Star Wars Roleplay: Chaos

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Approved Starship Shinigami Heavy Striker

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Sala'dine

Admiral of the Ghost Fleet
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OUT OF CHARACTER INFORMATION

[*]Canon Link: N/A
[*]Primary Source:

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*]Defenses: Moderate

[*]Saotome Solar Shielding:
[*]Saotome Hydro Shielding:

[*]Squadron Count: Very Low: 4
[*]Maneuverability Rating:
  • Average (normal)
  • Very Low (with booster)

[*]Speed Rating: Saotome Whammy Drive
  • Average (normal)
  • High (with booster)

[*]Hyperdrive Class: Saotome Hyperdrive
  • Average: 1

STANDARD FEATURES
ADVANCED SYSTEMS
STEALTH SYSTEMS:

Strengths:
  • Overly Engineered: Designed to take some of the best qualities of the Y-wing from its hardiness to its varied weapons and enhance them. Replacing some of the bomb bays with a more standard bomblet generator and giving it improved defensive capabilities. Stealth systems and a slew of upgrades to the systems to make it able to to long range bombings and target recon.
  • ON Board Systems: Designed with a handful of Sasori and Saotome systems to improve the performance of the ship and make it a more advanced fighter.
    Astromech Socket: Designed for a personal or military issue astromech to have it in the ship to handle small repairs and systems. Regulate the power or detect problems.
  • "Screamer" Active Jammer: Designed to disguise the ship and disrupt homing actions taken against the fighter. Countered by military grade scanners and sensor packages.
  • Vanish 2 military sensor masking system: Cheaper then an actual cloaking device and best used to conceal and mask the ship from sensors.
  • Executive Suite: Providing small scale repair systems for the astromech to work with and a containment shield within the fighter in case of breaches.
  • Saotome Advanced Tracking System: An advanced droid brain developed for tracking targets along a vector and allowing the ship to shadow after them.
  • Saotome Ember Scanner and Slicer Unit: Designed to hack into a ships systems when in range. The slicer unit searches for slave circuits to lock onto and cause sabotage like instances before the fighter attacks.
  • Saotome Nutaki System: An advanced navigational computer for shortening travel time and increasing the speed by which the pilots can reach an area being able to work with the tracker droid brain.

Weaknesses:
  • Overly engineered: Tactically one of the more explosive fighters. Maintaining some of tits speed by only having the co-pilot with an encumbrance shot while the other weapons are forward facing. IN terms of the punch it can deliver all of tis weapons are forward facing and with limited room for error. THe six pack tube launchers can spam but it fires all six at once meaning overkill in most cases and when they miss you have expended a lot of your ordinance.
  • Stealthy In space: Designed to be masked and concealed in space. Against the backdrop of a planet it can quickly become visible.
Description: Designed by Saotome and the Second fleet as a beast of missiles and the ability to act as a backbone within a squadron. The Y-wing was a staple of the Rebels and carried over, now it is set to be used for the Stealth fleet itself and support Veil and Shadow squads in their missions. With a copilot seat for gunner position, six pack flextube launchers and the ability to lock on with them, the ships advanced stealth systems are meant to let it get within range to send as many shots towards the enemy and strafe them with missiles for maximum effectiveness of their shots. THe major problems is the weapons are mostly locked forward facing and rely on the pilots to divert his attention betwen the firing computer and flying the ship. The six pack tube launchers are linked fire to make them highly effective but it is also easy to spam the shots into nothing. The co-pilot is in a bubble cockpit with a massive underside blindspot for the ship along the underside and a low fielding against most enemy fleets. THe Shinigami is used for situations of a second and final strike
 
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