visit the wild natural world. The city reached out two hundred kilometers in all directions sprawling with urban construction and towering spires massive farming , mining and industrial conglomerations. These mega bushiness control much of the world and its resources and profit largely from import and export duties. Their contracts with the galactic empire keep these conglomerations in power and limit the local less prominent farming and mining companies to only inter planetary commerce.

History:
Teranth was founded by a farming colony during the isolationist period and rapidly development and industry aided in making this the largest city on Titana Alpha. The City was the rose from the need to feed the inhabitants of the system when the hyperspace routes were cut off. Farming and mining companies exploded overnight growing in prominence and power. The local farm culture was pushed out away from the city towards the wilds as large corporate farming facilities took the surrounding farmland.While most of the food is produced today in corporate farms many of these local civilian farms still remain.

Credit: [member="Joran Greth"]
Dresdeena
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Name: Dresdeena
Image Source: here
Classification: Mining city
Location: Dresdeena is located on Titana Prime.
Affiliation: The Galactic Empire
Population: 9 million
Demographics: 27% Humans, 72% Ragithian, 1% other
Points of Interest: Dresdeena Mines, Fighting pits of Hent, District 11, Sandspit (Cantina and Gambling house)

Description:
Dresdeena is a desert metropolis built on the site of the first mining settlement on Titana Alpha. It is a massive city, only second in size to Terath, ran by corrupt and criminal management as no blood relitives of the original claim holder of the Dresden mining company remain alive. Many speculate this is because of the criminal presence inside the company but no one has proof. The mega corporation of Dresden Mining holds more land claims then any other on Titana Alpha and what land it does not mine it leases to the farming conglomerations of Terath. With the second largest spaceport on Titana Alpha, it host any and all who land and offers any type of entertainment imaginable.

The fighting pits of hent have been a staple of entertainment for over five hundred years on Titana Alpha. Competitors from all over the system and now the galaxy come to the pits to prove they are the best. Many sadly die in the attempt. A massive gambling exchange was built on the back of the fighting pits and now control almost ten percent of the entire economy of Titana Alpha offering loans and taking bets on anything anyone wants to bet on.
District 11 offers depravity in all forms. Brothels and pleasure houses line the streets of the district and are never empty. In the center of the district sits the Sandspit, A cantina of sorts which is more like a united nations for smugglers and criminals of the Sirat Wen system.

History:
Dresdeena rose up around what was the original Dresden Mining colony settled nearly one thousand years ago. One of the oldest colonies on Titana Prime, Dresdeena has spent centuries claiming land and wealth. While no blood descendants remain the Corporation which is Dresden mining is one of the wealthiest and most corrupt company in the Sirat Wen system.

During the isolationist period the Company suffered as income across the system declined. During this time many criminal sorts entered into contracts with Dresden Mining and funded it for nearly five hundred years as it attempted to maintain business as usual with a sixty percent drop in mining revenue. Now much of the board and operations staff operate illegitimate operations using the company as a cover.

Credit: [member="Joran Greth"]
Eranta
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Name: Eranta
Image Source: here
Classification: Mountain city
Location: Eranta is located on Titana Prime.
Affiliation: The Galactic Empire
Population: 1.7 million
Demographics: 37% Humans, 51% Ragithian, 9% Chiss, 3% other
Points of Interest: The Overlook, Free Trade Market

Description:
Eranta is the largest non-conglomerate controlled cities on Titana Alpha. It is often called "The Free City" The City sits high atop the Vendine Mountain and is the northern most city on Titana Alpha. To the south of the city the mountains open up into the Jericho plains where herds of livestock are raised. To the east The massive Jentou trench houses the Pelintan Mining Company, the largest non-conglomerate Mining companies on Titana Alpha. On the east quadrant of the city high atom Mount Lansta sits The Overlook. Here the founders decedent live and operate the city. 200 years ago the Free Trade Guild adapted a discovered chamber at the center of mount Lansta into a thriving subterranean bizarre. The Free Trade Market is where all non-conglomerate goods are bought and sold on Titana Alpha. Here you can buy anything imaginable.

History:
Eranta is one of the youngest major cities on the planet being settled only three hundred years ago by a Union of Free Miners. These miners united shares and claims to form the Free Mining Guild. This organization was short lived as all of its founding members vanished in a shuttle accident five years after its formation. As larger mining companies rushed to buy up the stock in the company it was the children of the founders who somehow force the larger conglomerations to concede in their attempts and embrace the Union of Free Miners. No one knows for sure why the larger companies backed down or what leverage the Free Miners had, but to this day the organization, now called the Free Trade Guild, maintains and operates most of the mines and farms on the northern plateau. Here free citizens can come and trade goods without fear.

Credit: [member="Joran Greth"]



Culture:
Stanch Imperial Citizens, the people of Titana Alpha see themselves as the first colony world of a proud Imperial nation, second only to Sirat Wen Prime. Hardy and hard working, Titanins work long hours in a variety of fields. From Farmers, Miners, and Fishers to Doctors, Teachers, Explorers, and Engineers, the people of Titana Alpha are some of the most dedicated and hard working in the Empire with each citizen dedicating his or her life to performing their job to the best of their ability, for the good of the Empire. The same dedication is even seen in Titanin families. Divorce is rare on the planet and the process of raising and teaching children is undertaken with the utmost dedication.

Technology: Hyperspace Capable

History:
Titana Alpha orbits the third planet of the Sirat Wen system and exists well outside its habitable zone. However, thanks to the intensely strong electromagnetic field created by Titana Prime, the planet is actually quite temperate. Until recent centuries, the planet had a wide and irregular wobble that caused drastic climate changes and dramatic tidal effects as well as numerous and near-constant storms. In spite of this, a number of species natived the planet and roughly 1 Billion Ragithians lived in a number of settlements on the more stable locations of the planet.

By 10 ABY, this had changed. With the introduction of Rebirth to the system, Titana Alpha found itself with a stabilized orbit, reliable seasons, and tidal forces that worked like clockwork. For the next four hundred years, the Ragithians of Titana Alpha thrived. Numerous cities and resorts were built during this time, the people of Titana Alpha spreading out to a newly calm and nurturing world.

In 425 ABY, this would change. As plague and death spread through the galaxy and lashed out at Sirat Wen Prime, the Siratians lashed out at the galaxy. The S-thread boosters connecting the system to the rest of the galaxy were shut down and the Siratians launched a quick and ruthless war against the far less inhabited world of Titana Alpha. For the following 150 years, the native Ragithians lived as slaves, farming their homeland to feed their starving neighbors.

Reform in 583 ABY would change this, Ragithians were freed and welcomed as full citizens of Sirat Wen's Imperial nation. Though resentment remained within the Ragithian population for generations to follow, peace and prosperity graced the world again. By 720 ABY, much had been forgotten and forgiven by the Ragithian population who now saw themselves as just as much Imperial Citizens as their Sirat Wen Prime neighbors.





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Credit: Here

Name: Rebirth (Little Planet)
Orbital Position: sixth moon of Titana
Rotational Period: 16 hours
Orbital Period: 95 (30 hour) days
Class: Worldcraft
Diameter: 2,780km
Atmosphere: Type 1
Climate: Temperate
Gravity: 1.0x Standard
Primary Terrain: Grasslands, Forests,
Moons: NA

Native Species: Sand Dragon, Krayt Dragon, Laigrek, Womp Rat, Slashrat, Sketto, Falumpaset, Rdava Bird,
Immigrated Species: 72% Humans, 8% Miraluka, 20% other Sirat Wen Races
Primary Languages: Galactic Standard Basic,
Government: Imperial
Population: 580 Million
Demonym: NA
Major Imports: Force Sensitive Recruits, Food, Water, Technology, Medical Supplies,
Major Exports: Trained Force Sensitives, Artifacts,
Affiliation: Imperial, Galactic Empire,

Major Locations:

Imperial Knight Headquarters
Imperial Knight Temple
Force Sensitive Stormtrooper Academy
Force Sensitive Naval Officer's Academy

Culture:
Rebirth is home only to the Imperial Knights, though they do host a number of open academies for enlisted and officers of the Imperial military as well as allowing a number of force sensitive politicians to visit their temple. The Imperial Knights are a militant order of force users that utilize the lightside of the force. These force users believe that the Empire is the galaxy's best hope for order and believe that the Empire can restore balance to the force. For this reason, the Imperial Knights serve the Empire above all else and will gladly kill for the Empire or lay down their lives in its defense. These red-armored warriors exist outside the chain of command and are able to insert themselves into any Imperial operation they deem to be in need of their skills.In spite of this, individual Imperial Knights can assume a temporary rank during special assignments where the current leadership is either unable or unworthy of continuing on with command.

The Imperial Knights are lead by a Council of Masters known as Imperial Barons.This council charges each member of its order with protecting the Empire as both a Police and Military force and holds each member of their order accountable for their actions. Though violence, combat, and the use of destructive abilities are authorized, members who display any signs of corruption will be investigated and guided back to the light or removed as a potential threat to the stability of the Empire. It is in this same manner that the Imperial Knights observe the actions of all Imperial Council members. From their own order to the Moffs, Admirals, and Generals, the Imperial Knights seek to identify any person of authority that is a detriment to the Empire and will either guide them back to the goals and ideals of their glorious empire, or they will remove the threat via a quick and merciless execution.

Technology: Hyperspace Capable

History:
The artificial world of Rebirth was born over Coruscant at the whim of Emperor Palpatine himself. Gifted to the genocidal Firrerre, Imperial Procurator of Justice Hethrir for his loyalty to the Empire and willingness to destroy his own species, the small planet would travel across the galaxy for several years as Hethrir kidnapped force sensitive children and indoctrinated them into serving the Empire. Later captured by the New Republic, the world was whisked away to an unknown location where it could be studied safely and kept well out of reach of any Imperial faction. To facilitate this, Republic representatives contacted the diplomatic council of Csilla with promises of valuable trade agreements should they aid the republic in hiding the world.

Already aware of the remote world of Sirat Wen and the complicated network of hyperspace lanes that connected the system to the rest of the galaxy, the Chiss diplomats proposed the system as the final resting place for the artificial world. The Siratians, for their part, agreed to the arrangement under the condition that the world be placed around Titana Prime in such a way that it stabilized the (then erratic) orbit of Titana Alpha. Finding this acceptable, the worldcraft was transported to the Sirat Wen system immediately by a combined effort of Chiss and Republic engineers. It would take a further four years before the worldcraft could be placed in a stable and non-decaying orbit around Titana Alpha, but the New Republic eventually did make good on its promise to use the world to stabilize the planet of Titana Alpha and calm the storms and tidal forces that ravaged the planet.

A century later, the worldcraft lay forgotten by the New Republic. Her hyperdrive disabled and much of the worldcraft's control systems locked down and hidden beneath layers of dirt and rock and nullification resin, the world was left to remain as little more than what the Siratians desired, a habitable moon over Titana Alpha. Though some members of the Csillan and Republic engineers remained in the system, most returned to their previous homes and never again speak of the distant planet. The Siratians themselves eventually forgot that the artificial moon had not always been there.

Around 184 ABY a small sect of force sensitives claiming to be an order of Grey Jedi stumbled upon the distant system of Sirat Wen. Drawn to the small moon of Titana Alpha, the order reported themselves as vagrant monks looking for a home and requested permission to create a settlement on the uninhabited moon. Forgetting the history of the craft, the Siratians and Titanins agreed to allow the monks to settle on the small world.

The inhabitants of the Sirat Wen system would not think about the small moon again until 425 ABY when plague and starvation ravaged the world of Sirat Wen Prime, prompting a violent expansion of control over the other life-supporting planets of the system in the name of finding and providing food for their billions of citizens. While the order of monks met violence with violence in the defense of their home, diplomatic agents were later able to explain the desperate situation to the monks. Seeing the righteousness of the act, the monks of Titana Alpha's moon agreed to allow the farming of their world so long as the temples they had built would remain untouched.

What would be revealed during the 400 years to follow was that the order of Grey Jedi were in fact a surviving group of Imperial Knights, exiled from their home as Sith forces took control of the distant Fel Empire. Though they had kept their identity a secret, their history and ideals remained the same, and much of their temple archive was devoted to holicrons containing the history and teaching of their former home. While the desperate needs of the Siratians inspired the surviving Knights to lend their aid to the planet, it was the sudden appearance of an Imperial-style government in their galactic neighbors that truly inspired the Knights to take action. Seeing it as a sign, and the reason behind their ancestors being drawn to the world of Rebirth so many centuries before, the surviving Imperial Knights took it upon themselves to aid this fledgling empire.

Quietly and loyally, the Imperial Knights remained on Rebirth and established a number of Academies for officers and enlisted of the new empire. From there they worked to train and shape both the abilities and minds of those that were sent to the small world. It would not be until 844 ABY that this would change. As the system's S-Thread boosters are reactivated and the system is once again connected to the rest of the galaxy, a flood of representatives and refugees of distant empires finds their way to Sirat Wen. Among them, the Knights are startled to find other surviving remnants of their own order.


Notable PCs: NA

Intent: To create a plausible capital planet for a Galactic Empire, and to create a plausible Class 2 Civilization in the Star Wars setting based on the Kardashev Scale.
 
Name: Golgatha and Moons


System: Sirat Wen System
Suns: Binary Star System
Region: Unknown Regions
Coordinates: Between Bintir, Serpena, and Ozzlekk


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Credit: Here

Name: Golgatha Prime
Orbital Position: Sixth Planet of Sirat Wen System
Rotational Period: 146 hours
Orbital Period: Golgatha: 158 galactic standard years
Class: Gas Giant
Diameter: ~136,000km
Atmosphere: Type 3
Climate: Constant Storms
Gravity: 18x Standard
Primary Terrain: Compressed, Turbulent Gasses
Moons: two terrestrial worlds, three large moons, two small moons, 12 large asteroids,

Native Species: Beldon, Velker, Triggerbird, Airsquid, Rawwk,
Immigrated Species:
Primary Languages: NA
Government: NA
Population: 1 Billion workers
Demonym: NA
Major Imports: None
Major Exports: Tibanna Gas,
Affiliation: NA

Major Locations: Numerous gas harvesting cities, stations, and platforms in upper atmosphere.


Vespar
Image
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Name: Vespar

Image Source: Here

Classification: Floating City
Location: Golgotha Prime
Affiliation: Galactic Empire
Population: 457 million
Demographics: 29% Pantoran, 21% Ragithian, 16% Chiss, 14% Sullustian, 10% Human, 6% Zeltron, 2% Rattataki,2% Twi'lek, 5% Other
Points of Interest: Vespar Star Port, Criaton Platform, Storm Region, Alpha 4

Description:
Vespar is the newest and largest of the cities orbiting the gas giant Golgotha Prime. Spreading out over a ninety kilometer area, Vespar houses a majority of the Government operated mining companies and supports the main star port for Golgotha Prime.

The multi tiered platform reaches deep into the atmosphere of Golgotha Prime where Alpha 4, the largest Imperial waste disposal center, launches waste from the planets of the system into the violent super heated lower atmosphere.

The mid levels house miners and and workers as well as station personnel. Here the Criaton Platform offers workers a free accessible platform with shuttles leaving daily for the various mining platforms surrounding Vespar City. This also leaves the upper Star Port for more distinguished guests and tourists visiting the world to see the majestic beauty that is The Golgotan storm region. The Upper levels are dedicated to tourism and the wealthy corporation and military personal. Here spas and social clubs entertain the elite visiting the world.

Daily tours leave the Star Port ferrying visitors across the planet to watch the dazzling show that are the Storm regions of Golgotha Prime. Deep in the lower atmosphere storms the size of planets erupt and surge in a grand show of flashing light.

History:
Built only eighty years ago, the Jewel of Golgotha is the shining city of Vespar. It was built to replace many of the aging cities which over time have began to sink into the atmosphere of Golgotha Prime.

Credit: [member="Joran Greth"]
Storm Regions
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Name: Storm Regions

Image source: Here

Classification: Atmospheric Energy Storm
Location: Golgotha Prime
Size: Massive, over twenty thousand kilometers
Population: N/A
Demographics: N/A
Points of Interest: Brilliant light show

Description:
The Storm Regions are an area near the equator of Golgotha Prime where the massive collection of never ending storms that make up Golgotha Prime are at their fiercest. Massive energy waves ripple and explode as the storm rages across the region causing brilliant displays of light which can be seen in the upper atmosphere. Daily tours ferry tourists across the zone to witness the beauty and wonder of the massive storms as they light up the lower atmosphere.

History:
The Storm Regions are as old as Golgotha Prime itself. Formed as the planet was created.

Credit: [member="Joran Greth"]
Talos Station
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Name: Talos Station

Image source: Here

Classification: Secret Imperial Research Station
Location: Golgotha Prime
Size: 20 Kilometers
Population: 46,000
Demographics: 40% Chiss, 38% Human, 14% Sullustan, 8% Other
Points of Interest: Imperial Think Tank

Description:
Talos station operates as the main Research and development facility in the Sirat Wen system. Here engineers and scientists endevior to create the future of the Galactic Empire. Everything from day to day items for making life in the system easier to New deadly weapons is developed here.

History:
Talos Station was established by the Chiss in 96 ABY as a secret research and observation facility. It was used to study and catolouge the early inhabitants of the Sirat Wen system. Today it is the One of many secret research and development stations in the system.

Credit: [member="Joran Greth"]
Alpha 4
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Name: Alpha 4

Image source: Here

Classification: Imperial Waste Disposal Facility
Location: Golgotha Prime
Size: 2 Kilometers
Population: 19,000
Demographics: 48% Ragithian, 31% Sullustan, 14% twi'lek, 7% other
Points of Interest: N/A

Description:
Alpha 4 is the designation for the Waste Disposal facility located deep inside the atmosphere of Golgotha Prime. Here waste is delivered and launched into the turbulent lower atmosphere where the super heated environment disintegrates the waste.

History:
Added to the city early in its construction Alpha 4 was used to dispose of the waste from the construction of the city.

Credit: [member="Joran Greth"]
Tabanna 34
Image
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Name: Tabanna 34

Image source: Here

Classification: Imperial Gas Mining Facility
Location: Golgotha Prime
Size: 12 Kilometers
Population: 56,000 workers
Demographics: 32% Ragithian, 22% Pantoran, 19% Chiss, 16% Sullustan, 9% twi'lek, 3% other
Points of Interest: N/A

Description:
Tabanna 34 is one of the newest and largest tabanna gas facilities on Golgotha Prime. Crews work rotating shifts of 12 hours. Each crew is stationed on the platform for twenty two days and live temporarily on the platform. Limited housing facilities are available for sleep and recreation for the crew in the off periods. Gas is stored then transferred to Vespar for distribution to the system and exported to the rest of the galaxy.

History:
Built within the last decade, Tabanna 34 is one of the new state of the art gas mining platforms deployed by the Galactic Empire. Here works harvest the gases found in the atmosphere of Golgotha Prime including tabanna gas from the native Beldon

Credit: [member="Joran Greth"]


Culture: NA
Technology: NA

History:
Golgatha Prime has long been host to a number of large, floating cities from which thousands of workers and entrepreneurs set about harvesting Tibanna Gas from the Beldon that native the planet. Throughout much of Golgatha's history, the turbulent hyperspace routes connecting the Sirat Wen system to the rest of the galaxy have restricted the sale of Golathan Tibanna Gas to neighboring star systems and local markets. It was not until roughly 500 ABY that this would change. As the newly Imperialistic Siratians took control of their neighboring planets and began organizing resources on a system-wide scale, the prospect of regular sales to the Sirat Wen Prime government prompted renewed interest in the local businessmen. By 600 ABY, every major local mining company had been nationalized by the Siratian government and the number of active cities and stations had more than doubled. To help support these efforts, the neighboring planets of Golgatha Alpha and Beta were colonized to establish longer-term facilities and shorten logistical chains. By 820 ABY, as many as one billion workers could be found on over a thousand cities, stations, and platforms that orbited the massive planet at various altitudes.













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Credit: Here

Name: Golgatha Alpha
Orbital Position: First Moon of Golgatha, Sixth Planet of Sirat Wen System
Rotational Period: 26 hours
Orbital Period: 65 (30 hour) days
Class: Terrestrial World
Diameter: 8,249km
Atmosphere: Type 2 Atmosphere
Climate: Ice Age
Gravity: 0.9x Standard Gravity
Primary Terrain: Snow, Ice, Tundra
Moons: NA

Native Species: Crystal Worm, Iceworm, Hoth Hog, Ice Bat, Icetromper, Snow Mouse, Tauntaun, Wampa, Jakobeast, Artic Maalraas,
Immigrated Species: Pantoran 57%, Chiss 28%, Sullustan 7%, Rattataki 3%, 5% other Sirat Wen races
Primary Languages: Galactic Standard Basic,
Government: Imperial
Population: 3.8 Billion
Demonym: Golgathan
Major Imports: Food, Water, Technology, Medical Supplies,
Major Exports: Minerals, Crystals, Rare Chemicals, Technology,
Affiliation: Imperial, Galactic Empire,

Major Locations: Seven major Dome Cities and numerous underground complexes

Culture:
Like the rest of the people who call the Sirat Wen system home, Golgathans are stanch imperial and take great pride in performing their duty for the good of the empire. The people of Golgatha Alpha adopted their new homeworld with a fierce determination and have created a number of local traditions around herding and hunting the native wildlife. Wild herds of Icetrompers and Jakobeasts are harvested yearly for food while wild Wampa and Hoth Hogs are hunted for sport. Domesticated Tauntaun are ridden in a yearly hunting ritual in which trained Maalraas are used to run down wild Hoth Hogs.

Technology: Hyperspace Capable

History:
A relatively recent addition to the Sirat Wen system, Golgatha Alpha was colonized in 585 ABY to help facilitate an increased demand for Tibanna Gas from Golgatha Prime. Initially serving as long-term storage and repair shops for transport ships and mining equipment, the domed cities of Golgatha Alpha eventually became the go-to location for ships, crews, and workers needing emergency repairs or medical attention. Around this utilitarian function, a culture of hard working and altruistic people were born. Over the past few hundred years, Golgatha Prime has evolved into a nation all its own.

The domed cities of Golgatha Alpha, born of necessity to protect against a hostile atmosphere and deadly temperature of the planet's surface, were viewed as comfortable living options for a number of the races that called the Sirat Wen system home. Of these, the Pantoran, Chiss, and Sullustan peoples have thrived the best under the harsh conditions of the planet.






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Credit: Here


Name: Golgatha Beta
Orbital Position: Second Moon of Golgatha, Sixth Planet of Sirat Wen System
Rotational Period: 21 hours
Orbital Period: 68 (30 hour) days
Class: Small Terrestrial World
Diameter: 7,468km
Atmosphere: Type 2 Atmosphere
Climate: Ice Age
Gravity: 0.8x Standard Gravity
Primary Terrain: Snow, Ice, Tundra
Moons: NA

Native Species: Crystal Worm,
Immigrated Species: Pantoran 44%, Chiss 32%, Sullustan 12%, Rattataki 8%, 4% other Sirat Wen races
Primary Languages: Galactic Standard Basic,
Government: Imperial
Population: 1.2 Billion
Demonym: Golgathan
Major Imports: Food, Water, Technology, Medical Supplies,
Major Exports: Nova Crystals, Lasing Crystals, Artesian Crystals, Adegan Crystals,
Affiliation: Imperial, Galactic Empire,

Major Locations: Four major Dome Cities and numerous underground complexes

Culture:
Populated predominately by miners, the people of Golgatha Beta are often viewed as the backwater cousins of Golgatha Alpha's population. The few citizens that do not make their living digging through mile after mile of ice in search for valuable Nova Crystals and Adegan Crystals instead make their living protecting the domed cities from wandering Crystal Worms or attempting raise domestic herds of Icetrompers, Jakobeasts, and Tauntaun as a local food source for the populace.
Technology: Hyperspace Capable

History:
Even younger than Golgatha Alpha, Golgatha Beta was colonized only 152 years ago when a number of rare and valuable crystals were discovered to exist within deep caves beneath the planet's harsh surface. As mining facilities evolved into permanent settlements, colonists from Golgatha Alpha took the opportunity to spread their fledgling culture to their neighboring planet. Though attempts at populating the planet with wild herds of animals from Golgatha Alpha have thus far been unsuccessful, domestic creatures from the neighboring planet are a common sight in and around the domed cities of Golgatha Beta.




Notable PCs: NA

Intent: To create a plausible capital planet for a Galactic Empire, and to create a plausible Class 2 Civilization in the Star Wars setting based on the Kardashev Scale.
 
Cyrus Tregessar said:
Quick question, how are there Yevetha living with other races? It wasn't exactly something they tolerated at any means other than gunpoint.
I had not realized they were quite -that- racist.
I was just looking for neat non-human races that would look appropriate in StormTrooper armor.

*starts rummaging for a replacement*
 

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