Character
NAME: Shot Sutaz
FACTION: None
RANK: Mercenary
SPECIES: Nautolan
AGE: 18
SEX: Female
HEIGHT: 5'3
WEIGHT: 150 lbs
EYES: Black eyes
HAIR: None
SKIN: Light purple
FORCE SENSITIVE: None
STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Hacking/Slicing(+): Sutaz grew up doing these things on the streets of Denon. It's one of her specialties. It's what the Disaffected Youth Program picked her up to do, and it's what they trained her to do even better. When she's on the job, there is no safe security system unless it's analog. Even then, she's got lockpicks.
Ranged Combat(+): She's quick with any sort of ranged weaponry thanks to the training she received in childhood from CorpSec. Not to mention some of the cybernetics installed in her head that replace brain parts also help with her accuracy. She has a preference towards heavy blaster pistols.
Blades(+): Sutaz, due to a mixture of growing up on the streets and professional training, has a lot of experience with sharp weaponry. Shanks, knives, shortswords, blade arm cybernetics. She can use them all with deadly efficiency. She's not bad at throwing them either.
Sneaking(+}: Having been trained to do corporate espionage and assassinations against those who CorpSec considered a threat, Sutaz is well informed in the art of stealth. She often employs technology to help herself achieve this. Stealth field generators, sound dampeners, whatever she can manage to get an edge and remain unseen
Swimming(+): She's a nautolan, this is to be expected. Pair this alongside with the fact that that she has waterjets installed into the heels of her cybernetics, and she can glide around in the water with ease. It's one of her favorite pastimes.
Technology(+): In general, Sutaz has a knack for both creating and repairing technology. This has been shown in her success at putting a cybernetic or two on the market. She uses these skills to upgrade and keep her body in shape, not to mention making herself gear. Nowhere is this more apparent than in her work on cybernetics. She grew up on Denon, a cybernetic hotspot. She's spent her whole life repairing and working on them.
Medusa Hair(+): Thanks to cybernetic enhancement, Sutaz has one feature that makes her different from any other nautolan out there. All of her head tendrils are prehensile and able to move on their own. On top of this, they are able to open up to reveal various tools and gadgets inside. The tendrils are interchangeable, and she decides which ones she's putting on before a mission. You never know what might be hidden in that tentacle hair of hers!
EMPS(-): Though unable to shut her down completely due to safeguards in the way, part of Sutaz's brain is cybernetic. Emps can have an effect depending on the intensity, ranging from just a headache to all out tremors, hallucinations and body coordination issues.
Jamming(-): Cybernetics have a lot of moving parts. Particularly the ones that open into weapons. Extended engagements in terrain with rocks, sand or other debris can cause her more external cybernetics to begin jamming when opening or closing.
APPEARANCE:
SHIP:
TBA
VEHICLES:
EQUIPPED CYBERNETICS:
WEAPONS:
ARMORS:
CYBERNETICS:
GADGETS:
KILLS:
None
BOUNTIES COLLECTED:
None
ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.
FACTION: None
RANK: Mercenary
SPECIES: Nautolan
AGE: 18
SEX: Female
HEIGHT: 5'3
WEIGHT: 150 lbs
EYES: Black eyes
HAIR: None
SKIN: Light purple
FORCE SENSITIVE: None
STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Hacking/Slicing(+): Sutaz grew up doing these things on the streets of Denon. It's one of her specialties. It's what the Disaffected Youth Program picked her up to do, and it's what they trained her to do even better. When she's on the job, there is no safe security system unless it's analog. Even then, she's got lockpicks.
Ranged Combat(+): She's quick with any sort of ranged weaponry thanks to the training she received in childhood from CorpSec. Not to mention some of the cybernetics installed in her head that replace brain parts also help with her accuracy. She has a preference towards heavy blaster pistols.
Blades(+): Sutaz, due to a mixture of growing up on the streets and professional training, has a lot of experience with sharp weaponry. Shanks, knives, shortswords, blade arm cybernetics. She can use them all with deadly efficiency. She's not bad at throwing them either.
Sneaking(+}: Having been trained to do corporate espionage and assassinations against those who CorpSec considered a threat, Sutaz is well informed in the art of stealth. She often employs technology to help herself achieve this. Stealth field generators, sound dampeners, whatever she can manage to get an edge and remain unseen
Swimming(+): She's a nautolan, this is to be expected. Pair this alongside with the fact that that she has waterjets installed into the heels of her cybernetics, and she can glide around in the water with ease. It's one of her favorite pastimes.
Technology(+): In general, Sutaz has a knack for both creating and repairing technology. This has been shown in her success at putting a cybernetic or two on the market. She uses these skills to upgrade and keep her body in shape, not to mention making herself gear. Nowhere is this more apparent than in her work on cybernetics. She grew up on Denon, a cybernetic hotspot. She's spent her whole life repairing and working on them.
Medusa Hair(+): Thanks to cybernetic enhancement, Sutaz has one feature that makes her different from any other nautolan out there. All of her head tendrils are prehensile and able to move on their own. On top of this, they are able to open up to reveal various tools and gadgets inside. The tendrils are interchangeable, and she decides which ones she's putting on before a mission. You never know what might be hidden in that tentacle hair of hers!
EMPS(-): Though unable to shut her down completely due to safeguards in the way, part of Sutaz's brain is cybernetic. Emps can have an effect depending on the intensity, ranging from just a headache to all out tremors, hallucinations and body coordination issues.
Jamming(-): Cybernetics have a lot of moving parts. Particularly the ones that open into weapons. Extended engagements in terrain with rocks, sand or other debris can cause her more external cybernetics to begin jamming when opening or closing.
APPEARANCE:


SHIP:
TBA
VEHICLES:
EQUIPPED CYBERNETICS:
WEAPONS:
ARMORS:
CYBERNETICS:
GADGETS:
KILLS:
None
BOUNTIES COLLECTED:
None
ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.
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