Star Wars Roleplay: Chaos

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Shia The Spirits of Duality

Shia

The Spirits of Duality
Shia The Spirits of Duality

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NAME: Shia
SPECIES: Sith Spawn- Raquor'daan/humanoid
AGE: lost count
SEX: Volk is male, Shia is female
HEIGHT: 12' and 5 foot
WEIGHT: 200 lbs and 80 lbs
EYES: glowing blue
HAIR: black and white
FORCE SENSITIVE: Yes


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STRENGTHS:
Agile and nimble: Shia and Volk Jump and chase after their targets with the ease most creatures walk and breath.

Perfect Vision: Created for following and overpowering their prey Shia has both perfect light and dark vision, while Volk has thermal vision.


Strengthened smell: Volk can smell the scent of blood from kilometers away.

Poisoned claws/Arrows: Volks tail produces a deadly neurotoxin stronger than that of an average Dark Wolf that gives off a strong odor that Volk can Track.

Eternal Bond: the two are nigh inseperable and work as if one being.

Healing Factor: The two Sithspawn have been endowed with a permanant healing factor that can mend small cuts and wounds within seconds and broken bones in a matter of days. while this doesnt stop the wound from hurting the two are easily healed from any minor damage. (Major organs are impossible to grow back and take a much longer to heal. If more than 40% of the organ is damaged the organ will fail.)

WEAKNESSES
Thrill of the Chase: while lamb is more logical Volk will chase any target until it is dead even if directly ordered to stop by Shia. Making him easy to bait and control.

Weak to mind control

Shared pain: The two share a mental bond forged from dark side power if one being suffers damage the other shall as well.

Whimsy: both are easily distracted.


APPEARANCE:
Volk: A large Black, Dark wolf sithspawn, Glowing Blue eyes and an almost smoke like fur that flows in the wind with a large white mask that covers his face

Shia: A short Humanoid sithspawn with puffy white fur, blue eyes, a black mask covering her face, and Hooves for feet.

BIOGRAPHY:
For years the kindred spawn stalked the halls of a long dead sith temple. Their masters bones chewed to dust by time as age comes for all things. The two would wander until finding the light of day once more. The halls traded for a vast expansion of forest and swamp they laughed and hunted and did what they pleased for as long as they can remember and the days turned to weeks to months and years as the powerful sith magic that surrounded the temple faded into nothingness. and all that was left was a large metallic monument that the two oft avoided. The people of the planet soon learned to fear the woods that the two inhabited. Volks howls into the night became the stuff of nightmares for children of surrounding villages as hunters that came back marked would soon die of a poison that no witch doctor could cure and the ones that didnt return would mark their demise with a shriek that would be heard for miles. The forest protected by the eternal spirits was deemed cursed until their new master would come to capture and tame them.


“There is courage and pain here, Volk. Many are willing meet their end.” She drew up her bow and let loose an arrow at one of the many villagers that came to aid their savior.
The last breath of a hunter came with a ragged consent as his shield gave way to a heavy thud of an arrow. A volley of 4 poison tipped arrows showered the mans chest as he fell.
“Courage bores me,” the great black wolf grumbled as he tracked through the snow. “I am hungry and eager to chase.”
“Patience,” she murmured in his shaggy ear. As soon as the words left her, Volk’s shoulders tensed and his body dropped low to the ground.
“I smell fear,” he said, trembling with excitement.
Across the muddied field of snow, a youngling—too young for battle, but with blade in hand, nonetheless—saw that the two had nearly killed all in the forest clearing.
“I want the youngling. Does it see us, Shia?”
“Yes, but it must choose. Feed the Wolf, or embrace me.”
And as the two readied their attack a darker presence made itself known to the spirits. Their lives were never the same.



SHIP:


KILLS:


BOUNTIES COLLECTED:


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ROLE-PLAYS:
 

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