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Approved Starship ShortFin Prototype Shuttle

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everspace-1439039965834_1280w.jpg

http://i.imgur.com/ZhgS8od.gifv

Image Source: Everspace Game
Affiliation: Coren Starchaser
Manufacturer: Prototype Design, Silk Holding Production
Model: Prototype Shuttle ShortFin
Modularity: No
Production: Semi-Unique
Material: Alusteel and Desh-Terenthium Alloy, Glasteel, Starship Components
Classification: Advanced Gunship

Length: 32m
Width: 21m
Height: 13m

Squadron Count: 4

Armament:
  • 2 Composite Beam Lasers (15 degree rotation)
  • 2 Triple Blaster Cannons
  • 1 Dorsal-Mounted Dual Ion Cannon Turret
  • 2 FlexTube Warhead Launchers, (6 warheads each)

Hangar:
  • 2 Speeder Bikes


Special Features:


Maneuverability Rating: 4
Speed Rating: 4
Hyperdrive Class:
  • Primary Class 0.357
  • Backup Class 8

Strengths:
  • Fast and Nimble
  • Low Sensor Reading
  • Advanced Sensors Suite

Weaknesses:
  • Light Weight/Low Armor rating
  • Short on Shields
  • Liberation Node should not be used in combat situations.
  • Untested Advanced Systems

Description:

The ShortFin is a ship created as a prototype shuttle and courier vessel for Coren Starchaser. Designed to replace his former strike craft, the Tiburon and to not overlap his primary vessel the Tachyon Rising. ShortFin is designed with as a strike-and-support vessel. Boasting a handsome weapon compliment of two triple blasters, two composite-beam cannons and two flextube warhead launchers, she can be outfitted for several different mission parameters. Still, the weapons offerings do not make her a fully combat functional vessel, as she suffers from being constructed with light armor and weaker shields than an average vessel.

Speed and stealth are what keeps the ShortFin alive. Constructed using the same hull covering as the StealthX, ShortFin has a very slim radar profile when she is not engaged in active combat or using her SLAM engines. The ship uses low-profile TibannaX engines created by Mara TibX and Fuel, which burn very fast with minimal ion exhaust, however the SLAM system does not utilize this fuel and burns standard fuel, which provides the speed needed to evade enemies, but counters the radar profile.

Several special systems have been installed in this vessel, including a Calrissian Hyperdrive and a programmable IFF transponder to allow Coren to disguise the ship as having a point of origin from all around the galaxy. This system can store up to 6 false transponders that can be readily switched within an hour of downtime (Hyperspace, hiding in asteroids, out of contact) and rewritten given substantial time (between engagements) These systems allow the vessel a very high tech and specialized approach to her missions and cause her to be used in very select teams, or mostly, on solo ventures. With comfortable housingfor a team of 5, and uncomfortable housing for a team of 10 and mule-train conditions for up to 25 passengers, the ShortFin is a very mission focused craft.

The vessel can be piloted decently by most, but when Coren is using both the Force and the Liberation Module by iBorg (iBorg for all your transhuman needs), piloting becomes something near a work of art as the ship was built around Coren’s preferences for combat, and its controls are the Frankenstein of a CEC YT-2000, Silk Rassilon and Santhe TIE Exalt controls. On top of these controls, the ship houses Lexi, a next generation simulated intelligence. Among other functions, the system can learn to accommodate Coren’s preferences, however is not a self-aware artificial intelligence. Primarily, she monitors ship systems, assists with automated repairs, advises on other repairs, assists with prioritizing targets as well as navigation and keeping Coren up to date on variety of public access data, as well as tracking ship movements that register when they enter systems.

Additionally, if Coren flies this ship through urban areas, he may get pulled over because the sound system is just that awesome.

Development Thread:

Creating Ship - http://starwarsrp.net/blog/365/entry-1107-the-shortfin/
Testing Systems - http://starwarsrp.net/topic/63890-canada-is-basically-earths-hoth-development/
Testing Spaceframe, stealth systems and simulated intelligence - http://starwarsrp.net/topic/64064-shes-got-you-jumping-off-the-deck-development/

Intent: To provide a strike ship for Coren Starchaser to replace the loss of the Tiburon that harkens back to his days in Imperial service. This vessel will provide a faster ship than his primary vessel the Tachyon Rising while working as a strike-and-fade attack craft

Who Can Use This: Coren Starchaser, allies
Primary Source:
http://starwarsrp.net/topic/27669-qq-543n53r-cap-drain-module/
http://starwarsrp.net/topic/28781-qq-45h310t-countermeasures-module/
http://starwarsrp.net/topic/27764-qq-c1r-c3-defensive-decoy-module/
http://starwars.wikia.com/wiki/Composite-beam_laser
http://starwarsrp.net/topic/58073-the-357-calrissian-hyperdrive/
http://starwarsrp.net/topic/58481-the-liberation-neural-piloting-interface-from-iborg/
http://starwarsrp.net/topic/63497-te-413-fusial-engines/
http://starwars.wikia.com/wiki/SubLight_Acceleration_Motor
https://en.wikipedia.org/wiki/Radar-absorbent_material
https://en.wikipedia.org/wiki/Low_probability_of_intercept_radar
 
<p>RESEARCH REVIEW<br /> <br />Star Wars Canon:<br />Pending initial review<br /> <br />Starwars Chaos: <br />Pending initial review<br /> <br />WITHOUT DEV THREADS<br />Pending initial review<br /><br />WITH DEV THREADS<br />Pending Initial review<br /><br />SUGGESTIONS<br />Pending Inital review</p>
 
[member="Coren Starchaser"]

Ok, wow. I am loving that gif.




Lets see... two 10 post dev threads and a blog... But those are huge posts and they are spot-on as far as content goes. So I'll be counting that as 50 posts of development.



This thing is armed more like a LAAT, gunship, strike craft, or a patrol ship than a shuttle... Not that there is a problem with that... just... calling it a shuttle seems odd to me.

At 32 meters long, the armament is acceptable... But speed and maneuverability of 2 is way too fast for this thing. The max I can see this thing sporting is Speed/Maneuverability 4 with a dev thread and Speed/Maneuverability 5 without one. And since you've already got plenty of dev behind this... drop it to 4 please.

I need you to include a squadron count of 4 for this.

I see the passenger capacity of 25.... which is reasonable.




Coren Starchaser said:
Cup holders

Very important component.



Coren Starchaser said:
Slurpee Machine
Bonus points for the Slurpee Machine.


Coren Starchaser said:
A Sound system that has Dr. Dre all sorts of jelly
You know I love you now, right?





Coren Starchaser said:
Special Features:
  • Simulated Intelligence/Advanced Integrated Astromech
  • Starry-Sky Paint (Iron Ball Paint Absorber) with an angular system to lower radar cross section
  • Experimental Low-Probability-of-Intercept Sensors Suite
  • Shifting Falsified Transponder System

I need the capabilities of each of these explained in the description or I need links to appropriate wiki pages/submissions.


Coren Starchaser said:
Special Features:

  • 4 TE-413 Fusial Engines (2 with SLAM capability)

I see the Hyperlink for these at the bottom, but can you include the Hyperlink here too.






On the whole... that's it. It's a nice sub and it's almost ready for approval. I just need the speed adjusted and a few small things tweaked.
 
[member="War Hydra"]
Its a kickstarter game called 'Everspace' I am waiting in anticipation.

  • Classifying as Personal Gunship.
  • Dropped Speed/Manu to 4.
  • Squadron Count added at 4
  • 25 passengers is a maximum 'worse case scenario' load that will be very rarely used, hence mule-train conditions.
  • The Simulated Intelligence/Integrated Astromech is the Lexi system described in the Description.
  • Starry Sky Paint is kidnapped from StealthX as well as the F-117 Nighthawk, F-22 Raptor, F-35 Lightning II, wiki link in primary sources under "Radar Absorbent Material"
  • Experimential LPRI system is inspired by the Low Probability of Intercept Radar from the above real-world fighters. Discussed it in the development threads, and will be working to make a physical submission after I develop it a bit more, hopefully with the ship.
  • Shifting IFF concept is expanded on.
  • Cup Holders keep it so his drink stays still while he is flying and his hands don't get cold
  • Slurpee Machine saves him trips to Space 7-Eleven
  • And the sound machine is because he needs more street cred.
 
Coren Starchaser said:
[member="War Hydra"]
  • Cup Holders keep it so his drink stays still while he is flying and his hands don't get cold
  • Slurpee Machine saves him trips to Space 7-Eleven
  • And the sound machine is because he needs more street cred.
Street cred AND taking business from Space 7-Eleven?

No. Denied on concept. Too powerful.
























Ok. Maybe I lied a little.






Approved, pending secondary.

Great work in those dev threads, and a well put together ship.
 
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